public Builder() { InitializeComponent(); //Setup other components viewDeviceTypeClick(windowsToolStripMenuItem, null); //Prepare for game system log = new ContentPipelineFake.FakeContentLogger(1); games = new List<GameData>(); }
static void Main() { FakeContentLogger logger = new FakeContentLogger(0); logger.LogMessage("Starting SGDeB"); Application.EnableVisualStyles(); Application.SetCompatibleTextRenderingDefault(false); if (Process.GetProcessesByName("SGDeB").Length > 1) { logger.LogMessage("SGDeB is already running"); MessageBox.Show("SGDeB is already running", "Already Running", MessageBoxButtons.OK, MessageBoxIcon.Exclamation); } else { logger.LogMessage("Opening SGDeB"); Application.Run(new Builder()); } logger.LogMessage("Closing SGDeB"); }
private void LoadGame(string file) { FakeContentLogger logger = new FakeContentLogger(2); //TODO: Take into account the other target platforms Game gameContent = (Game)DataUtil.LoadContent(file, logger, ContentTypes.Game); DataUtil.SaveContent(@"C:\Users\Class2014\Documents\Visual Studio\C#\XNA\Stevens Game Dev Club\Projects\Demos\TestDemo\TestDemo\Bla.sgde", gameContent); //Load the game content this.width = gameContent.Width; this.height = gameContent.Height; //TODO this.title = gameContent.Title; //TODO }
private void SaveGame(string file) { FakeContentLogger logger = new FakeContentLogger(2); //TODO }