Specialized shape representing a convex polygon
Inheritance: Shape
コード例 #1
0
ファイル: ConvexShape.cs プロジェクト: Yozer/NanoWar
 ////////////////////////////////////////////////////////////
 /// <summary>
 /// Construct the shape from another shape
 /// </summary>
 /// <param name="copy">Shape to copy</param>
 ////////////////////////////////////////////////////////////
 public ConvexShape(ConvexShape copy)
     : base(copy)
 {
     SetPointCount(copy.GetPointCount());
     for (uint i = 0; i < copy.GetPointCount(); ++i)
         SetPoint(i, copy.GetPoint(i));
 }
コード例 #2
0
        public void DrawQuad(int x, int y, int width, int height, Color color, Color color2, int thickness)
        {
            var zoom = GetZoom();

            int real_x      = (int)(x * zoom);
            int real_y      = (int)(y * zoom);
            int real_width  = (int)(width * zoom);
            int real_height = (int)(height * zoom);

            SFML.System.Vector2f position = new SFML.System.Vector2f(real_x, real_y);
            SFML.System.Vector2f size     = new SFML.System.Vector2f(real_width, real_height);

            float offset_x = 0;
            float offset_y = 0;

            SFML.Graphics.ConvexShape rect = new SFML.Graphics.ConvexShape(4);
            rect.OutlineThickness = thickness;
            rect.OutlineColor     = new SFML.Graphics.Color(color2.R, color2.G, color2.B, color2.A);
            rect.FillColor        = new SFML.Graphics.Color(color.R, color.G, color.B, color.A);
            rect.Position         = position;
            rect.SetPoint(0, new SFML.System.Vector2f(offset_x, offset_y));
            rect.SetPoint(1, new SFML.System.Vector2f(offset_x + size.X, offset_y));
            rect.SetPoint(2, new SFML.System.Vector2f(offset_x + size.X - size.Y, offset_y + size.Y));
            rect.SetPoint(3, new SFML.System.Vector2f(offset_x - size.Y, offset_y + size.Y));
            RenderWindow.Draw(rect);
        }
コード例 #3
0
        public AimAssistance(Game Game, Cannon SourceObject)
            : base(Game)
        {
            this.SourceObject = SourceObject;

            if (Game.GraphicsMode == Game.GRAPHICSMODE_NORMAL)
            {
                Colour = new Color(0, 0, 0, 192);
                Thickness = 3;
                FillColour = new Color(255, 255, 255, 25);
            }
            else if (Game.GraphicsMode == Game.GRAPHICSMODE_BLUEPRINT)
            {
                Colour = new Color(255, 255, 255, 255);
                Thickness = 1;
                FillColour = new Color(255, 255, 255, 15);
            }

            // Reticle
            Reticle = new DisplayObject();
            Reticle.Visible = false;
            AddChild(Reticle);

            UpdateReticle();

            // Aiming Lines
            LineCenter = new RectangleShape(new Vector2f(Utils.Distance(new Vector2f(0, 48), new Vector2f(0, Game.Size.X - 48)), Thickness));
            LineCenter.FillColor = Colour;
            LineCenter.Origin = new Vector2f(0, Thickness / 2);
            LineCenter.Position = new Vector2f(0, 48);
            LineCenter.Rotation = 90;
            AddChild(LineCenter);

            LineLeft = new RectangleShape(new Vector2f(10, Thickness));
            LineLeft.FillColor = Colour;
            LineLeft.Origin = new Vector2f(0, Thickness / 2);
            LineLeft.Position = new Vector2f(11, 43);
            AddChild(LineLeft);

            LineRight = new RectangleShape(new Vector2f(10, Thickness));
            LineRight.FillColor = Colour;
            LineRight.Origin = new Vector2f(0, Thickness / 2);
            LineRight.Position = new Vector2f(-11, 43);
            AddChild(LineRight);

            Fill = new ConvexShape(4);
            Fill.FillColor = FillColour;
            AddChild(Fill);
        }
コード例 #4
0
        public Triangle(float width, float height)
            : base(0.5f * width * height)
        {
            float halfWidth = width / 2f;
            float halfHeight = height / 2f;

            triangle = new ConvexShape(3);
            triangle.SetPoint(0, new Vector2f(halfWidth, 0));
            triangle.SetPoint(1, new Vector2f(width, height));
            triangle.SetPoint(2, new Vector2f(0, height));
            triangle.FillColor = Color.Yellow;

            Origin = new Vector2f(halfWidth, halfHeight);

            this.width = width;
            this.height = height;
        }
コード例 #5
0
ファイル: DebugView.cs プロジェクト: klutch/Loderpit
        public DebugView()
        {
            _staticColor = new Color(100, 150, 100, 128);
            _dynamicColor = new Color(100, 100, 150, 128);
            _staticOutlineColor = new Color(_staticColor.R, _staticColor.G, _staticColor.B, 255);
            _dynamicOutlineColor = new Color(_dynamicColor.R, _dynamicColor.G, _dynamicColor.B, 255);
            _circles = new CircleShape[MAX_SHAPES];
            _polygons = new ConvexShape[MAX_SHAPES];
            _lines = new RectangleShape[MAX_SHAPES];

            for (int i = 0; i < MAX_SHAPES; i++)
            {
                _circles[i] = new CircleShape();
                _circles[i].OutlineThickness = -0.05f;
                _polygons[i] = new ConvexShape();
                _polygons[i].OutlineThickness = -0.05f;
                _lines[i] = new RectangleShape();
            }
        }
コード例 #6
0
ファイル: EntityFactory.cs プロジェクト: klutch/Loderpit
        // Create color primitive render component from a body
        private static ColorPrimitiveRenderComponent createColorPrimitiveRenderComponent(int entityId, Body body, Color color)
        {
            ColorPrimitiveRenderComponent component = new ColorPrimitiveRenderComponent(entityId, color);
            List<BodyRenderData> allRenderData = new List<BodyRenderData>();
            BodyRenderData renderData = new BodyRenderData();
            List<ConvexShape> shapes = new List<ConvexShape>();

            foreach (Fixture fixture in body.FixtureList)
            {
                if (fixture.Shape.ShapeType == ShapeType.Polygon)
                {
                    PolygonShape polygonShape = fixture.Shape as PolygonShape;
                    ConvexShape sfmlShape = new ConvexShape((uint)polygonShape.Vertices.Count);

                    for (int i = 0; i < polygonShape.Vertices.Count; i++)
                    {
                        Vector2 vertex = polygonShape.Vertices[i];

                        sfmlShape.SetPoint((uint)i, new Vector2f(vertex.X, vertex.Y));
                    }

                    sfmlShape.FillColor = color;
                    shapes.Add(sfmlShape);
                }
            }

            renderData.body = body;
            renderData.shapes = shapes;

            allRenderData.Add(renderData);

            component.renderData = allRenderData;

            return component;
        }
コード例 #7
0
        /// <summary> Draws a user-defined convex object. </summary>
        public void Draw(ConvexShape shape, RenderStates?state = null)
        {
            var shapeObj = new ConvexShape(shape);

            DrawShape(shapeObj, state ?? RenderStates.Default);
        }