public SDL2_GPU.GPU_Rect drawColumn(SDL2_GPU.GPU_Target_PTR dest, float x, float y, UInt16 width, string formatted_text) { if (formatted_text == null) { return(SDL2_GPU.GPU_MakeRect(x, y, 0, 0)); } return(SDL_FontCache.FC_DrawColumn(font, dest, x, y, width, formatted_text, __arglist())); }