/// <summary> /// BulletX: 生成した制約をワールドに適用する /// </summary> /// <param name="joint"></param> public void addConstraint(Generic6DofSpringConstraint joint) { #if false if (num++ > 2) { return; Console.WriteLine("joi " + joint.mr1.shape.act.m_angle + "," + joint.mr1.shape.act.m_damping + "," + joint.mr1.shape.act.m_friction + ", " + joint.mr1.shape.act.m_restitution + "," + joint.mr1.shape.act.mass); Console.WriteLine("joi2 " + joint.siff[0] + "," + joint.siff[1] + "," + joint.siff[2]); Console.WriteLine("joi3 " + joint.llow.X + "," + joint.llow.Y + "," + joint.llow.Z); Console.WriteLine("joi4 " + joint.lup.X + "," + joint.lup.Y + "," + joint.lup.Z); Console.WriteLine("joi5 " + joint.alow.X + "," + joint.alow.Y + "," + joint.alow.Z); Console.WriteLine("joi6 " + joint.aup.X + "," + joint.aup.Y + "," + joint.aup.Z); } #endif SLJoint j = joint.addJoint(); setJoint(j); }
public void removeConstraint(Generic6DofSpringConstraint joint) { }