private void SwitchInteraction(bool activeState) { var charCanvases = charPoolView.GetComponentsInChildren <CanvasGroup>(); foreach (var charCanvas in charCanvases) { charCanvas.interactable = activeState; } }
private void SwitchDrag(bool activeState) { var charDrags = charPoolView.GetComponentsInChildren <DragHandler>(); foreach (var dragableComp in charDrags) { dragableComp.enabled = activeState; } }