/// <summary> /// Event handler for user click on createLabel. /// </summary> /// <param name="sender">The parameter is not used.</param> /// <param name="e">The parameter is not used.</param> private void CreateLabelClick(object sender, EventArgs e) { // Logic for creating a lobby. this.Hide(); Lobby lobby = new Lobby(); lobby.ShowDialog(); }
private void SinglePlayerLabel_Click(object sender, EventArgs e) { // hide the main menu this.Hide(); // send user to the lobby Lobby lobby = new Lobby(); lobby.ShowDialog(); this.Show(); }
private void SinglePlayerLabel_Click(object sender, EventArgs e) { TestPingAndRam ramTest = new TestPingAndRam(); var ramC = new PerformanceCounter("Memory", "Available MBytes"); if (ramTest.CheckRam(ramC.NextValue()) == true) { // hide the main menu this.Hide(); // send user to the lobby Lobby lobby = new Lobby(); lobby.ShowDialog(); this.Show(); } else { MessageBox.Show("NOT ENOUGH AVAILABLE RAM MEMORY!!!"); } }