public void Load() { DimDungeonsProxy.madness = new List <HellionInsanity>(); DimDungeonsProxy.Instance = this; DimDungeonsProxy.counter = 0; DimDungeonsProxy.DungeonSeeds = (int)(System.DateTime.Now.Millisecond * 1370.3943162338); Filters.Scene["SGAmod:LimboSky"] = new Filter(new ScreenShaderData("FilterMiniTower").UseColor(0.6f, 0.6f, 0.6f).UseOpacity(0.25f), EffectPriority.High); SkyManager.Instance["SGAmod:LimboSky"] = new LimboSky(); LimboDim.CreateTextures(); Filters.Scene["SGAmod:SpaceSky"] = new Filter(new ScreenShaderData("FilterMiniTower").UseColor(1f, 1f, 1f).UseOpacity(0.0f), EffectPriority.High); SkyManager.Instance["SGAmod:SpaceSky"] = new SpaceSky(); //On.Terraria.Player.Update += Player_Update; DrawOverride.InitTestThings(); }
public override void ResetEffects() { int count = 0; if (SGAPocketDim.WhereAmI == typeof(LimboDim)) { count = (int)(player.CountItem(ModContent.ItemType <Entrophite>(), 1000) / 15f); } heartBeat += count; if (heartBeat > 10000 && !player.dead) { if (SGAPocketDim.WhereAmI == typeof(LimboDim)) { LimboDim.PlayWarning(); } SoundEffectInstance sound = Main.PlaySound(mod.GetLegacySoundSlot(SoundType.Custom, "Sounds/Custom/Heartbeat").WithVolume(Math.Min(0.25f + (count / 250f), 1f)).WithPitchVariance(.05f), player.Center); if (sound != null) { sound.Pitch = -0.75f + (float)Math.Min(Math.Atan(count / 25f), 1.7f); } NullWatcher.DoAwarenessChecks(600 + count * 5, false, true, player.Center); heartBeat = 0; staticHeartBeat = 30; staticHeartRate = Math.Min(count / 500f, 0.04f); } if (!Main.dedServ && Main.LocalPlayer == player) { staticHeartBeat -= 1; } noLight = false; noLightGrow = Math.Max(noLightGrow - 1, 0); if (!(player.HasBuff(BuffID.Darkness) || player.HasBuff(BuffID.Blackout))) { lightSize = Math.Min(lightSize + (noLightGrow > 0 ? 0 : lightGrowRate), 3000);// 2000+(int)(Math.Sin(Main.GlobalTime/2f)*1000); } lightGrowRate = 5; }
public void Unload() { DimDungeonsProxy.Instance = null; LimboDim.DestroyTextures(); }