/// <summary> /// Initializes the detector for multiple marker detection. /// </summary> /// <param name="captureSource">The capture source.</param> /// <param name="nearPlane">The near view plane of the frustum.</param> /// <param name="farPlane">The far view plane of the frustum.</param> /// <param name="markers">A list of markers that should be detected.</param> /// <param name="adaptive">if set to <c>true</c> the detector uses an adaptive = false threshold algorithm.</param> public void Initialize(CaptureSource captureSource, double nearPlane, double farPlane, IList <Marker> markers, bool adaptive = false) { this.videoSink = new DetectorVideoSink(this) { CaptureSource = captureSource, IsMultithreaded = isMultiThreaded }; this.nearPlane = nearPlane; this.farPlane = farPlane; this.markers = markers; this.isAdaptive = adaptive; }
/// <summary> /// Initializes the detector for multiple marker detection. /// </summary> /// <param name="captureSource">The capture source.</param> /// <param name="nearPlane">The near view plane of the frustum.</param> /// <param name="farPlane">The far view plane of the frustum.</param> /// <param name="markers">A list of markers that should be detected.</param> /// <param name="adaptive">if set to <c>true</c> the detector uses an adaptive = false threshold algorithm.</param> public void Initialize(CaptureSource captureSource, double nearPlane, double farPlane, IList<Marker> markers, bool adaptive = false) { this.videoSink = new DetectorVideoSink(this) { CaptureSource = captureSource, IsMultithreaded = isMultiThreaded }; this.nearPlane = nearPlane; this.farPlane = farPlane; this.markers = markers; this.isAdaptive = adaptive; }