/// <summary> /// Construct one, using the "part ref" element (caller) that /// invoked the "slice" node that specified this editor. /// </summary> /// <param name="caller"></param> /// <param name="node"></param> public SummarySlice(ICmObject obj, XmlNode caller, XmlNode node, StringTable stringTbl) : base() { string paramType = XmlUtils.GetOptionalAttributeValue(node.ParentNode, "paramType"); if (paramType == "LiteralString") { // Instead of the parameter being a layout name, it is literal text which will be // the whole contents of the slice, with standard properties. string text = XmlUtils.GetManditoryAttributeValue(caller, "label"); if (stringTbl != null) text = stringTbl.LocalizeAttributeValue(text); m_view = new LiteralLabelView(text, this); m_fLiteralString = true; } else { string layout = XmlUtils.GetOptionalAttributeValue(caller, "param"); if (layout == null) layout = XmlUtils.GetManditoryAttributeValue(node, "layout"); m_view = new SummaryXmlView(obj.Hvo, layout, stringTbl, this); } UserControl mainControl = new UserControl(); m_view.Dock = DockStyle.Left; m_view.LayoutSizeChanged += new EventHandler(m_view_LayoutSizeChanged); mainControl.Height = m_view.Height; Control = mainControl; m_commandControl = new SummaryCommandControl(this); m_commandControl.Dock = DockStyle.Fill; m_commandControl.Visible = XmlUtils.GetOptionalBooleanAttributeValue(caller, "commandVisible", false); mainControl.Controls.Add(m_commandControl); mainControl.Dock = DockStyle.Fill; mainControl.Controls.Add(m_view); }
public override void FinishInit() { base.FinishInit(); string paramType = XmlUtils.GetOptionalAttributeValue(m_configurationNode.ParentNode, "paramType"); if (paramType == "LiteralString") { // Instead of the parameter being a layout name, it is literal text which will be // the whole contents of the slice, with standard properties. string text = XmlUtils.GetManditoryAttributeValue(m_callerNode, "label"); if (m_stringTable != null) { text = m_stringTable.LocalizeAttributeValue(text); } m_view = new LiteralLabelView(text, this); } else { m_layout = XmlUtils.GetOptionalAttributeValue(m_callerNode, "param") ?? XmlUtils.GetManditoryAttributeValue(m_configurationNode, "layout"); m_collapsedLayout = XmlUtils.GetOptionalAttributeValue(m_callerNode, "collapsedLayout") ?? XmlUtils.GetOptionalAttributeValue(m_configurationNode, "collapsedLayout"); m_view = new SummaryXmlView(m_obj.Hvo, m_layout, m_stringTable, this); m_view.Mediator = Mediator; } var panel = new Panel { Dock = DockStyle.Fill }; Control = panel; m_view.Dock = DockStyle.Left; m_view.LayoutSizeChanged += m_view_LayoutSizeChanged; panel.Controls.Add(m_view); m_button = new ExpandCollapseButton { Dock = DockStyle.Left }; m_button.Click += m_button_Click; panel.Controls.Add(m_button); panel.MouseDown += OnMouseDownInPanel; m_commandControl = new SummaryCommandControl(this) { Dock = DockStyle.Fill, Visible = XmlUtils.GetOptionalBooleanAttributeValue(m_callerNode, "commandVisible", false) }; panel.Controls.Add(m_commandControl); }
public override void FinishInit() { base.FinishInit(); string paramType = XmlUtils.GetOptionalAttributeValue(m_configurationNode.ParentNode, "paramType"); if (paramType == "LiteralString") { // Instead of the parameter being a layout name, it is literal text which will be // the whole contents of the slice, with standard properties. string text = XmlUtils.GetManditoryAttributeValue(m_callerNode, "label"); if (m_stringTable != null) text = m_stringTable.LocalizeAttributeValue(text); m_view = new LiteralLabelView(text, this); } else { m_layout = XmlUtils.GetOptionalAttributeValue(m_callerNode, "param") ?? XmlUtils.GetManditoryAttributeValue(m_configurationNode, "layout"); m_collapsedLayout = XmlUtils.GetOptionalAttributeValue(m_callerNode, "collapsedLayout") ?? XmlUtils.GetOptionalAttributeValue(m_configurationNode, "collapsedLayout"); m_view = new SummaryXmlView(m_obj.Hvo, m_layout, m_stringTable, this); m_view.Mediator = Mediator; } var panel = new Panel { Dock = DockStyle.Fill }; Control = panel; m_view.Dock = DockStyle.Left; m_view.LayoutSizeChanged += m_view_LayoutSizeChanged; panel.Controls.Add(m_view); m_button = new ExpandCollapseButton { Dock = DockStyle.Left }; m_button.Click += m_button_Click; panel.Controls.Add(m_button); panel.MouseDown += OnMouseDownInPanel; m_commandControl = new SummaryCommandControl(this) { Dock = DockStyle.Fill, Visible = XmlUtils.GetOptionalBooleanAttributeValue(m_callerNode, "commandVisible", false) }; panel.Controls.Add(m_commandControl); }
/// <summary> /// Executes in two distinct scenarios. /// /// 1. If disposing is true, the method has been called directly /// or indirectly by a user's code via the Dispose method. /// Both managed and unmanaged resources can be disposed. /// /// 2. If disposing is false, the method has been called by the /// runtime from inside the finalizer and you should not reference (access) /// other managed objects, as they already have been garbage collected. /// Only unmanaged resources can be disposed. /// </summary> /// <param name="disposing"></param> /// <remarks> /// If any exceptions are thrown, that is fine. /// If the method is being done in a finalizer, it will be ignored. /// If it is thrown by client code calling Dispose, /// it needs to be handled by fixing the bug. /// /// If subclasses override this method, they should call the base implementation. /// </remarks> protected override void Dispose(bool disposing) { //Debug.WriteLineIf(!disposing, "****************** " + GetType().Name + " 'disposing' is false. ******************"); // Must not be run more than once. if (IsDisposed) { return; } if (disposing) { // Dispose managed resources here. } // Dispose unmanaged resources here, whether disposing is true or false. m_view = null; // Gets disposed elsewhere, since it is in the Controls collection of another active widget. m_commandControl = null; // Gets disposed elsewhere, since it is in the Controls collection of another active widget. base.Dispose(disposing); }
/// <summary> /// Construct one, using the "part ref" element (caller) that /// invoked the "slice" node that specified this editor. /// </summary> /// <param name="caller"></param> /// <param name="node"></param> public SummarySlice(ICmObject obj, XmlNode caller, XmlNode node, StringTable stringTbl) : base() { string paramType = XmlUtils.GetOptionalAttributeValue(node.ParentNode, "paramType"); if (paramType == "LiteralString") { // Instead of the parameter being a layout name, it is literal text which will be // the whole contents of the slice, with standard properties. string text = XmlUtils.GetManditoryAttributeValue(caller, "label"); if (stringTbl != null) { text = stringTbl.LocalizeAttributeValue(text); } m_view = new LiteralLabelView(text, this); m_fLiteralString = true; } else { string layout = XmlUtils.GetOptionalAttributeValue(caller, "param"); if (layout == null) { layout = XmlUtils.GetManditoryAttributeValue(node, "layout"); } m_view = new SummaryXmlView(obj.Hvo, layout, stringTbl, this); } UserControl mainControl = new UserControl(); m_view.Dock = DockStyle.Left; m_view.LayoutSizeChanged += new EventHandler(m_view_LayoutSizeChanged); mainControl.Height = m_view.Height; Control = mainControl; m_commandControl = new SummaryCommandControl(this); m_commandControl.Dock = DockStyle.Fill; m_commandControl.Visible = XmlUtils.GetOptionalBooleanAttributeValue(caller, "commandVisible", false); mainControl.Controls.Add(m_commandControl); mainControl.Dock = DockStyle.Fill; mainControl.Controls.Add(m_view); }
/// <summary> /// Executes in two distinct scenarios. /// /// 1. If disposing is true, the method has been called directly /// or indirectly by a user's code via the Dispose method. /// Both managed and unmanaged resources can be disposed. /// /// 2. If disposing is false, the method has been called by the /// runtime from inside the finalizer and you should not reference (access) /// other managed objects, as they already have been garbage collected. /// Only unmanaged resources can be disposed. /// </summary> /// <param name="disposing"></param> /// <remarks> /// If any exceptions are thrown, that is fine. /// If the method is being done in a finalizer, it will be ignored. /// If it is thrown by client code calling Dispose, /// it needs to be handled by fixing the bug. /// /// If subclasses override this method, they should call the base implementation. /// </remarks> protected override void Dispose(bool disposing) { //Debug.WriteLineIf(!disposing, "****************** " + GetType().Name + " 'disposing' is false. ******************"); // Must not be run more than once. if (IsDisposed) return; if (disposing) { // Dispose managed resources here. } // Dispose unmanaged resources here, whether disposing is true or false. m_view = null; // Gets disposed elsewhere, since it is in the Controls collection of another active widget. m_commandControl = null; // Gets disposed elsewhere, since it is in the Controls collection of another active widget. base.Dispose(disposing); }