public void addChildNodes(SceneGraphNode_Data inp_data, LoadingContext ctx, PrefabStore store) { if (inp_data.p_Grp == null || inp_data.p_Grp.Count == 0) { return; } foreach (GroupLoc_Data dat in inp_data.p_Grp) { string new_name = ctx.groupRename(dat.name, false); SceneNodeChildTransform child = new SceneNodeChildTransform(); child.node = ctx.m_target.getNodeByName(new_name); if (null == child.node) { bool loaded = store.loadNamedPrefab(new_name, ctx); if (!loaded) { Debug.LogError("Cannot load named prefab " + new_name + " result is " + loaded); } child.node = ctx.m_target.getNodeByName(new_name); } // construct from euler angles Quaternion qPitch = UnityEngine.Quaternion.AngleAxis(Mathf.Rad2Deg * dat.rot.x, new Vector3(-1, 0, 0)); Quaternion qYaw = UnityEngine.Quaternion.AngleAxis(Mathf.Rad2Deg * dat.rot.y, new Vector3(0, 1, 0)); Quaternion qRoll = UnityEngine.Quaternion.AngleAxis(Mathf.Rad2Deg * dat.rot.z, new Vector3(0, 0, -1)); Quaternion rotQuat = qYaw * qPitch * qRoll; child.m_matrix2 = Matrix4x4.TRS(dat.pos, rotQuat, new Vector3(1, 1, 1)); if (null != child.node) { m_children.Add(child); } else { Debug.LogError("Node " + m_name + "\ncan't find member " + dat.name); } } }
public void addRoot(LoadingContext ctx, PrefabStore store) { string newname = ctx.groupRename(name, false); var def = ctx.m_target.getNodeByName(newname); if (null == def) { if (store.loadNamedPrefab(newname, ctx)) { def = ctx.m_target.getNodeByName(newname); } } if (null == def) { Debug.LogErrorFormat("{0}: Missing reference:{1}=>{2}", ctx.m_renamer.basename, name, newname); return; } var ref_entr = ctx.m_target.newRef(); ref_entr.node = def; ref_entr.mat = Tools.transformFromYPRandTranslation(rot, pos); }