コード例 #1
0
		/// ------------------------------------------------------------------------------------
		/// <summary>
		/// Updates the lds file which describes the writing system in Paratext.
		/// </summary>
		/// <param name="ldsFileName">Name of the LDS file.</param>
		/// <param name="normalStyle">The normal style.</param>
		/// <param name="ws">The HVO of the writing system for the current export.</param>
		/// <param name="fileWriterLDS">file writer for updating the Paratext LDS file</param>
		/// ------------------------------------------------------------------------------------
		public bool UpdateLdsFile(string ldsFileName, UsfmStyEntry normalStyle, int ws,
			FileWriter fileWriterLDS)
		{
			try
			{
				string ldsContents;
				using (StreamReader sr = new StreamReader(ldsFileName))
				{
					ldsContents = sr.ReadToEnd();
				}

				// Make backup of language file, if it doesn't exist.
				if (!File.Exists(ldsFileName + ".bak"))
					File.Copy(ldsFileName, ldsFileName + ".bak");
				// REVIEW: Best way to handle if the file cannot be copied?

				fileWriterLDS.Open(ldsFileName);
				UpdateLdsContents(ldsContents, normalStyle, ws, fileWriterLDS);
			}
			catch
			{
				return false;
			}
			return true;
		}
コード例 #2
0
		/// ------------------------------------------------------------------------------------
		/// <summary>
		/// Saves the ssf file.
		/// </summary>
		/// <param name="format">the prefix, scheme, suffix, extension</param>
		/// <param name="sShortName">The short name of the Paratext project</param>
		/// <param name="styleSheetFile">The style sheet file.</param>
		/// <param name="projPath">The path where the project is located</param>
		/// <param name="writer">The file writer.</param>
		/// <param name="ws">The HVO of the writing system for the current export.</param>
		/// ------------------------------------------------------------------------------------
		public void SaveSsfFile(FileNameFormat format, string sShortName, string styleSheetFile,
			string projPath, FileWriter writer, int ws)
		{
			ComputeSettings(format, projPath, ws);
			writer.WriteLine("<ScriptureText>");
			writer.WriteLine("<BooksPresent>" + BooksPresent + "</BooksPresent>");
			writer.WriteLine("<Copyright></Copyright>");
			writer.WriteLine("<Directory>" + m_projPath + "</Directory>");
			writer.WriteLine("<Editable>T</Editable>");
			writer.WriteLine("<Encoding>" + kUnicodeEncoding + "</Encoding>");
			writer.WriteLine("<FileNameForm>" + m_fileScheme + "</FileNameForm>");
			writer.WriteLine("<FileNamePostPart>" + m_sPostPart + "</FileNamePostPart>");
			writer.WriteLine("<FileNamePrePart>" + m_sPrePart + "</FileNamePrePart>");
			writer.WriteLine("<FullName>" + m_cache.ProjectId.Name + "</FullName>");
			writer.WriteLine("<Language>" + m_wsName + "</Language>");
			writer.WriteLine("<LeftToRight>" + m_LtoR + "</LeftToRight>");
			writer.WriteLine("<Name>" + sShortName + "</Name>");
			writer.WriteLine("<StyleSheet>" + styleSheetFile + "</StyleSheet>");
			writer.WriteLine("<Versification>" + m_versification + "</Versification>");
			writer.WriteLine(NamingNode);
			writer.WriteLine("</ScriptureText>");
		}
コード例 #3
0
		public void UpdateParatextLdsFile_FileMissing()
		{
			FileWriter writer = new FileWriter();

			ParatextLdsFileAccessor ldsAccessor = new ParatextLdsFileAccessor(Cache);
			Assert.IsFalse(ReflectionHelper.GetBoolResult(ldsAccessor, "UpdateLdsFile",
				"c:\\whatever\\wherever\\whenever\\yeah.lds", new DummyUsfmStyEntry(),
				Cache.DefaultVernWs, writer));
		}
コード例 #4
0
		/// ------------------------------------------------------------------------------------
		/// <summary>
		/// Writes (creates or updates) a Paratext LDS file.
		/// </summary>
		/// <param name="ldsFileName">Name of the LDS file.</param>
		/// <param name="ws">The writing system which the LDS file describes.</param>
		/// <param name="normalStyle">The normal style.</param>
		/// <param name="fileWriterLDS">The file writer used to write the LDS file.</param>
		/// ------------------------------------------------------------------------------------
		private void WriteParatextLdsFile(string ldsFileName, int ws, UsfmStyEntry normalStyle,
			FileWriter fileWriterLDS)
		{
			bool fUpdateSucceeded = false;
			// If the file describing the writing system exists, update values as needed.
			if (File.Exists(ldsFileName))
			{
				// Check to see if file is writable
				if ((File.GetAttributes(ldsFileName) & FileAttributes.ReadOnly) != FileAttributes.ReadOnly)
					fUpdateSucceeded = UpdateLdsFile(ldsFileName, normalStyle, ws, fileWriterLDS);
				else
					return; // leave the existing read-only file unchanged
			}

			// If the lds file does not exist, or if there was a problem updating the lds file,
			// then a new lds file must be created.
			if (!fUpdateSucceeded)
			{
				// Create the LDS file in the settings directory
				WriteLdsFileContents(ldsFileName, normalStyle, ws, fileWriterLDS);
			}
		}
コード例 #5
0
		/// ------------------------------------------------------------------------------------
		/// <summary>
		/// writes the contents of the LDS file.
		/// </summary>
		/// <param name="ldsFileName">name of the Paratext LDS to be saved.</param>
		/// <param name="normalStyle">The normal style.</param>
		/// <param name="ws">The HVO of the writing system for the current export.</param>
		/// <param name="fileWriterLds">file writer for the Paratext LDS file</param>
		/// ------------------------------------------------------------------------------------
		private void WriteLdsFileContents(string ldsFileName, UsfmStyEntry normalStyle, int ws,
			FileWriter fileWriterLds)
		{
			Debug.Assert(fileWriterLds != null);
			fileWriterLds.Open(ldsFileName);

			ComputeSettings(normalStyle, ws);

			fileWriterLds.WriteLine("[General]");
			fileWriterLds.WriteLine("codepage=65001");
			fileWriterLds.WriteLine("RTL=" + m_RtoL);
			fileWriterLds.WriteLine("font=" + m_fontName);
			fileWriterLds.WriteLine("name=" + m_wsName);
			fileWriterLds.WriteLine("size=" + m_fontSize);
			fileWriterLds.WriteLine(string.Empty, true);
			fileWriterLds.WriteLine("[Checking]");
			fileWriterLds.WriteLine(string.Empty, true);
			fileWriterLds.WriteLine("[Characters]");
			fileWriterLds.WriteLine(string.Empty, true);
			fileWriterLds.WriteLine("[Punctuation]");
		}
コード例 #6
0
		/// ------------------------------------------------------------------------------------
		/// <summary>
		/// Writes (creates or updates) a Paratext LDS file.
		/// </summary>
		/// <param name="ldsFileName">Name of the LDS file.</param>
		/// <param name="ws">The writing system which the LDS file describes.</param>
		/// <param name="normalStyle">The normal style.</param>
		/// ------------------------------------------------------------------------------------
		public void WriteParatextLdsFile(string ldsFileName, int ws, UsfmStyEntry normalStyle)
		{
			FileWriter fileWriterLDS = new FileWriter();
			try
			{
				WriteParatextLdsFile(ldsFileName, ws, normalStyle, fileWriterLDS);
			}
			finally
			{
				fileWriterLDS.Close();
			}
		}
コード例 #7
0
		/// ------------------------------------------------------------------------------------
		/// <summary>
		/// Updates the lds file which describes the writing system in Paratext.
		/// </summary>
		/// <param name="ldsContents">Contents of the existing LDS file.</param>
		/// <param name="normalStyle">The normal style.</param>
		/// <param name="ws">The writing system</param>
		/// <param name="writer">The file writer for the Paratext LDS file</param>
		/// ------------------------------------------------------------------------------------
		public void UpdateLdsContents(string ldsContents, UsfmStyEntry normalStyle,
			int ws, FileWriter writer)
		{
			ComputeSettings(normalStyle, ws);

			string [] lines = ldsContents.Split(new string[] { Environment.NewLine },
				StringSplitOptions.RemoveEmptyEntries);

			// Read lines of text from the file, updating it as necessary.
			bool fInGeneralSection = false;
			bool fInOtherSection = false;
			bool fHasGeneralSection = false;
			bool fHasCodePage = false;
			bool fHasFont = false;
			bool fHasFontSize = false;
			bool fHasName = false;
			bool fHasRTL = false;
			foreach (string line in lines)
			{
				if (line.StartsWith("[General]"))
				{
					if (fInOtherSection)
					{
						fInOtherSection = false;
						writer.WriteLine();
					}
					fInGeneralSection = true;
					fHasGeneralSection = true;
				}
				else if (line.StartsWith("["))
				{
					if (fInGeneralSection)
					{
						WriteGeneralSection(writer, ref fHasCodePage, ref fHasFont,
							ref fHasFontSize, ref fHasName, ref fHasRTL);

						fInGeneralSection = false;
						writer.WriteLine();
					}
					else if (fInOtherSection)
						writer.WriteLine();

					fInOtherSection = true;
				}

				if (fInGeneralSection)
				{
					string replaceString = string.Empty;

					// Check line for fields that must be updated
					if (line.StartsWith("codepage="))
					{
						replaceString = "codepage=65001";
						fHasCodePage = true;
					}
					else if (line.StartsWith("font="))
					{
						replaceString = "font=" + m_fontName;
						fHasFont = true;
					}
					else if (line.StartsWith("size="))
					{
						replaceString = "size=" + m_fontSize;
						fHasFontSize = true;
					}
					else if (line.StartsWith("name="))
					{
						replaceString = "name=" + m_wsName;
						fHasName = true;
					}
					else if (line.StartsWith("RTL="))
					{
						replaceString = "RTL=" + m_RtoL;
						fHasRTL = true;
					}
					if (replaceString != string.Empty)
						writer.WriteLine(replaceString); // Add updated line to file contents list
					else
						writer.WriteLine(line); // Add line, without changes, to file contents list
				}
				else
					writer.WriteLine(line);
			}

			if (!fHasGeneralSection)
			{
				if (fInOtherSection)
				{
					fInOtherSection = false;
					writer.WriteLine();
				}
				// General section not found. Write it.
				writer.WriteLine("[General]");
			}
			WriteGeneralSection(writer, ref fHasCodePage, ref fHasFont, ref fHasFontSize,
				ref fHasName, ref fHasRTL);
		}
コード例 #8
0
ファイル: ExportUsfm.cs プロジェクト: sillsdev/WorldPad
		/// ------------------------------------------------------------------------------------
		/// <summary>
		/// Dispose of unmanaged resources hidden in member variables.
		/// </summary>
		/// <param name="fDisposing">if set to <c>true</c> called from Dispose() method. In this
		/// case it is safe to access our managed member variables. If set to <c>false</c> we
		/// shouldn't access any managed objects because they might have been disposed already.
		/// </param>
		/// ------------------------------------------------------------------------------------
		public virtual void Dispose(bool fDisposing)
		{
			if (m_isDisposed)
			{
				Debug.Assert(m_cpe == null);
				return;
			}

			if (fDisposing)
			{
				// dispose managed objects
				if (m_file != null)
					m_file.Dispose();

				if (m_fileSty != null)
					m_fileSty.Dispose();
			}

			m_file = null;
			m_fileSty = null;

			if (m_cpe != null)
			{
				if (Marshal.IsComObject(m_cpe))
					Marshal.ReleaseComObject(m_cpe);
				m_cpe = null;
			}
			m_isDisposed = true;
		}
コード例 #9
0
ファイル: ExportUsfm.cs プロジェクト: bbriggs/FieldWorks
		/// ------------------------------------------------------------------------------------
		/// <summary>
		/// Initializes a new instance of the <see cref="ExportUsfm"/> class.
		/// </summary>
		/// <param name="cache">FDO cache to use for export</param>
		/// <param name="filter">book filter to determine which books to export</param>
		/// <param name="outputFile">File name or folder to export to</param>
		/// <param name="app">The application.</param>
		/// ------------------------------------------------------------------------------------
		public ExportUsfm(FdoCache cache, FilteredScrBooks filter, string outputFile, IApp app)
		{
			m_outputSpec = outputFile;
			m_file = new FileWriter();
			m_cache = cache;
			m_bookFilter = filter;
			m_app = app;
			m_scr = cache.LangProject.TranslatedScriptureOA;

			// By default, only the default analysis writing system will be included in the
			// requested set of back translations.
			m_defaultAnalWS = m_cache.DefaultAnalWs;
			m_icuLocales = new[] { m_cache.ServiceLocator.WritingSystems.DefaultAnalysisWritingSystem.IcuLocale };

			// Read the TeStyles.xml file and create a hash table of style name to
			// USFM markers
			m_markerMappings = new SortedDictionary<string, string>();
			m_footnoteContentMarkers = new List<string>();

			m_ParatextSsfFileAccessor = new ParatextSsfFileAccessor(cache, filter);
		}
コード例 #10
0
ファイル: ExportUsfm.cs プロジェクト: bbriggs/FieldWorks
		/// ------------------------------------------------------------------------------------
		/// <summary>
		/// Closes the file.
		/// </summary>
		/// ------------------------------------------------------------------------------------
		private void CloseFile()
		{
			if (m_file != null)
			{
				try
				{
					m_file.Close();
				}
				catch
				{
					// ignore errors on close
				}
			}
			m_file = new FileWriter();
		}
コード例 #11
0
ファイル: ExportUsfm.cs プロジェクト: bbriggs/FieldWorks
		/// ------------------------------------------------------------------------------------
		/// <summary>
		/// Dispose of unmanaged resources hidden in member variables.
		/// </summary>
		/// <param name="fDisposing">if set to <c>true</c> called from Dispose() method. In this
		/// case it is safe to access our managed member variables. If set to <c>false</c> we
		/// shouldn't access any managed objects because they might have been disposed already.
		/// </param>
		/// ------------------------------------------------------------------------------------
		protected virtual void Dispose(bool fDisposing)
		{
			System.Diagnostics.Debug.WriteLineIf(!fDisposing, "****** Missing Dispose() call for " + GetType().Name + ". ****** ");
			if (m_isDisposed)
			{
				Debug.Assert(m_cpe == null);
				return;
			}

			if (fDisposing)
			{
				// dispose managed objects
				if (m_file != null)
					m_file.Dispose();

				if (m_fileSty != null)
					m_fileSty.Dispose();
			}

			m_file = null;
			m_fileSty = null;

			m_cpe = null;
			m_isDisposed = true;
		}
コード例 #12
0
ファイル: ExportUsfm.cs プロジェクト: bbriggs/FieldWorks
		/// ------------------------------------------------------------------------------------
		/// <summary>
		/// Creates the paratext project files
		/// </summary>
		/// ------------------------------------------------------------------------------------
		protected void CreateParatextProjectFiles()
		{
			if (!Directory.Exists(m_paratextProjFolder))
				return; // Couldn't have exported to the Paratext project folder, so don't want to save settings

			if (!m_outputSpec.StartsWith(m_paratextProjFolder))
				return; // export wasn't done to the Paratext project folder, don't write settings files


			int ws = m_exportScripture || m_nonInterleavedBtWs < 0 ?
				m_cache.DefaultVernWs : m_nonInterleavedBtWs;
			IWritingSystem wsObj = m_cache.ServiceLocator.WritingSystemManager.Get(ws);
			string wsName = wsObj.DisplayLabel;
			string lpName = m_cache.ProjectId.Name;
			string styleFileName = lpName + ".sty";

			// Create the STY file in the settings directory
			m_fileSty = OpenFile(Path.Combine(m_paratextProjFolder, styleFileName));
			m_UsfmStyFileAccessor.SaveStyFile(lpName, m_fileSty,
				m_exportScripture ? m_cache.DefaultVernWs : m_nonInterleavedBtWs);

			// Create the SSF file in the settings directory if export was done by book.
			if (m_fileNameFormat != null)
			{
				string ldsFileName = Path.Combine(m_paratextProjFolder, wsName + ".lds");
				WriteParatextSsfFile(m_paratextProjFolder, styleFileName, ref ldsFileName);
				WriteParatextLdsFile(ldsFileName,
					m_exportScripture ? m_cache.DefaultVernWs : m_nonInterleavedBtWs);
				// As a final step, attempt to copy picture files (internal copies) to the pictures
				// folder where Paratext expects to find them.
				CopyPictureFilesForParatext();
				CopyVersificationFile();
			}
		}
コード例 #13
0
ファイル: ExportUsfm.cs プロジェクト: bbriggs/FieldWorks
		/// ------------------------------------------------------------------------------------
		/// <summary>
		/// Open the file. This is virtual so it can be replaced in testing with an
		/// in-memory file writer.
		/// </summary>
		/// <param name="fileName"></param>
		/// <returns></returns>
		/// ------------------------------------------------------------------------------------
		protected virtual FileWriter OpenFile(string fileName)
		{
			FileWriter writer = new FileWriter();
			writer.Open(fileName);
			return writer;
		}
コード例 #14
0
		/// ------------------------------------------------------------------------------------
		/// <summary>
		/// Serializes this object to the specified writer.
		/// </summary>
		/// <param name="ws">HVO of the writing system whose properties should be used for
		/// figuring out which set of font properties to use (FW allows for overrides based on
		/// WS).
		/// </param>
		/// <param name="writer">The writer.</param>
		/// ------------------------------------------------------------------------------------
		internal void Serialize(int ws, FileWriter writer)
		{
			writer.WriteLine(@"\Marker " + P6Marker);
			if (m_name != null)
				writer.WriteLine(@"\TEStyleName " + m_name);
			if (Endmarker != null)
				writer.WriteLine(@"\Endmarker " + Endmarker);
			writer.WriteLine(@"\Name " + (P6Name == null ? m_name : P6Name));
			if (m_usage != null)
				writer.WriteLine(@"\Description " + m_usage);
			if (OccursUnder != null)
				writer.WriteLine(@"\OccursUnder " + OccursUnder);
			if (Rank > 0)
				writer.WriteLine(@"\Rank " + Rank);
			if (NotRepeatable)
				writer.WriteLine(@"\NotRepeatable");
			writer.WriteLine(@"\TextType " + TextType);
			writer.WriteLine(@"\TextProperties " + TextProperties);
			writer.WriteLine(@"\StyleType " + StyleType);

			FontInfo fontInfo = FontInfoForWs(ws);
			if (fontInfo.m_italic.ValueIsSet && fontInfo.m_italic.Value)
				writer.WriteLine(@"\Italic");
			if (fontInfo.m_underline.ValueIsSet && fontInfo.m_underline.Value != FwUnderlineType.kuntNone)
				writer.WriteLine(@"\Underline");
			if (fontInfo.m_bold.ValueIsSet && fontInfo.m_bold.Value)
				writer.WriteLine(@"\Bold");
			if (fontInfo.m_superSub.ValueIsSet && fontInfo.m_superSub.Value == FwSuperscriptVal.kssvSuper)
				writer.WriteLine(@"\Superscript");
			if (!fontInfo.m_fontName.IsInherited) // TODO (TE-5185): This isn't good enough - if a char style inherits from another char style that sets a specific font, the derived char style also needs to output that font spec in the sty file because the sty file doesn't handle inheritance.
				writer.WriteLine(@"\FontName " + RealFontNameForWs(ws));
			// Write out the font size, converting it from millipoints to points
			if (fontInfo.m_fontSize.ValueIsSet)
				writer.WriteLine(@"\FontSize " + fontInfo.m_fontSize.Value / 1000);
			if (fontInfo.m_fontColor.ValueIsSet && fontInfo.m_fontColor.Value != Color.Black)
				writer.WriteLine(@"\Color " + ColorUtil.ConvertColorToBGR(fontInfo.m_fontColor.Value));

			if (m_alignment.ValueIsSet)
			{
				switch (m_alignment.Value)
				{
					case FwTextAlign.ktalCenter:
						writer.WriteLine(@"\Justification Center");
						break;
					case FwTextAlign.ktalLeading:
						break;
					case FwTextAlign.ktalJustify:
						writer.WriteLine(@"\Justification Both");
						break;
					case FwTextAlign.ktalTrailing:
						writer.WriteLine(@"\Justification Right"); // "right" really means "trailing" in Paratext
						break;
					case FwTextAlign.ktalLeft:
						if (m_rtl.Value == TriStateBool.triTrue)
							writer.WriteLine(@"\Justification Right"); // "right" really means "trailing" in Paratext
						break;
					case FwTextAlign.ktalRight:
						if (m_rtl.Value != TriStateBool.triTrue)
							writer.WriteLine(@"\Justification Right"); // "right" really means "trailing" in Paratext
						break;
				}
			}

			if (m_firstLineIndent.ValueIsSet && m_firstLineIndent.Value > 0)
				writer.WriteLine(@"\FirstLineIndent " + (((double)m_firstLineIndent.Value)/72000).ToString("#.000"));
			if (m_leadingIndent.ValueIsSet && m_leadingIndent.Value > 0)
				writer.WriteLine(@"\LeftMargin " + (((double)m_leadingIndent.Value)/72000).ToString("#.000"));
			if (m_trailingIndent.ValueIsSet && m_trailingIndent.Value > 0)
				writer.WriteLine(@"\RightMargin " + (((double)m_trailingIndent.Value)/72000).ToString("#.000"));
			if (m_spaceBefore.ValueIsSet && m_spaceBefore.Value > 0)
				writer.WriteLine(@"\SpaceBefore " + m_spaceBefore.Value / 1000); // convert from millipoints to points
			if (m_spaceAfter.ValueIsSet && m_spaceAfter.Value > 0)
				writer.WriteLine(@"\SpaceAfter " + m_spaceAfter.Value / 1000); // convert from millipoints to points

			if (XmlTag != null)
				writer.WriteLine(@"\XMLTag " + XmlTag);
		}
コード例 #15
0
		/// ------------------------------------------------------------------------------------
		/// <summary>
		/// Writes the contents of the general section.
		/// </summary>
		/// <param name="writer">The writer.</param>
		/// <param name="fHasCodePage">Indicates whether code page entry has been written.</param>
		/// <param name="fHasFont">Indicates whether font entry has been written.</param>
		/// <param name="fHasFontSize">Indicates whether font size entry has been written.</param>
		/// <param name="fHasName">Indicates whether name entry has been written.</param>
		/// <param name="fHasRTL">Indicates whether RTL entry has been written.</param>
		/// ------------------------------------------------------------------------------------
		private void WriteGeneralSection(FileWriter writer, ref bool fHasCodePage,
			ref bool fHasFont, ref bool fHasFontSize, ref bool fHasName, ref bool fHasRTL)
		{
			if (!fHasCodePage)
			{
				writer.WriteLine("codepage=65001");
				fHasCodePage = true;
			}
			if (!fHasFont)
			{
				writer.WriteLine("font=" + m_fontName);
				fHasFont = true;
			}
			if (!fHasFontSize)
			{
				writer.WriteLine("size=" + m_fontSize);
				fHasFontSize = true;
			}
			if (!fHasName)
			{
				writer.WriteLine("name=" + m_wsName);
				fHasName = true;
			}
			if (!fHasRTL)
			{
				writer.WriteLine("RTL=" + m_RtoL);
				fHasRTL = true;
			}
		}
コード例 #16
0
		/// ------------------------------------------------------------------------------------
		/// <summary>
		/// Saves the sty file.
		/// </summary>
		/// <param name="LangProjectName">Name of the language project.</param>
		/// <param name="writer">The writer.</param>
		/// <param name="ws">The HVO of the writing system for the current export.</param>
		/// ------------------------------------------------------------------------------------
		public void SaveStyFile(string LangProjectName, FileWriter writer, int ws)
		{
			ConnectStyles();

			writer.WriteLine("## Stylesheet for exported TE project " + LangProjectName + " ##");
			writer.WriteLine(string.Empty, true);

			// Write out the style sheet entries
			foreach (UsfmStyEntry entry in Values)
			{
				entry.Serialize(ws, writer);
				writer.WriteLine(string.Empty, true);
			}
		}
コード例 #17
0
ファイル: ExportUsfm.cs プロジェクト: sillsdev/WorldPad
		/// ------------------------------------------------------------------------------------
		/// <summary>
		/// Creates the paratext project files
		/// </summary>
		/// ------------------------------------------------------------------------------------
		protected void CreateParatextProjectFiles()
		{
			SCRIPTUREOBJECTSLib.ISCScriptureText3 paraTextSO;
			try
			{
				paraTextSO = new SCRIPTUREOBJECTSLib.SCScriptureTextClass();
			}
			catch
			{
				paraTextSO = null;
			}

			if (!Directory.Exists(m_paratextProjFolder))
				return; // Couldn't have exported to the Paratext project folder, so don't want to save settings

			if (!m_outputSpec.StartsWith(m_paratextProjFolder))
				return; // export wasn't done to the Paratext project folder, don't write settings files


			int ws = m_exportScripture || m_nonInterleavedBtWs < 0 ?
				m_cache.DefaultVernWs : m_nonInterleavedBtWs;
			LgWritingSystem lgws = new LgWritingSystem(m_cache, ws);
			string wsName = lgws.Name.UserDefaultWritingSystem;
			string lpName = m_cache.LangProject.Name.UserDefaultWritingSystem;
			string styleFileName = lpName + ".sty";

			// Create the STY file in the settings directory
			m_fileSty = OpenFile(Path.Combine(m_paratextProjFolder, styleFileName));
			m_UsfmStyFileAccessor.SaveStyFile(lpName, m_fileSty,
				m_exportScripture ? m_cache.DefaultVernWs : m_nonInterleavedBtWs);

			// Create the SSF file in the settings directory if export was done by book.
			if (m_fileNameFormat != null)
			{
				string ldsFileName = Path.Combine(m_paratextProjFolder, wsName + ".lds");
				WriteParatextSsfFile(paraTextSO, m_paratextProjFolder, styleFileName, ref ldsFileName);
				WriteParatextLdsFile(ldsFileName,
					m_exportScripture ? m_cache.DefaultVernWs : m_nonInterleavedBtWs);
				// As a final step, attempt to copy picture files (internal copies) to the pictures
				// folder where Paratext expects to find them.
				CopyPictureFilesForParatext();
				CopyVersificationFile();
			}
		}