/// <summary> /// 场景切换时调用 /// </summary> public void Release() { resourcesMgr.Release(); playerMgr.Release(); enemyMgr.Release(); //npcMgr.Release(); uiManager.Release(); uiMaskMgr.Release(); }
public void Release() { // 场景切换 resourcesMgr.Release(); playerMgr.Release(); enemyMgr.Release(); npcMgr.Release(); uiManager.Release(); uiMaskMgr.Release(); //sqlMgr.Release(); }