public RenderTargetState EndRenderToTexture(int renderTargetIndex) { RenderTargetState renderBuffer = oldState.SetToDevice(renderTargetIndex); oldState = null; return(renderBuffer); }
public RenderTargetState EndRenderToTexture(int renderTargetIndex) { RenderTargetState renderBuffer = oldState.SetToDevice(renderTargetIndex); oldState = null; return(renderBuffer); }