private static void Main(string[] args) { Settings.Framerate.IsLimited = false; Settings.Frametime.IsStatic = false; Settings.Framerate.Limit = 125; Settings.Frametime.StaticValue = 1.5f; var game = new SPGame(); var window = new GameWindow(320, 240, 3); window.SetGame(game); window.Run(); }
private static void Main() { Settings.Framerate.Limit = 60; Settings.Framerate.IsLimited = true; Settings.Frametime.IsStatic = false; Settings.Frametime.StaticValue = 1; var game = new BHGame(); var gameWindow = new GameWindow(640, 480, 1); gameWindow.SetGame(game); gameWindow.Camera.Move(-new Vector2f(32, 16)); gameWindow.Run(); }
private static void Main() { Settings.Framerate.IsLimited = true; Settings.Framerate.Limit = 60; var gameWindow = new GameWindow(1024, 768, 1); var game = new TDGGame(gameWindow); var editor = new TDEEditor(gameWindow); game.Editor = editor; editor.Game = game; TDLFactory.Game = game; gameWindow.RenderWindow.Closed += (o, e) => Environment.Exit(0); gameWindow.SetGame(game); gameWindow.Run(); }