private void TrySendChar(GameObject droppedChar, BlockType blockType) { BlockType lastLocation = droppedChar.GetComponent <CharInListView>().CharModel.Location; if (blockType == lastLocation) { AlertController.ShowAlert("This human is already here"); return; } bool success = SendChar(droppedChar, blockType); if (success) { shipController.ApplyBlockEffect(new BlockEffect() { BlockType = lastLocation, PeopleCount = -1 }); OnSendChar?.Invoke(droppedChar, lastLocation); } else { AlertController.ShowAlert("No available rooms in this block"); } }
public void ViewCharsInBlock(BlockType bType) { if (bType != BlockType.Reactor) { BlocksPanel.SetActive(false); poolView.ViewChars(bType); ColonistScrollView.SetActive(true); UpdateModel(); } else { AlertController.ShowAlert("You have burned " + Models.SpaceShip.Reactor.PeopleCount + " humans\n(╯°□°)╯"); } }
private void CheckStatus(int stat, Stats.Type statType) { if (stat < stats.Limits[statType]) { string message = stats.GetRandomMessage(statType); if (!string.IsNullOrEmpty(message)) { AlertController.ShowAlert(stats.GetRandomMessage(statType)); stats.SetCanShowAlert(statType, false); } } else if (stat > stats.Limits[statType]) { stats.SetCanShowAlert(statType, true); } }