コード例 #1
0
ファイル: Program.cs プロジェクト: Kronkeli/HaleScript
        void TeleportHaleToPlayers()
        {
            IPlayer[] players   = Game.GetPlayers();
            IPlayer   plr       = HALE;
            float     HalePlace = HALE.GetWorldPosition().X;
            int       faceDir   = plr.GetFaceDirection();
            int       counter   = 1;
            int       index;
            bool      isSideRight;

            while ((plr == HALE || plr.IsDead == true) & counter < 20)
            {
                index       = m_rnd.Next(0, players.Length);
                isSideRight = HalePlace < players[index].GetWorldPosition().X;
                // Player on the right side?
                if (faceDir == 1 & isSideRight)
                {
                    plr = players[index];
                }
                // Player on the left side?
                else if (faceDir == -1 & !isSideRight)
                {
                    plr = players[index];
                }
                counter++;
            }
            Game.PlaySound("ChurchBell1", plr.GetWorldPosition(), 1);
            SFDGameScriptInterface.Vector2 nextPlace = plr.GetWorldPosition();
            HALE.SetWorldPosition(nextPlace);
        }
コード例 #2
0
ファイル: Program.cs プロジェクト: Kronkeli/HaleScript
        void TeleportPlayerToSpawns(IPlayer plr)
        {
            IObject[] spawnAreas = Game.GetObjectsByName("SpawnPlayer");
            int       rnd        = m_rnd.Next(0, spawnAreas.Length);

            SFDGameScriptInterface.Vector2 place = spawnAreas[rnd].GetWorldPosition();
            plr.SetWorldPosition(place);
        }
コード例 #3
0
ファイル: Program.cs プロジェクト: Kronkeli/HaleScript
 public void render(IUser user)
 {
     if (user.GetPlayer() != null)
     {
         SFDGameScriptInterface.Vector2 zpos = user.GetPlayer().GetWorldPosition();
         IPlayer zp = Game.CreatePlayer(zpos);
         zp.SetUser(user);
         zp.SetTeam(PlayerTeam.Team2);
         zombie(user);
         zombies.Add(zp);
         Game.ShowPopupMessage("WELCOME TO THE FAMILY");
     }
 }
コード例 #4
0
ファイル: Program.cs プロジェクト: Kronkeli/HaleScript
        // Creates new TP-zone to save HALE from falling into death (with penalty of losing life)
        public void SetSafeZone(SFDGameScriptInterface.Vector2 pos, SFDGameScriptInterface.Point sizeFactor)
        {
            // Create a new trigger with the
            IObjectAreaTrigger saveHaleZone = (IObjectAreaTrigger)Game.CreateObject("AreaTrigger", pos);

            saveHaleZone.SetOnEnterMethod("KillZoneTrigger");
            saveHaleZone.SetSizeFactor(sizeFactor);
            if (MODE)
            {
                Game.RunCommand("/MSG " + "SIZE : " + saveHaleZone.GetSize().ToString());
                Game.RunCommand("/MSG " + "SIZEFACTOR : " + saveHaleZone.GetSizeFactor().ToString());
                Game.RunCommand("/MSG " + "BASESIZE : " + saveHaleZone.GetBaseSize().ToString());
            }
        }
コード例 #5
0
ファイル: Program.cs プロジェクト: Kronkeli/HaleScript
        // If falling thing is HALE, then tp to safety
        public void KillZoneTrigger(TriggerArgs args)
        {
            if (MODE)
            {
                Game.RunCommand("/MSG " + "Jotain rajalla");
            }
            if (args.Sender == HALE)
            {
                int newHealth;
                if (HALENAMES[HALETYPE] == "Sick Father")
                {
                    newHealth = (int)HALE.GetHealth() - 25;
                }
                else
                {
                    newHealth = (int)HALE.GetHealth() - 50;
                }
                HALE.SetHealth(newHealth);
                IObject[] spawnAreas = Game.GetObjectsByName("SpawnPlayer");
                int       rnd        = m_rnd.Next(0, spawnAreas.Length);
                SFDGameScriptInterface.Vector2 place = spawnAreas[rnd].GetWorldPosition();

                if (newHealth < 0)
                {
                    Game.RunCommand("/MSG " + "Ai saatana :( t. " + HALE.GetUser().Name);
                }
                else
                {
                    Game.RunCommand("/MSG " + "EN KUOLE SAATANA t. " + HALE.GetUser().Name);
                    HALE.SetWorldPosition(place);
                }
            }
            else if (zombifyHumansOnDeath == true)
            {
                if (args.Sender is IPlayer)
                {
                    IPlayer plr = args.Sender as IPlayer;
                    if (plr.GetTeam() == PlayerTeam.Team1)
                    {
                        TeleportPlayerToSpawns(plr);
                        plr.Kill();
                        // render(plr.GetUser());
                    }
                }
            }
        }
コード例 #6
0
ファイル: Program.cs プロジェクト: Kronkeli/HaleScript
        // Try to modify Gib Zones to be non-lethal for HALE.
        public void ModGibZones()
        {
            string mapName = Game.MapName;

            if (mapName == "Hazardous")
            {
                SFDGameScriptInterface.Vector2 position   = new SFDGameScriptInterface.Vector2(-172, -120);
                SFDGameScriptInterface.Point   sizeFactor = new SFDGameScriptInterface.Point(52, 2);
                SetSafeZone(position, sizeFactor);
            }
            else if (mapName == "Police Station")
            {
                // Game.RunCommand("/MAPROTATION " + "10");

                // for (int i = 0; i < 100; i++)
                // {
                //     Game.RunCommand("/MSG " + "nothing suspicious here...");
                // }
                // Bottom
                SFDGameScriptInterface.Vector2 position1   = new SFDGameScriptInterface.Vector2(-740, -128);
                SFDGameScriptInterface.Point   sizeFactor1 = new SFDGameScriptInterface.Point(93, 3);
                // Left
                SFDGameScriptInterface.Vector2 position2   = new SFDGameScriptInterface.Vector2(-740, 230);
                SFDGameScriptInterface.Point   sizeFactor2 = new SFDGameScriptInterface.Point(5, 45);
                SetSafeZone(position1, sizeFactor1);
                SetSafeZone(position2, sizeFactor2);
            }
            else if (mapName == "Canals")
            {
                SFDGameScriptInterface.Vector2 position   = new SFDGameScriptInterface.Vector2(-212, -164);
                SFDGameScriptInterface.Point   sizeFactor = new SFDGameScriptInterface.Point(37, 2);
                SetSafeZone(position, sizeFactor);
            }
            else if (mapName == "Castle Courtyard")
            {
                SFDGameScriptInterface.Vector2 position   = new SFDGameScriptInterface.Vector2(360, -300);
                SFDGameScriptInterface.Point   sizeFactor = new SFDGameScriptInterface.Point(32, 2);
                SetSafeZone(position, sizeFactor);
            }
            else if (mapName == "Rooftops")
            {
                // Bottom
                SFDGameScriptInterface.Vector2 position1   = new SFDGameScriptInterface.Vector2(-500, -200);
                SFDGameScriptInterface.Point   sizeFactor1 = new SFDGameScriptInterface.Point(125, 3);
                // Left
                SFDGameScriptInterface.Vector2 position2   = new SFDGameScriptInterface.Vector2(-500, 330);
                SFDGameScriptInterface.Point   sizeFactor2 = new SFDGameScriptInterface.Point(5, 67);
                // Right - ei toimi?
                SFDGameScriptInterface.Vector2 position3   = new SFDGameScriptInterface.Vector2(500, 330);
                SFDGameScriptInterface.Point   sizeFactor3 = new SFDGameScriptInterface.Point(5, 67);
                SetSafeZone(position1, sizeFactor1);
                SetSafeZone(position2, sizeFactor2);
                SetSafeZone(position3, sizeFactor3);
            }
            else if (mapName == "Chemical Plant")
            {
                // Left acid container
                SFDGameScriptInterface.Vector2 position   = new SFDGameScriptInterface.Vector2(-76, -120);
                SFDGameScriptInterface.Point   sizeFactor = new SFDGameScriptInterface.Point(14, 3);
                SetSafeZone(position, sizeFactor);
            }
            else if (mapName == "Sector 8")
            {
                // Bottom
                SFDGameScriptInterface.Vector2 position1   = new SFDGameScriptInterface.Vector2(-500, -200);
                SFDGameScriptInterface.Point   sizeFactor1 = new SFDGameScriptInterface.Point(125, 3);
                // Left
                SFDGameScriptInterface.Vector2 position2   = new SFDGameScriptInterface.Vector2(-500, 330);
                SFDGameScriptInterface.Point   sizeFactor2 = new SFDGameScriptInterface.Point(5, 67);
                // Right
                SFDGameScriptInterface.Vector2 position3   = new SFDGameScriptInterface.Vector2(500, 330);
                SFDGameScriptInterface.Point   sizeFactor3 = new SFDGameScriptInterface.Point(5, 67);
                SetSafeZone(position1, sizeFactor1);
                SetSafeZone(position2, sizeFactor2);
                SetSafeZone(position3, sizeFactor3);
            }
            else if (mapName == "Rooftops II")
            {
                // Bottom
                SFDGameScriptInterface.Vector2 position1   = new SFDGameScriptInterface.Vector2(-500, -200);
                SFDGameScriptInterface.Point   sizeFactor1 = new SFDGameScriptInterface.Point(125, 3);
                // Left
                SFDGameScriptInterface.Vector2 position2   = new SFDGameScriptInterface.Vector2(-500, 330);
                SFDGameScriptInterface.Point   sizeFactor2 = new SFDGameScriptInterface.Point(5, 67);
                // Right
                SFDGameScriptInterface.Vector2 position3   = new SFDGameScriptInterface.Vector2(500, 330);
                SFDGameScriptInterface.Point   sizeFactor3 = new SFDGameScriptInterface.Point(5, 67);
                SetSafeZone(position1, sizeFactor1);
                SetSafeZone(position2, sizeFactor2);
                SetSafeZone(position3, sizeFactor3);
            }
            else if (mapName == "Heavy Equipment")
            {
                // Bottom
                SFDGameScriptInterface.Vector2 position1   = new SFDGameScriptInterface.Vector2(-500, -200);
                SFDGameScriptInterface.Point   sizeFactor1 = new SFDGameScriptInterface.Point(125, 3);
                // Right
                SFDGameScriptInterface.Vector2 position2   = new SFDGameScriptInterface.Vector2(500, 330);
                SFDGameScriptInterface.Point   sizeFactor2 = new SFDGameScriptInterface.Point(5, 67);
                SetSafeZone(position1, sizeFactor1);
                SetSafeZone(position2, sizeFactor2);
            }
            else if (mapName == "Plant 47")
            {
                // Bottom
                SFDGameScriptInterface.Vector2 position   = new SFDGameScriptInterface.Vector2(132, -172);
                SFDGameScriptInterface.Point   sizeFactor = new SFDGameScriptInterface.Point(16, 3);
                SetSafeZone(position, sizeFactor);
            }
            else if (mapName == "Old Warehouse")
            {
                // Bottom
                SFDGameScriptInterface.Vector2 position   = new SFDGameScriptInterface.Vector2(-500, -200);
                SFDGameScriptInterface.Point   sizeFactor = new SFDGameScriptInterface.Point(125, 3);
                SetSafeZone(position, sizeFactor);
            }
            else if (mapName == "Tower")
            {
                // Bottom
                SFDGameScriptInterface.Vector2 position   = new SFDGameScriptInterface.Vector2(-500, -200);
                SFDGameScriptInterface.Point   sizeFactor = new SFDGameScriptInterface.Point(125, 3);
                SetSafeZone(position, sizeFactor);
            }
            else if (mapName == "Pistons")
            {
                // Bottom
                SFDGameScriptInterface.Vector2 position1   = new SFDGameScriptInterface.Vector2(-500, -200);
                SFDGameScriptInterface.Point   sizeFactor1 = new SFDGameScriptInterface.Point(125, 3);
                SetSafeZone(position1, sizeFactor1);
                // The GIB-buckets:
                SFDGameScriptInterface.Vector2 position2   = new SFDGameScriptInterface.Vector2(-216, -40);
                SFDGameScriptInterface.Point   sizeFactor2 = new SFDGameScriptInterface.Point(10, 4);
                SetSafeZone(position2, sizeFactor2);
            }
            else if (mapName == "Facility")
            {
                // Bottom
                SFDGameScriptInterface.Vector2 position   = new SFDGameScriptInterface.Vector2(-500, -200);
                SFDGameScriptInterface.Point   sizeFactor = new SFDGameScriptInterface.Point(125, 5);
                SetSafeZone(position, sizeFactor);
                // Maybe left??
            }
            else if (mapName == "Steamship")
            {
                // Bottom
                SFDGameScriptInterface.Vector2 position   = new SFDGameScriptInterface.Vector2(-500, -180);
                SFDGameScriptInterface.Point   sizeFactor = new SFDGameScriptInterface.Point(125, 5);
                SetSafeZone(position, sizeFactor);
            }
            else if (mapName == "East Warehouse")
            {
                // Bottom
                SFDGameScriptInterface.Vector2 position   = new SFDGameScriptInterface.Vector2(-500, -150);
                SFDGameScriptInterface.Point   sizeFactor = new SFDGameScriptInterface.Point(32, 5);
                SetSafeZone(position, sizeFactor);
                // Left??
            }
            else
            {
                Game.RunCommand("/MSG " + "Mapissa " + mapName + ": Halen tervapeikko is off");
            }
        }