public FSPGame StartGame() { if (m_Game != null) { m_Game.Dispose(); } m_Game = new FSPGame(); m_Game.Create(m_Param); return(m_Game); }
//======================================================================= //管理Game单局 public FSPGame CreateGame(uint gameId, int authId) { Debuger.Log("gameId:{0}, auth:{1}", gameId, authId); FSPGame game = new FSPGame(); game.Create(gameId, authId); m_mapGame.Add(gameId, game); return(game); }