/// <summary> /// Deprecated Method for adding a new object to the DeviceFallouts EntitySet. Consider using the .Add method of the associated ObjectSet<T> property instead. /// </summary> public void AddToDeviceFallouts(DeviceFallout deviceFallout) { base.AddObject("DeviceFallouts", deviceFallout); }
/// <summary> /// Create a new DeviceFallout object. /// </summary> /// <param name="falloutId">Initial value of the FalloutId property.</param> /// <param name="equipmentType">Initial value of the EquipmentType property.</param> /// <param name="serialNumber">Initial value of the SerialNumber property.</param> public static DeviceFallout CreateDeviceFallout(global::System.Int32 falloutId, global::System.Int32 equipmentType, global::System.String serialNumber) { DeviceFallout deviceFallout = new DeviceFallout(); deviceFallout.FalloutId = falloutId; deviceFallout.EquipmentType = equipmentType; deviceFallout.SerialNumber = serialNumber; return deviceFallout; }