public void FireMissiles(Vector2 inPosition) { if (missilesLeft > 0) { missilesLeft--; origScale = origScale + (aimScale - origScale) * amount; aimScale = ((float)missilesLeft / (float)Game1.gammgr.saveGameData.maxMissiles) * (Game1.gammgr.saveGameData.maxMissiles / 5); amount = 0; for (int i = 0; i < 2; i++) { Bullet b; if (Game1.gammgr.unusedBulletList.Count == 0) { b = new Bullet(); } else { b = Game1.gammgr.unusedBulletList[0]; Game1.gammgr.unusedBulletList.Remove(b); } b.Setup(new Vector2(0.001f, -0.03f + (i * 0.06f)), inPosition, true, true); Game1.gammgr.playerBulletList.Add(b); } Game1.pclmgr.createEffect(ParticleEffect.missileBar, new Vector2(0.5f - (((float)missilesLeft / (float)Game1.gammgr.saveGameData.maxMissiles) * 0.01f), 0.9f), Color.White); Game1.pclmgr.createEffect(ParticleEffect.missileBar, new Vector2(0.5f + (((float)missilesLeft / (float)Game1.gammgr.saveGameData.maxMissiles) * 0.01f), 0.9f), Color.White); } }
public void update(Vector2 inPosition, List<Vector2> pbPos) { if (health< 0.01f) { isDead = true; AwardsManager.shipDead = true; } if (healTime < healSwit) { healTime++; } else { if (health < Game1.gammgr.saveGameData.buffHealth) { health += 0.1f; } else if (health > Game1.gammgr.saveGameData.buffHealth) { health = (float)Game1.gammgr.saveGameData.buffHealth; } } c = new Color(Vector3.Lerp(topColor.ToVector3(), botColor.ToVector3(), position.Y)); if (shieldColor < 1) { shieldColor += 0.1f; shield = new Color(shieldColor, shieldColor, shieldColor); painColor = new Color(0, 0, 0, 1 - shieldColor); } else { shield = Color.White; painColor = Color.Transparent; } //Movement Code! accel *= accelmod; tV2 = (inPosition - position); tV2.Normalize(); tV2 *= 0.75f; accel += tV2 * maxSpeed; System.Console.Write("hi"); for (int i = 0; i < pbPos.Count; i++) { if (Vector2.Distance(pbPos[i], position) < 0.025f - ((float)Game1.gammgr.saveGameData.totalPlayerBuffs * 0.001f)) { if (pbPos[i] != position) { accel -= (pbPos[i] - position) * (0.1f - Vector2.Distance(pbPos[i], position)); } } } position += accel; //new new new Bullet Shotting //if (Game1.inpmgr.playerOneInput.A == expButtonState.Pressed || Game1.inpmgr.playerOneInput.A == expButtonState.Held || // Game1.inpmgr.playerOneInput.rightTrigger > 0.25f) //{ shootingTimer += Game1.gammgr.saveGameData.playerShootspeed; if (shootingTimer >= 3) { shootingTimer = 0; Bullet b; if (Game1.gammgr.unusedBulletList.Count == 0) { b = new Bullet(); } else { b = Game1.gammgr.unusedBulletList[0]; Game1.gammgr.unusedBulletList.Remove(b); } b.Setup(new Vector2(0.006f + (Game1.gammgr.saveGameData.playerShootspeed / 50), 0), position, true, false); Game1.gammgr.playerBulletList.Add(b); Game1.sndmgr.playSound(SFX.playerShot); } //} rocketTimer += (float)(Game1.gammgr.r.NextDouble() * 0.05); if (Game1.inpmgr.playerOneInput.B == expButtonState.Pressed) rocketTimer += 0.005f; if (rocketTimer >= 2) { if (Game1.inpmgr.playerOneInput.A == expButtonState.Pressed || Game1.inpmgr.playerOneInput.A == expButtonState.Held || Game1.inpmgr.playerOneInput.B == expButtonState.Pressed || Game1.inpmgr.playerOneInput.B == expButtonState.Held || Game1.inpmgr.playerOneInput.leftTrigger > 0.25f || Game1.inpmgr.playerOneInput.rightTrigger > 0.25f) { rocketTimer = 0; Game1.gammgr.mb.FireMissiles(position); AwardsManager.missileshot = true; } } if (pauseTime != 0) { pauseTime--; shieldColor = 0.25f; } }