public void Load(FileInfo fileInfo) { //Save the file info to the property FileInfo = fileInfo; //Read in the sector data MyObjectBuilder_Sector data = ReadSpaceEngineersFile <MyObjectBuilder_Sector, MyObjectBuilder_SectorSerializer>(this.FileInfo.FullName); //And instantiate the sector with the data m_Sector = new SectorEntity(data); }
public void Load(FileInfo fileInfo) { //Save the file info to the property FileInfo = fileInfo; //Read in the sector data MyObjectBuilder_Sector data; MyObjectBuilderSerializer.DeserializeXML(FileInfo.FullName, out data); //And instantiate the sector with the data m_Sector = new SectorEntity(data); }
public void Load(FileInfo fileInfo) { //Save the file info to the property FileInfo = fileInfo; //Read in the sector data MyObjectBuilder_Sector data = ReadSpaceEngineersFile<MyObjectBuilder_Sector, MyObjectBuilder_SectorSerializer>(this.FileInfo.FullName); //And instantiate the sector with the data m_Sector = new SectorEntity(data); }
public void Load( FileInfo fileInfo ) { //Save the file info to the property FileInfo = fileInfo; //Read in the sector data MyObjectBuilder_Sector data; MyObjectBuilderSerializer.DeserializeXML(FileInfo.FullName,out data ); //And instantiate the sector with the data m_Sector = new SectorEntity( data ); }