コード例 #1
0
        /// <summary>
        /// Called when a packet is wanting to be sent, or was recieved.
        /// </summary>
        /// <param name="packet">The packet that wants to be sent.</param>
        /// <param name="isSelf">Is the object owned by us?</param>
        protected virtual void OnSynchronize(Packet packet, bool isSelf)
        {
            if (packet.IsWriteable)
            {
                // Write the position.
                Vector3 position = transform.position;
                packet.Write(position);

                // Write the rotation.
                Quaternion rotation = transform.rotation;
                packet.Write(rotation);
            }
            else if(!isSelf)
            {
                Vector3 position = packet.ReadVector3();

                Quaternion rotation = packet.ReadQuaternion();

                transform.position = position;
                transform.rotation = rotation;
            }
        }
コード例 #2
0
ファイル: GServer.cs プロジェクト: SteamHelpers/SGMulti
        void SendFailedConnection(CSteamID recip, EGSConnectionError connectionError, string reason = "")
        {
            Packet packet = new Packet(this, true, Packet.PACKET_AUTHFAILED);

            packet.Write((int)connectionError);
            if(reason != string.Empty)
            {
                packet.Write(reason);
            }

            packet.Send(EP2PSend.k_EP2PSendReliable, 0, recip);
        }