コード例 #1
0
        public List <BoundingBox> GetListOfDisplacementAreas()
        {
            List <BoundingBox> resultList = new List <BoundingBox> ();

            Room currentRoom = GetCurrentRoom();

            if (currentRoom != null)
            {
                List <GraphTransition> outGoingTransitions = currentRoom.GetOutgoingTransitions();

                foreach (GraphTransition currentTransition in outGoingTransitions)
                {
                    if (!IsTransitionEventReady(currentTransition))
                    {
                        continue;
                    }
                    if ((currentTransition.GetTransitionType() == TRANSITION_TYPE.CLIC_AREA_TYPE) ||
                        (currentTransition.GetTransitionType() == TRANSITION_TYPE.BACK_TRANSITION))
                    {
                        AreaClicTransition currentClicTransition = (AreaClicTransition)currentTransition;
                        BoundingBox        currentTransitionBB   = currentClicTransition.GetRelativeBoundingBox();

                        resultList.Add(currentTransitionBB);
                    }
                }
            }

            return(resultList);
        }
コード例 #2
0
        public bool ClicToMove(float x, float y)
        {
            Room currentRoom = GetCurrentRoom();

            if (currentRoom != null)
            {
                List <GraphTransition> outGoingTransitions = currentRoom.GetOutgoingTransitions();

                foreach (GraphTransition currentTransition in outGoingTransitions)
                {
                    if (!IsTransitionEventReady(currentTransition))
                    {
                        continue;
                    }

                    if ((currentTransition.GetTransitionType() == TRANSITION_TYPE.CLIC_AREA_TYPE) ||
                        (currentTransition.GetTransitionType() == TRANSITION_TYPE.BACK_TRANSITION))
                    {
                        AreaClicTransition currentClicTransition = (AreaClicTransition)currentTransition;
                        BoundingBox        currentTransitionBB   = currentClicTransition.GetRelativeBoundingBox();

                        if ((x >= currentTransitionBB.x1) && (x <= currentTransitionBB.x2) && (y >= currentTransitionBB.y1) && (y <= currentTransitionBB.y2))
                        {
                            if (currentTransition.GetTransitionType() == TRANSITION_TYPE.CLIC_AREA_TYPE)
                            {
                                m_roomsPile.Add((Room)m_token);
                                FireTransition(currentTransition);
                                m_roomChangeShouldBeImmediate = currentClicTransition.IsImmediate();
                            }
                            else
                            {
                                if (m_roomsPile.Count > 0)
                                {
                                    Room roomToGoBack = m_roomsPile [m_roomsPile.Count - 1];
                                    m_roomsPile.RemoveAt(m_roomsPile.Count - 1);

                                    TeleportToRoom(roomToGoBack);
                                    //GenericLog.Log ("AH AHHHHH");
                                }
                            }

                            return(true);
                        }
                        //BoundingBox transitionBB = currentClicTransition.
                    }
                }
            }

            return(false);
        }