コード例 #1
0
ファイル: Form1.cs プロジェクト: Guzuu/SEBlueprintCalc
        private void button2_Click(object sender, EventArgs e)
        {
            string s = (string)Registry.GetValue(@"HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Valve\Steam", "InstallPath", "");

            if (s == "")
            {
                s = (string)Registry.GetValue(@"HKEY_LOCAL_MACHINE\SOFTWARE\Valve\Steam", "InstallPath", "");
            }
            if (s != "")
            {
                if (Directory.Exists(s + "/steamapps/common/SpaceEngineers"))
                {
                    MessageBox.Show("Detected SE game directory at: " + s + "\\steamapps\\common\\SpaceEngineers");
                    SaveDir(s + "/steamapps/common/SpaceEngineers");
                }
                else
                {
                    AcfReader acf = new AcfReader(s + "/steamapps/libraryfolders.vdf");
                    acf.CheckIntegrity();
                    ACF_Struct acfStruct = acf.ACFFileToStruct();
                    var        folders   = acfStruct.SubACF.Values.First().SubACF;
                    foreach (var folder in folders)
                    {
                        foreach (var subItem in folder.Value.SubItems)
                        {
                            if (Directory.Exists(subItem.Value + "/steamapps/common/SpaceEngineers"))
                            {
                                MessageBox.Show("Detected SE game directory at: " + subItem.Value + "\\steamapps\\common\\SpaceEngineers");
                                SaveDir(subItem.Value + "/steamapps/common/SpaceEngineers");
                                break;
                            }
                        }
                    }
                }
                return;
            }
            else
            {
                MessageBox.Show("Couldnt detect steam directory, set SE location manually");
            }
            folderBrowserDialog1.ShowDialog();
            SaveDir(folderBrowserDialog1.SelectedPath);
        }
コード例 #2
0
ファイル: AcfReader.cs プロジェクト: Guzuu/SEBlueprintCalc
        private ACF_Struct ACFFileToStruct(string RegionToReadIn)
        {
            ACF_Struct ACF            = new ACF_Struct();
            int        LengthOfRegion = RegionToReadIn.Length;
            int        CurrentPos     = 0;

            while (LengthOfRegion > CurrentPos)
            {
                int FirstItemStart = RegionToReadIn.IndexOf('"', CurrentPos);
                if (FirstItemStart == -1)
                {
                    break;
                }
                int FirstItemEnd = RegionToReadIn.IndexOf('"', FirstItemStart + 1);
                CurrentPos = FirstItemEnd + 1;
                string FirstItem = RegionToReadIn.Substring(FirstItemStart + 1, FirstItemEnd - FirstItemStart - 1);

                int SecondItemStartQuote     = RegionToReadIn.IndexOf('"', CurrentPos);
                int SecondItemStartBraceleft = RegionToReadIn.IndexOf('{', CurrentPos);
                if (SecondItemStartBraceleft == -1 || SecondItemStartQuote < SecondItemStartBraceleft)
                {
                    int    SecondItemEndQuote = RegionToReadIn.IndexOf('"', SecondItemStartQuote + 1);
                    string SecondItem         = RegionToReadIn.Substring(SecondItemStartQuote + 1, SecondItemEndQuote - SecondItemStartQuote - 1);
                    CurrentPos = SecondItemEndQuote + 1;
                    ACF.SubItems.Add(FirstItem, SecondItem);
                }
                else
                {
                    int        SecondItemEndBraceright = RegionToReadIn.NextEndOf('{', '}', SecondItemStartBraceleft + 1);
                    ACF_Struct ACFS = ACFFileToStruct(RegionToReadIn.Substring(SecondItemStartBraceleft + 1, SecondItemEndBraceright - SecondItemStartBraceleft - 1));
                    CurrentPos = SecondItemEndBraceright + 1;
                    ACF.SubACF.Add(FirstItem, ACFS);
                }
            }

            return(ACF);
        }