コード例 #1
0
ファイル: LocaleMenuButton.cs プロジェクト: sillsdev/WorldPad
        private void mi_Popup(object sender, EventArgs e)
        {
            MenuItem miBase = sender as MenuItem;

            Debug.Assert(miBase != null);
            if (miBase.MenuItems.Count > 1)
            {
                return;                 // already popped up, has items.
            }
            LocaleMenuItemData lmd      = m_itemData[miBase];
            LocaleMenuItemData lmdFirst = lmd.m_subitems[0];

            foreach (LocaleMenuItemData lmdSub in lmd.m_subitems)
            {
                // Skip the first item as it was added earlier.
                if (lmdSub == lmdFirst)
                {
                    continue;
                }
                MenuItem miSub = new MenuItem(lmdSub.m_displayName,
                                              new EventHandler(ItemClickHandler));
                miBase.MenuItems.Add(miSub);
                m_itemData[miSub] = lmdSub;
            }
        }
コード例 #2
0
        private void ItemClickHandler(Object sender, EventArgs e)
        {
            var mi = (ToolStripMenuItem)sender;

            if (mi.Text == FwCoreDlgControls.kstid_None)
            {
                m_selectedLocale = null;
                Text             = FwCoreDlgControls.kstid_None;
                OnLocaleSelected(new EventArgs());
                return;
            }
            LocaleMenuItemData lmd = m_itemData[mi];

            m_selectedLocale = lmd.m_id;
            Text             = lmd.m_displayName;
            OnLocaleSelected(new EventArgs());
        }
コード例 #3
0
ファイル: LocaleMenuButton.cs プロジェクト: sillsdev/WorldPad
        private void ItemClickHandler(Object sender, System.EventArgs e)
        {
            MenuItem mi = sender as MenuItem;

            if (mi.Text == m_res.GetString("kstid_None"))
            {
                m_selectedLocale = null;
                this.Text        = m_res.GetString("kstid_None");
                OnLocaleSelected(new EventArgs());
                return;
            }
            LocaleMenuItemData lmd = m_itemData[mi];

            m_selectedLocale = lmd.m_id;
            this.Text        = lmd.m_displayName;
            OnLocaleSelected(new EventArgs());
        }
コード例 #4
0
        /// ------------------------------------------------------------------------------------
        /// <summary>
        /// Raises the click event.
        /// </summary>
        /// <param name="e">The <see cref="T:System.EventArgs"/> instance containing the event data.</param>
        /// ------------------------------------------------------------------------------------
        protected override void OnClick(EventArgs e)
        {
            ILgIcuLocaleEnumerator locEnum = LgIcuLocaleEnumeratorClass.Create();
            var menu = components.ContextMenuStrip("contextMenu");

            // Create the various collections we use in the process of assembling
            // the menu.
            m_locales   = new Dictionary <string, List <LocaleMenuItemData> >();
            m_mainItems = new List <LocaleMenuItemData>();
            m_itemData  = new Dictionary <ToolStripMenuItem, LocaleMenuItemData>();

            int cloc = locEnum.Count;

            for (int iloc = 0; iloc < cloc; iloc++)
            {
                string langid      = locEnum.get_Language(iloc);
                string localeid    = locEnum.get_Name(iloc);
                string displayName = locEnum.get_DisplayName(iloc, m_displayLocaleId);
                List <LocaleMenuItemData> mainItems;
                if (!m_locales.TryGetValue(langid, out mainItems))
                {
                    mainItems         = new List <LocaleMenuItemData>();
                    m_locales[langid] = mainItems;
                }
                // Todo: second arg should be display name.
                var data = new LocaleMenuItemData(localeid, displayName);
                mainItems.Add(data);
            }

            // Generate the secondary items. For each key in m_locales,
            // 1. If there is just one item in the List and its id is equal to the key,
            //		then this language has only one locale,
            //		the unmodified one that appears in the main list.
            // 2. If there is more than one item and one of them has an id equal to the key,
            //		make a single item in main list. It is a copy of the item whose id is
            //		equal to the key, that is, the most basic locale for this language.
            //		It has the arraylist for mainItems.
            // 3. Otherwise, we have a list of locales for which there is no basic locale
            //		whose id is equal to the language id. In this case, we make an item
            //		for each thing in the List, whether many or just one.
            foreach (KeyValuePair <string, List <LocaleMenuItemData> > kvp in m_locales)
            {
                string langid = kvp.Key;
                List <LocaleMenuItemData> items       = kvp.Value;
                LocaleMenuItemData        lmdRootItem = items.FirstOrDefault(lmd => lmd.m_id == langid);
                // See if there is an item in the array list that matches the langid
                if (lmdRootItem == null)
                {
                    // case 3
                    foreach (LocaleMenuItemData lmd in items)
                    {
                        m_mainItems.Add(lmd);
                    }
                }
                else
                {
                    if (items.Count == 1)
                    {
                        // case 1
                        var lmdMenu = new LocaleMenuItemData(lmdRootItem.m_id, lmdRootItem.m_displayName);
                        m_mainItems.Add(lmdMenu);
                    }
                    else
                    {
                        // case 2
                        var lmdMenu = new LocaleMenuItemData(lmdRootItem.m_id, lmdRootItem.m_displayName)
                        {
                            m_subitems = items
                        };
                        m_mainItems.Add(lmdMenu);
                    }
                }
            }

            // Sort the items in each menu.
            m_mainItems.Sort();
            var NoneData = new LocaleMenuItemData(FwCoreDlgControls.kstid_None, FwCoreDlgControls.kstid_None);
            var NoneItem = new ToolStripMenuItem(NoneData.m_displayName, null, ItemClickHandler);

            menu.Items.Add(NoneItem);             // This goes strictly at the beginning, irrespective of sorting

            foreach (LocaleMenuItemData lmd in m_mainItems)
            {
                var mi = new ToolStripMenuItem(lmd.m_displayName, null, ItemClickHandler);
                menu.Items.Add(mi);
                m_itemData[mi] = lmd;
                if (lmd.m_subitems != null)
                {
                    mi.DropDownOpened += mi_Popup;
                    lmd.m_subitems.Sort();
                    // To make the system realize this item is a submenu, we have to
                    // add at least one item. To save time and space, we don't add the others
                    // until it pops up.
                    LocaleMenuItemData lmdSub = lmd.m_subitems[0];
                    var miSub = new ToolStripMenuItem(lmdSub.m_displayName, null, ItemClickHandler);
                    mi.DropDownItems.Add(miSub);
                    m_itemData[miSub] = lmdSub;

                    // Turns out popup events don't happen in a .NET submenu, only for the top-level
                    // menu. DavidO has a workaround that should soon be checked in. In the meantime,
                    // generate the submenu at once. This may actually be fast enough to keep permanently.
                    mi_Popup(mi, new EventArgs());
                }
            }

            if (MiscUtils.IsUnix)
            {
                menu.ShowWithOverflow(this, new Point(0, Height));
            }
            else
            {
                menu.Show(this, new Point(0, Height));
            }

            Marshal.ReleaseComObject(locEnum);
            base.OnClick(e);             // Review JohnT: is this useful or harmful or neither? MS recommends it.
        }