コード例 #1
0
        /// <summary>
        /// BulletX: 生成した制約をワールドに適用する
        /// </summary>
        /// <param name="joint"></param>
        public void addConstraint(Generic6DofSpringConstraint joint)
        {
#if false
            if (num++ > 2)
            {
                return;

                Console.WriteLine("joi " +
                                  joint.mr1.shape.act.m_angle + "," + joint.mr1.shape.act.m_damping + "," + joint.mr1.shape.act.m_friction + ", " + joint.mr1.shape.act.m_restitution + "," + joint.mr1.shape.act.mass);

                Console.WriteLine("joi2 " + joint.siff[0] + "," + joint.siff[1] + "," + joint.siff[2]);
                Console.WriteLine("joi3 " + joint.llow.X + "," + joint.llow.Y + "," + joint.llow.Z);
                Console.WriteLine("joi4 " + joint.lup.X + "," + joint.lup.Y + "," + joint.lup.Z);
                Console.WriteLine("joi5 " + joint.alow.X + "," + joint.alow.Y + "," + joint.alow.Z);
                Console.WriteLine("joi6 " + joint.aup.X + "," + joint.aup.Y + "," + joint.aup.Z);
            }
#endif
            SLJoint j = joint.addJoint();
            setJoint(j);
        }
コード例 #2
0
 public void removeConstraint(Generic6DofSpringConstraint joint)
 {
 }