public bool addNode(LoadingContext ctx, PrefabStore prefabs, string path) { if (this.p_Grp.Count == 0 && String.IsNullOrEmpty(this.p_Obj)) { return(false); } string obj_path = ctx.groupRename(this.name, true); SceneNode node = ctx.m_target.getNodeByName(obj_path); if (null == node) { node = ctx.m_target.newDef(ctx.nesting_level); node.m_src_bin = path; if (0 != this.p_Property.Count) { node.m_properties = new List <GroupProperty_Data2>(this.p_Property); } } if (this.p_Obj.Length != 0) { node.m_model = prefabs.groupModelFind(this.p_Obj); if (null == node.m_model) { Debug.LogError("Cannot find root geometry in " + this.p_Obj); } node.groupApplyModifiers(); } node.setNodeNameAndPath(ctx.m_target, obj_path); node.addChildNodes(this, ctx, prefabs); if (node.m_children.Count == 0 && null == node.m_model) { Debug.LogFormat("Should delete def {0} after conversion it has no children, nor models", name); return(false); } postprocessNodeFlags(node); postprocessLOD(node); postprocessTextureReplacers(node); postprocessTintColor(node); postprocessAmbient(node); postprocessFog(node); postprocessEditorBeacon(node); postprocessSound(node); postprocessLight(node); node.nodeCalculateBounds(); node.nodeSetVisBounds(); return(true); }
public void addChildNodes(SceneGraphNode_Data inp_data, LoadingContext ctx, PrefabStore store) { if (inp_data.p_Grp == null || inp_data.p_Grp.Count == 0) { return; } foreach (GroupLoc_Data dat in inp_data.p_Grp) { string new_name = ctx.groupRename(dat.name, false); SceneNodeChildTransform child = new SceneNodeChildTransform(); child.node = ctx.m_target.getNodeByName(new_name); if (null == child.node) { bool loaded = store.loadNamedPrefab(new_name, ctx); if (!loaded) { Debug.LogError("Cannot load named prefab " + new_name + " result is " + loaded); } child.node = ctx.m_target.getNodeByName(new_name); } // construct from euler angles Quaternion qPitch = UnityEngine.Quaternion.AngleAxis(Mathf.Rad2Deg * dat.rot.x, new Vector3(-1, 0, 0)); Quaternion qYaw = UnityEngine.Quaternion.AngleAxis(Mathf.Rad2Deg * dat.rot.y, new Vector3(0, 1, 0)); Quaternion qRoll = UnityEngine.Quaternion.AngleAxis(Mathf.Rad2Deg * dat.rot.z, new Vector3(0, 0, -1)); Quaternion rotQuat = qYaw * qPitch * qRoll; child.m_matrix2 = Matrix4x4.TRS(dat.pos, rotQuat, new Vector3(1, 1, 1)); if (null != child.node) { m_children.Add(child); } else { Debug.LogError("Node " + m_name + "\ncan't find member " + dat.name); } } }
public void addRoot(LoadingContext ctx, PrefabStore store) { string newname = ctx.groupRename(name, false); var def = ctx.m_target.getNodeByName(newname); if (null == def) { if (store.loadNamedPrefab(newname, ctx)) { def = ctx.m_target.getNodeByName(newname); } } if (null == def) { Debug.LogErrorFormat("{0}: Missing reference:{1}=>{2}", ctx.m_renamer.basename, name, newname); return; } var ref_entr = ctx.m_target.newRef(); ref_entr.node = def; ref_entr.mat = Tools.transformFromYPRandTranslation(rot, pos); }