コード例 #1
0
 protected override void OnPostUpdate()
 {
     if (Q.IsReady())
     {
         var target =
             GameObjects.EnemyHeroes.OrderBy(e => e.Distance(Player))
             .Where(e => Q.IsInRange(e))
             .FirstOrDefault(t => HeroListManager.Check("q-immobile", t) && Utils.IsImmobile(t));
         if (target != null)
         {
             Q.Cast(target.Position);
         }
     }
 }
コード例 #2
0
 private void OnEnemyTargetCast(object sender, TargetCastArgs args)
 {
     try
     {
         if (Menu.Item(Menu.Name + ".shield.enabled").GetValue <bool>() && args.Target.IsMe &&
             ManaManager.Check("shield"))
         {
             if (args.Type == SpellDataTargetType.SelfAoe)
             {
                 E.Cast();
             }
             if (args.Type == SpellDataTargetType.Unit && args.Target != null && args.Target.IsMe)
             {
                 var delay = (int)(Utils.SpellArrivalTime(args.Sender, Player, args.Delay, args.Speed, true)) *
                             1000;
                 var ping = Game.Ping / 2000;
                 if (delay - 200 - ping > 0)
                 {
                     Utility.DelayAction.Add(
                         delay - 100 - ping, delegate
                     {
                         if (E.IsReady())
                         {
                             E.Cast();
                         }
                     });
                 }
                 else if (E.IsReady())
                 {
                     E.Cast();
                 }
             }
         }
     }
     catch (Exception ex)
     {
         Global.Logger.AddItem(new LogItem(ex));
     }
 }
コード例 #3
0
        public static void UseFleeItems()
        {
            if (_menu == null || !_menu.Item(_menu.Name + ".enabled").GetValue <bool>())
            {
                return;
            }

            try
            {
                foreach (var item in
                         Items.Where(
                             i =>
                             i.Flags.HasFlag(ItemFlags.Flee) &&
                             _menu.Item(_menu.Name + "." + i.Name + ".flee").GetValue <bool>() && i.Item.IsOwned() &&
                             i.Item.IsReady() && i.Item.IsOwned() && i.Item.IsReady() &&
                             ObjectManager.Player.CountEnemiesInRange(i.Range) >=
                             _menu.Item(_menu.Name + "." + i.Name + ".min-enemies-range").GetValue <Slider>().Value&&
                             ObjectManager.Player.HealthPercent <=
                             _menu.Item(_menu.Name + "." + i.Name + ".player-health-below").GetValue <Slider>().Value&&
                             ObjectManager.Player.HealthPercent >=
                             _menu.Item(_menu.Name + "." + i.Name + ".player-health-above").GetValue <Slider>().Value))
                {
                    if (item.CastType != CastType.Self)
                    {
                        var lItem     = item;
                        var localItem = item;
                        foreach (var enemy in
                                 GameObjects.EnemyHeroes.Where(
                                     t =>
                                     t.IsValidTarget() && !Invulnerable.Check(t) &&
                                     t.HealthPercent <=
                                     _menu.Item(_menu.Name + "." + lItem.Name + ".target-health-below")
                                     .GetValue <Slider>()
                                     .Value&&
                                     t.HealthPercent >=
                                     _menu.Item(_menu.Name + "." + lItem.Name + ".target-health-above")
                                     .GetValue <Slider>()
                                     .Value)
                                 .OrderByDescending(
                                     t =>
                                     t.Position.Distance(ObjectManager.Player.Position, true) <
                                     Math.Pow(localItem.Range, 2)))
                        {
                            if (!Utils.IsImmobile(enemy) && !Utils.IsSlowed(enemy))
                            {
                                switch (localItem.CastType)
                                {
                                case CastType.Target:
                                    localItem.Item.Cast(enemy);
                                    break;

                                case CastType.Position:
                                    var prediction = Prediction.GetPrediction(
                                        enemy, localItem.Delay, localItem.Radius, localItem.Speed);
                                    if (prediction.Hitchance >= HitChance.Medium)
                                    {
                                        localItem.Item.Cast(prediction.CastPosition);
                                    }
                                    break;
                                }
                            }
                        }
                    }
                    else
                    {
                        if (ObjectManager.Player.CountEnemiesInRange(item.Range) >
                            _menu.Item(_menu.Name + "." + item.Name + ".min-enemies-range").GetValue <Slider>().Value)
                        {
                            item.Item.Cast();
                        }
                    }
                }
            }
            catch (Exception ex)
            {
                Global.Logger.AddItem(new LogItem(ex));
            }
        }
コード例 #4
0
 private void OnCorePostUpdate(EventArgs args)
 {
     try
     {
         if (Q.IsReady())
         {
             var target =
                 GameObjects.EnemyHeroes.OrderBy(e => e.Distance(Player))
                 .Where(e => Q.IsInRange(e))
                 .FirstOrDefault(t => HeroListManager.Check("q-stunned", t) && Utils.IsStunned(t));
             if (target != null)
             {
                 Q.Cast(target.Position);
             }
         }
     }
     catch (Exception ex)
     {
         Global.Logger.AddItem(new LogItem(ex));
     }
 }