コード例 #1
0
        static public void unpackAllDLC(string GamePath, bool ipc = false)
        {
            string DLCDir = Path.Combine(GamePath, "BIOGame", "DLC");

            if (!Directory.Exists(DLCDir))
            {
                return;
            }

            List <string> sfarFiles  = Directory.GetFiles(DLCDir, "Default.sfar", SearchOption.AllDirectories).ToList();
            int           totalSfars = sfarFiles.Count;

            for (int i = 0; i < sfarFiles.Count; i++)
            {
                if (File.Exists(Path.Combine(Path.GetDirectoryName(sfarFiles[i]), "Mount.dlc")))
                {
                    sfarFiles.RemoveAt(i--);
                }
            }
            if (sfarFiles.Count() == 0)
            {
                return;
            }
            if (ipc)
            {
                Console.WriteLine("[IPC]STAGE_WEIGHT STAGE_UNPACKDLC " +
                                  string.Format("{0:0.000000}", ((float)sfarFiles.Count / totalSfars)));
                Console.Out.Flush();
            }

            int totalNumFiles   = 0;
            int currentProgress = 0;

            for (int i = 0; i < sfarFiles.Count; i++)
            {
                string DLCname = Path.GetFileName(Path.GetDirectoryName(Path.GetDirectoryName(sfarFiles[i])));
                totalNumFiles += getNumberOfFiles(sfarFiles[i]);
            }


            for (int i = 0; i < sfarFiles.Count; i++)
            {
                string DLCname = Path.GetFileName(Path.GetDirectoryName(Path.GetDirectoryName(sfarFiles[i])));
                string outPath = Path.Combine(DLCDir, DLCname);
                SFAR   dlc     = new SFAR();
                if (ipc)
                {
                    Console.WriteLine("[IPC]PROCESSING_FILE " + sfarFiles[i]);
                    Console.Out.Flush();
                }
                dlc.extract(sfarFiles[i], outPath, ipc, ref currentProgress, totalNumFiles);
            }
        }
コード例 #2
0
        static void Main(string[] args)
        {
            var options = new Options();

            if (CommandLine.Parser.Default.ParseArguments(args, options))
            {
                if (options.SFARPath == null && options.GamePath == null)
                {
                    Console.WriteLine("This program requires --gamepath or --sfarpath, or both depending on the chosen options.");
                    EndProgram(1);
                }
                if (options.SFARPath != null)
                {
                    //We're extracting a single SFAR
                    //Validation...
                    if (options.ExtractEntireArchive && options.ExtractList != null && options.ExtractList.Length > 0)
                    {
                        Console.WriteLine("Ambiguous input: --extractfilenames and --gamepath were both specified. You can only use one.");
                        EndProgram(1);
                    }
                    if ((!options.ExtractEntireArchive && options.ExtractList == null) || (options.ExtractList != null && options.ExtractList.Length == 0))
                    {
                        Console.WriteLine("No extraction operation was specified. Use --ExtractEntireArchive or a list following --ExtractFilenames.");
                        EndProgram(1);
                    }
                    if (options.ExtractEntireArchive && options.ExtractList != null && options.ExtractList.Length > 0)
                    {
                        Console.WriteLine("Ambiguous input: --ExtractEntireArchive and --ExtractFilenames were both specified. You can only use one of these options.");
                        EndProgram(1);
                    }
                    if (!File.Exists(options.SFARPath))
                    {
                        Console.WriteLine("Specified SFAR file doesn't exist: " + options.SFARPath);
                        EndProgram(1);
                    }
                    SFAR sfar = new SFAR();
                    Console.WriteLine("OutputPath: " + options.OutputPath);
                    if (options.ExtractList != null && options.ExtractList.Length > 0)
                    {
                        //Extract a list of files
                        sfar.extractfiles(options.SFARPath, options.OutputPath, options.ExtractList, true);
                    }
                    else
                    {
                        //extract the whole archive
                        int numFiles        = SFAR.getNumberOfFiles(options.SFARPath);
                        int currentProgress = 0;
                        Console.WriteLine("Extracting archive: " + options.SFARPath + "... " + numFiles + " files");
                        sfar.extract(options.SFARPath, options.OutputPath, false, ref currentProgress, numFiles, true, options.KeepArchiveIntact);
                    }
                }
                else if (options.GamePath != null)
                {
                    Console.WriteLine("Extracting all DLC from game directory: " + options.GamePath);
                    SFAR.unpackAllDLC(options.GamePath);
                    EndProgram(0);
                }

                // Values are available here
                // if (options.Verbose) Console.WriteLine("Filename: {0}", options.InputFile);
            }
            EndProgram(0);
        }