/// ------------------------------------------------------------------------------------ /// <summary> /// Clean up any resources being used. /// </summary> /// ------------------------------------------------------------------------------------ protected override void Dispose(bool disposing) { System.Diagnostics.Debug.WriteLineIf(!disposing, "****** Missing Dispose() call for " + GetType().Name + ". ****** "); // Must not be run more than once. if (IsDisposed) { return; } if (disposing) { if (components != null) { components.Dispose(); } if (m_buttons != null) { m_buttons.Clear(); } } m_buttons = null; base.Dispose(disposing); }
/// ------------------------------------------------------------------------------------ /// <summary> /// Clean up any resources being used. /// </summary> /// ------------------------------------------------------------------------------------ protected override void Dispose(bool disposing) { //Debug.WriteLineIf(!disposing, "****************** " + GetType().Name + " 'disposing' is false. ******************"); // Must not be run more than once. if (IsDisposed) { return; } if (disposing) { if (components != null) { components.Dispose(); } if (m_buttons != null) { m_buttons.Clear(); } } m_buttons = null; base.Dispose(disposing); }