コード例 #1
0
ファイル: ObjectCache.cs プロジェクト: a100q100/slua-1
 static public void clear()
 {
     oldl  = IntPtr.Zero;
     oldoc = null;
 }
コード例 #2
0
        public LuaState()
        {
            if (mainThread == 0)
            {
                mainThread = System.Threading.Thread.CurrentThread.ManagedThreadId;
            }

            L           = LuaDLL.luaL_newstate();
            statemap[L] = this;



            refQueue = new Queue <UnrefPair>();
            ObjectCache.make(L);

            LuaDLL.lua_atpanic(L, panicCallback);

            LuaDLL.luaL_openlibs(L);

            string PCallCSFunction = @"
local assert = assert
local function check(ok,...)
	assert(ok, ...)
	return ...
end
return function(cs_func)
	return function(...)
		return check(cs_func(...))
	end
end
";

            LuaDLL.lua_dostring(L, PCallCSFunction);
            PCallCSFunctionRef = LuaDLL.luaL_ref(L, LuaIndexes.LUA_REGISTRYINDEX);

            string newindexfun = @"

local getmetatable=getmetatable
local rawget=rawget
local error=error
local type=type
local function newindex(ud,k,v)
    local t=getmetatable(ud)
    repeat
        local h=rawget(t,k)
        if h then
            if h[2] then
                h[2](ud,v)
                return
            else
                error('property '..k..' is read only')
            end
        end
        t=rawget(t,'__parent')
    until t==nil
    error('can not find '..k)
end

return newindex
";

            string indexfun = @"
local type=type
local error=error
local rawget=rawget
local getmetatable=getmetatable
local function index(ud,k)
    local t=getmetatable(ud)
    repeat
        local fun=rawget(t,k)
        local tp=type(fun)
        if tp=='function' then
            return fun
        elseif tp=='table' then
            local f=fun[1]
            if f then
                return f(ud)
            else
                error('property '..k..' is write only')
            end
        end
        t = rawget(t,'__parent')
    until t==nil
    error('Can not find '..k)
end

return index
";

            newindex_func = (LuaFunction)doString(newindexfun);
            index_func    = (LuaFunction)doString(indexfun);

            setupPushVar();

            pcall(L, init);

            createGameObject();
        }
コード例 #3
0
ファイル: LuaObject.cs プロジェクト: QinFangbi/hugula
        public static void setBack(IntPtr l, object o)
        {
            ObjectCache t = ObjectCache.get(l);

            t.setBack(l, 1, o);
        }
コード例 #4
0
ファイル: LuaObject.cs プロジェクト: QinFangbi/hugula
        public static void pushObject(IntPtr l, object o)
        {
            ObjectCache oc = ObjectCache.get(l);

            oc.push(l, o);
        }
コード例 #5
0
        // lightobj is non-exported object used for re-get from c#, not for lua
        public static void pushLightObject(IntPtr l, object t)
        {
            ObjectCache oc = ObjectCache.get(l);

            oc.push(l, t, false);
        }
コード例 #6
0
ファイル: LuaObject.cs プロジェクト: QinFangbi/hugula
        static public object checkObj(IntPtr l, int p)
        {
            ObjectCache oc = ObjectCache.get(l);

            return(oc.get(l, p));
        }
コード例 #7
0
ファイル: LuaState.cs プロジェクト: raymanyu/slua
        public LuaState()
        {
            mainThread = System.Threading.Thread.CurrentThread.ManagedThreadId;

            L           = LuaDLL.luaL_newstate();
            statemap[L] = this;
            if (main == null)
            {
                main = this;
            }

            refQueue = new Queue <UnrefPair>();

            LuaDLL.luaL_openlibs(L);

            ObjectCache.make(L);

            LuaDLL.lua_pushlightuserdata(L, L);
            LuaDLL.lua_setglobal(L, "__main_state");

            LuaDLL.lua_pushcfunction(L, print);
            LuaDLL.lua_setglobal(L, "print");

            LuaDLL.lua_pushcfunction(L, pcall);
            LuaDLL.lua_setglobal(L, "pcall");

            LuaDLL.lua_pushcfunction(L, import);
            LuaDLL.lua_setglobal(L, "import");

            string resumefunc = @"
local resume = coroutine.resume
coroutine.resume=function(co,...)
	local ret={resume(co,...)}
	if not ret[1] then UnityEngine.Debug.LogError(debug.traceback(co,ret[2])) end
	return unpack(ret)
end
";

            // overload resume function for report error
            if (LuaDLL.lua_dostring(L, resumefunc) != 0)
            {
                LuaObject.throwLuaError(L);
            }

            LuaDLL.lua_pushcfunction(L, dofile);
            LuaDLL.lua_setglobal(L, "dofile");

            LuaDLL.lua_pushcfunction(L, loadfile);
            LuaDLL.lua_setglobal(L, "loadfile");

            LuaDLL.lua_pushcfunction(L, loader);
            int loaderFunc = LuaDLL.lua_gettop(L);

            LuaDLL.lua_getglobal(L, "package");
#if LUA_5_3
            LuaDLL.lua_getfield(L, -1, "searchers");
#else
            LuaDLL.lua_getfield(L, -1, "loaders");
#endif
            int loaderTable = LuaDLL.lua_gettop(L);

            // Shift table elements right
            for (int e = LuaDLL.lua_rawlen(L, loaderTable) + 1; e > 1; e--)
            {
                LuaDLL.lua_rawgeti(L, loaderTable, e - 1);
                LuaDLL.lua_rawseti(L, loaderTable, e);
            }
            LuaDLL.lua_pushvalue(L, loaderFunc);
            LuaDLL.lua_rawseti(L, loaderTable, 1);
            LuaDLL.lua_settop(L, 0);
        }
コード例 #8
0
ファイル: LuaObject_basetype.cs プロジェクト: rhy2020/LuaGame
        static public void pushInterface(IntPtr l, object i, Type t)
        {
            ObjectCache oc = ObjectCache.get(l);

            oc.pushInterface(l, i, t);
        }
コード例 #9
0
        void OnGUI()
        {
            float w     = this.maxSize.x;
            float h     = this.maxSize.y;
            var   svrGo = GameObject.FindObjectOfType <LuaSvrGameObject>();

            if (svrGo == null)
            {
                GUILayout.Label("There is no LuaSvrGameObject in you scene. Run your game first");
                return;
            }
            _includeLuaSnapshot = GUILayout.Toggle(_includeLuaSnapshot, new GUIContent("include lua snapshot"));
            if (GUILayout.Button("Capture"))
            {
                System.GC.Collect();
                LuaDLL.lua_gc(svrGo.state.L, LuaGCOptions.LUA_GCCOLLECT, 0);
                if (_includeLuaSnapshot)
                {
                    CsLibrary.LogicModuleProxy.ScriptProxy.EvalLua("takesnapshot()");
                }
                var destroyedObjectNames = ObjectCache.GetAlreadyDestroyedObjectNames(svrGo.state.L);
                var allObjectNames       = ObjectCache.GetAllManagedObjectNames(svrGo.state.L);
                _destroyedObjectNames.Clear();
                foreach (var names in destroyedObjectNames)
                {
                    var list = new List <string>();
                    for (int i = 0; i < names.Length; ++i)
                    {
                        if (i == 0)
                        {
                            list.Add(names[i]);
                        }
                        else
                        {
                            var stack = names[i];
                            var lines = stack.Split(new char[] { '\n' }, System.StringSplitOptions.RemoveEmptyEntries);
                            foreach (var line in lines)
                            {
                                if (!line.Contains("SLua."))
                                {
                                    list.Add("\t" + line.Trim());
                                }
                            }
                        }
                    }
                    _destroyedObjectNames.Add(list.ToArray());
                }
                _addedObjectNames.Clear();
                foreach (var names in allObjectNames)
                {
                    if (!_lastAllObjectNames.Contains(names[0]))
                    {
                        var list = new List <string>();
                        for (int i = 0; i < names.Length; ++i)
                        {
                            if (i == 0)
                            {
                                list.Add(names[i]);
                            }
                            else
                            {
                                var stack = names[i];
                                var lines = stack.Split(new char[] { '\n' }, System.StringSplitOptions.RemoveEmptyEntries);
                                foreach (var line in lines)
                                {
                                    if (!line.Contains("SLua."))
                                    {
                                        list.Add("\t" + line.Trim());
                                    }
                                }
                            }
                        }
                        _addedObjectNames.Add(list.ToArray());
                    }
                }
                _lastAllObjectNames.Clear();
                if (null != allObjectNames)
                {
                    foreach (var names in allObjectNames)
                    {
                        _lastAllObjectNames.Add(names[0]);
                    }
                }
                _cachedDelegateCount = LuaState.main.cachedDelegateCount;
                var delegateStackTraces = LuaState.main.GetCachedDelegateStackTraces();
                _delegateStackTraces.Clear();
                foreach (var st in delegateStackTraces)
                {
                    var list = new List <string>();
                    for (int i = 0; i < st.Length; ++i)
                    {
                        if (i == 0)
                        {
                            list.Add(st[i]);
                        }
                        else
                        {
                            var stack = st[i];
                            var lines = stack.Split(new char[] { '\n' }, System.StringSplitOptions.RemoveEmptyEntries);
                            foreach (var line in lines)
                            {
                                if (!line.Contains("SLua."))
                                {
                                    list.Add("\t" + line.Trim());
                                }
                            }
                        }
                    }
                    _delegateStackTraces.Add(list.ToArray());
                }
            }

            if (GUILayout.Button("Copy"))
            {
                var sb = new StringBuilder();
                Export(line => { sb.AppendLine(line); });
                GUIUtility.systemCopyBuffer = sb.ToString();
            }
            if (GUILayout.Button("Save"))
            {
                string file = EditorUtility.SaveFilePanel("save result", string.Empty, "luasnapshot", "txt");
                if (!string.IsNullOrEmpty(file))
                {
                    using (var sw = new StreamWriter(file)) {
                        Export(line => { sw.WriteLine(line); });
                        sw.Close();
                    }
                }
            }

            GUILayout.Label("LuaDelegate count:" + _cachedDelegateCount);
            _showDelegateStacks = EditorGUILayout.Foldout(_showDelegateStacks, "Cached Delegate:" + _delegateStackTraces.Count);
            if (_showDelegateStacks)
            {
                _scrollPos0 = GUILayout.BeginScrollView(_scrollPos0, GUILayout.Width(w), GUILayout.Height(240));
                int ct = 0;
                foreach (var stacks in _delegateStackTraces)
                {
                    for (int i = 0; i < stacks.Length; ++i)
                    {
                        GUILayout.Label(stacks[i]);
                    }
                    ++ct;
                    if (ct > 2000)
                    {
                        break;
                    }
                }
                GUILayout.EndScrollView();
            }
            _showDestroyedObject = EditorGUILayout.Foldout(_showDestroyedObject, "Already Destroyed Unity Object:" + _destroyedObjectNames.Count);
            if (_showDestroyedObject)
            {
                _scrollPos1 = GUILayout.BeginScrollView(_scrollPos1, GUILayout.Width(w), GUILayout.Height(240));
                int ct = 0;
                foreach (var names in _destroyedObjectNames)
                {
                    for (int i = 0; i < names.Length; ++i)
                    {
                        GUILayout.Label(names[i]);
                    }
                    ++ct;
                    if (ct > 2000)
                    {
                        break;
                    }
                }
                GUILayout.EndScrollView();
            }

            _showAllObject = EditorGUILayout.Foldout(_showAllObject, "Added Managed C# Object:" + _addedObjectNames.Count);
            if (_showAllObject)
            {
                _scrollPos2 = GUILayout.BeginScrollView(_scrollPos2, GUILayout.Width(w), GUILayout.Height(640));
                int ct = 0;
                foreach (var names in _addedObjectNames)
                {
                    for (int i = 0; i < names.Length; ++i)
                    {
                        GUILayout.Label(names[i]);
                    }
                    ++ct;
                    if (ct > 2000)
                    {
                        break;
                    }
                }
                GUILayout.EndScrollView();
            }
        }
コード例 #10
0
ファイル: LuaObject.cs プロジェクト: lulersoft/slua
        static internal object checkObj(IntPtr l, int p)
        {
            ObjectCache oc = ObjectCache.get(l);

            return(oc.get(l, p));
        }
コード例 #11
0
        private static void completeInstanceMeta(IntPtr l, Type self)
        {
            //lua stack on enter:
            //  instance metatable(-1)
            //  static metatable(-2)
            //  type table(-3)
            LuaState L = LuaState.get(l);

            LuaDLL.lua_pushstring(l, "__fullname");
            LuaDLL.lua_pushstring(l, self.FullName);
            LuaDLL.lua_rawset(l, -3);//set instance metatable

            LuaDLL.lua_pushstring(l, "__typename");
            LuaDLL.lua_pushstring(l, self.Name);
            LuaDLL.lua_rawset(l, -3);//set instance metatable

            // for instance
            L.index_func.push(l);
            LuaDLL.lua_setfield(l, -2, "__index");

            L.newindex_func.push(l);
            LuaDLL.lua_setfield(l, -2, "__newindex");

            //因为cs2lua为了更好的匹配重载方法,给存在重载的方法添加了一个签名参数
            //lua元方法调用传过来的参数是没有签名参数的,这样会导致方法匹配失败。
            //cs2lua翻译的代码会明确调用c#的重载操作符方法。slua对lua元方法的支持
            //只保留__gc与__tostring

            /*
             *          pushValue(l, lua_add);
             *          LuaDLL.lua_setfield(l, -2, "__add");
             *          pushValue(l, lua_sub);
             *          LuaDLL.lua_setfield(l, -2, "__sub");
             *          pushValue(l, lua_mul);
             *          LuaDLL.lua_setfield(l, -2, "__mul");
             *          pushValue(l, lua_div);
             *          LuaDLL.lua_setfield(l, -2, "__div");
             *          pushValue(l, lua_unm);
             *          LuaDLL.lua_setfield(l, -2, "__unm");
             *          pushValue(l, lua_eq);
             *          LuaDLL.lua_setfield(l, -2, "__eq");
             * pushValue(l, lua_le);
             * LuaDLL.lua_setfield(l, -2, "__le");
             * pushValue(l, lua_lt);
             * LuaDLL.lua_setfield(l, -2, "__lt");
             */
            pushValue(l, lua_tostring);
            LuaDLL.lua_setfield(l, -2, "__tostring");

            LuaDLL.lua_pushcfunction(l, lua_gc);
            LuaDLL.lua_setfield(l, -2, "__gc");

            if (self.IsValueType && isImplByLua(self))
            {
                LuaDLL.lua_pushvalue(l, -1);
                LuaDLL.lua_setglobal(l, self.FullName + ".Instance");//valuetype's instance metatable assign to FullTypeName+".Instance" global variable
            }
            LuaDLL.lua_pushvalue(l, -1);
            LuaDLL.lua_setglobal(l, "__cslib_instance_meta_" + self.FullName.Replace(".", "_")); //instance metatable assign to "__cslib_instance_meta_{full_name_rep_dot_with_}" global variable
            LuaDLL.lua_setfield(l, LuaIndexes.LUA_REGISTRYINDEX, ObjectCache.getAQName(self));   //pop instance metatable and reg instance metatable
        }