コード例 #1
0
ファイル: BattleUnit.cs プロジェクト: yening520/SLG_Warriors
        //拾起道具
        public void PickupItemFromGrid(GridUnit fromGrid)
        {
            if (fromGrid == null || fromGrid.gridItem == null || package == null)
            {
                return;
            }

            int  itemID     = fromGrid.gridItem.item.itemID;
            int  itemCount  = fromGrid.gridItem.count;
            int  finalCount = 0;
            bool result     = package.TryAddItem(itemID, itemCount, ref finalCount);

            //成功捡起道具
            if (result)
            {
                //先生成道具格子的事件
                if (fromGrid != null)
                {
                    fromGrid.OnItemPicked();
                }

                BattleUnitPickupItemAction action = BattleUnitActionEvent.CreateEvent <BattleUnitPickupItemAction>(BattleUnitActionType.PickupItem, this);
                action.itemID     = itemID;
                action.addCount   = itemCount;
                action.finalCount = finalCount;
                battleField.AppendBattleAction(action);
            }
        }
コード例 #2
0
        //拾取道具
        private IEnumerator PlayPickupItemAction(BattleUnitPickupItemAction action)
        {
            NormalMessage normalMessage = new NormalMessage(EGameConstL.EVENT_BATTLE_UNIT_PACKAGE_CHANGED);

            normalMessage.Body = battleUnit.package;

            EventManager.Instance.Run(EGameConstL.EVENT_BATTLE_UNIT_PACKAGE_CHANGED, normalMessage);

            yield break;
        }
コード例 #3
0
        /// <summary>
        /// 尝试添加道具
        /// </summary>
        /// <param name="itemID"></param>
        /// <param name="addition"></param>
        /// <returns>是否成功</returns>
        public bool TryAddItem(int itemID, int addition, ref int finalCount)
        {
            if (items == null)
            {
                items = new List <PackageItem>();
            }

            BattleUnitPickupItemAction action = null;
            PackageItem emptyItem             = null;

            for (int i = 0; i < items.Count; i++)
            {
                if (items[i].item != null && items[i].item.itemID == itemID)
                {
                    items[i].count += addition;
                    finalCount      = items[i].count;
                    return(true);
                }
                else if (items[i].item == null)
                {
                    emptyItem = items[i];
                }
            }

            //找到了一个空位
            if (emptyItem != null)
            {
                emptyItem.item = PackageItemManager.Instance.GetItem(itemID);
                if (emptyItem.item != null)
                {
                    emptyItem.count += addition;
                    finalCount       = emptyItem.count;
                    return(true);
                }
            }

            //背包已满
            if (items.Count >= capacity)
            {
                UtilityHelper.LogWarning(string.Format("Add item failed. Package if full : {0} -> {1}/{2}", itemID, items.Count, capacity));
                return(false);
            }

            //添加一个道具
            emptyItem      = PackageItem.CreateInstance();
            emptyItem.item = PackageItemManager.Instance.GetItem(itemID);
            if (emptyItem.item != null)
            {
                items.Add(emptyItem);
            }

            emptyItem.count += addition;
            finalCount       = emptyItem.count;
            return(true);
        }