public SeedMaterialSphere ( string materialName, byte radius ) : void | ||
materialName | string | material name |
radius | byte | radius in voxels, defaults to zero, meaning only a random grid. |
return | void |
public SeedMaterialSphere ( string materialName, byte radius ) : void | ||
materialName | string | material name |
radius | byte | radius in voxels, defaults to zero, meaning only a random grid. |
return | void |