コード例 #1
0
ファイル: ZombieSoulFlag.cs プロジェクト: sky-xk-nge/Unturned
 private void onZombieLifeUpdated(Zombie zombie)
 {
     if (!zombie.isDead)
     {
         return;
     }
     if ((zombie.transform.position - base.transform.position).sqrMagnitude > this.sqrRadius)
     {
         return;
     }
     ZombieSoulFlag.nearbyPlayers.Clear();
     PlayerTool.getPlayersInRadius(base.transform.position, this.sqrRadius, ZombieSoulFlag.nearbyPlayers);
     for (int i = 0; i < ZombieSoulFlag.nearbyPlayers.Count; i++)
     {
         Player player = ZombieSoulFlag.nearbyPlayers[i];
         if (!player.life.isDead)
         {
             short num;
             if (player.quests.getFlag(this.flagPlaced, out num) && num == 1)
             {
                 EffectManager.sendEffect(this.collectEffect, player.channel.owner.playerID.steamID, zombie.transform.position + Vector3.up, (base.transform.position - zombie.transform.position + Vector3.up).normalized);
                 short num2;
                 player.quests.getFlag(this.flagKills, out num2);
                 num2 += 1;
                 player.quests.sendSetFlag(this.flagKills, num2);
                 if (num2 >= (short)this.soulsNeeded)
                 {
                     EffectManager.sendEffect(this.teleportEffect, player.channel.owner.playerID.steamID, base.transform.position);
                     player.quests.sendSetFlag(this.flagPlaced, 2);
                 }
             }
         }
     }
 }
コード例 #2
0
        // Token: 0x060026B7 RID: 9911 RVA: 0x000E54EC File Offset: 0x000E38EC
        private IEnumerator teleport()
        {
            yield return(new WaitForSeconds(3f));

            if (this.target != null)
            {
                ZombieSoulTeleporter.nearbyPlayers.Clear();
                PlayerTool.getPlayersInRadius(base.transform.position, this.sqrRadius, ZombieSoulTeleporter.nearbyPlayers);
                for (int i = 0; i < ZombieSoulTeleporter.nearbyPlayers.Count; i++)
                {
                    Player player = ZombieSoulTeleporter.nearbyPlayers[i];
                    if (!player.life.isDead)
                    {
                        short num;
                        short num2;
                        if (player.quests.getFlag(211, out num) && num == 1 && player.quests.getFlag(212, out num2) && num2 == 1 && player.quests.getQuestStatus(213) != ENPCQuestStatus.COMPLETED)
                        {
                            player.quests.sendSetFlag(214, 0);
                            player.quests.sendAddQuest(213);
                            player.sendTeleport(this.targetBoss.position, MeasurementTool.angleToByte(this.targetBoss.rotation.eulerAngles.y));
                        }
                        else
                        {
                            player.sendTeleport(this.target.position, MeasurementTool.angleToByte(this.target.rotation.eulerAngles.y));
                            if (player.equipment.isSelected)
                            {
                                player.equipment.dequip();
                            }
                            player.equipment.canEquip = false;
                        }
                    }
                }
            }
            yield break;
        }
コード例 #3
0
        // Token: 0x060026A5 RID: 9893 RVA: 0x000E4DD0 File Offset: 0x000E31D0
        private IEnumerator teleport()
        {
            yield return(new WaitForSeconds(3f));

            if (this.target != null)
            {
                ZombieBossQuest.nearbyPlayers.Clear();
                PlayerTool.getPlayersInRadius(base.transform.position, this.sqrRadius, ZombieBossQuest.nearbyPlayers);
                for (int i = 0; i < ZombieBossQuest.nearbyPlayers.Count; i++)
                {
                    Player player = ZombieBossQuest.nearbyPlayers[i];
                    if (!player.life.isDead)
                    {
                        player.quests.sendRemoveQuest(213);
                        player.quests.setFlag(213, 1);
                        player.sendTeleport(this.target.position, MeasurementTool.angleToByte(this.target.rotation.eulerAngles.y));
                    }
                }
            }
            yield break;
        }
コード例 #4
0
        protected override IEnumerator teleport()
        {
            yield return(new WaitForSeconds(1f));

            if (this.target != null)
            {
                GermanyTeleporterA.nearbyPlayers.Clear();
                PlayerTool.getPlayersInRadius(base.transform.position, this.sqrRadius, GermanyTeleporterA.nearbyPlayers);
                for (int i = 0; i < GermanyTeleporterA.nearbyPlayers.Count; i++)
                {
                    Player player = GermanyTeleporterA.nearbyPlayers[i];
                    if (!player.life.isDead)
                    {
                        if (player.quests.getQuestStatus(248) == ENPCQuestStatus.COMPLETED)
                        {
                            player.sendTeleport(this.target.position, MeasurementTool.angleToByte(this.target.rotation.eulerAngles.y));
                        }
                    }
                }
            }
            yield break;
        }
コード例 #5
0
 private void onZombieLifeUpdated(Zombie zombie)
 {
     if (!zombie.isDead)
     {
         return;
     }
     if ((zombie.transform.position - base.transform.position).sqrMagnitude > this.sqrBossRadius)
     {
         return;
     }
     GermanyTeleporterA.nearbyPlayers.Clear();
     PlayerTool.getPlayersInRadius(base.transform.position, this.sqrBossRadius, GermanyTeleporterA.nearbyPlayers);
     for (int i = 0; i < GermanyTeleporterA.nearbyPlayers.Count; i++)
     {
         Player player = GermanyTeleporterA.nearbyPlayers[i];
         if (!player.life.isDead)
         {
             player.quests.sendRemoveQuest(248);
             player.quests.sendSetFlag(248, 1);
         }
     }
 }
コード例 #6
0
        private void Update()
        {
            if (Provider.isServer && this.power != null && this.power.isWired)
            {
                Vector3 vector = base.transform.position + new Vector3(0f, 0.65f, 0f);
                if (Time.realtimeSinceStartup - this.lastScan > 0.1f)
                {
                    this.lastScan = Time.realtimeSinceStartup;
                    float num = 48f;
                    if (this.hasWeapon)
                    {
                        num = Mathf.Min(num, ((ItemWeaponAsset)this.displayAsset).range);
                    }
                    float  num2   = num * num;
                    float  num3   = num2;
                    Player player = null;
                    Zombie zombie = null;
                    if (Provider.isPvP)
                    {
                        InteractableSentry.playersInRadius.Clear();
                        PlayerTool.getPlayersInRadius(vector, num2, InteractableSentry.playersInRadius);
                        for (int i = 0; i < InteractableSentry.playersInRadius.Count; i++)
                        {
                            Player player2 = InteractableSentry.playersInRadius[i];
                            if (!(player2.channel.owner.playerID.steamID == base.owner) && !player2.quests.isMemberOfGroup(base.group))
                            {
                                if (!player2.life.isDead && player2.animator.gesture != EPlayerGesture.ARREST_START)
                                {
                                    if ((!player2.movement.isSafe || !player2.movement.isSafeInfo.noWeapons) && player2.movement.canAddSimulationResultsToUpdates)
                                    {
                                        if (!(player != null) || player2.animator.gesture != EPlayerGesture.SURRENDER_START)
                                        {
                                            if (this.sentryMode != ESentryMode.FRIENDLY || Time.realtimeSinceStartup - player2.equipment.lastPunching <= 2f || (player2.equipment.isSelected && player2.equipment.asset != null && player2.equipment.asset.isDangerous))
                                            {
                                                float sqrMagnitude = (player2.look.aim.position - vector).sqrMagnitude;
                                                if (sqrMagnitude <= num3)
                                                {
                                                    Vector3 vector2   = player2.look.aim.position - vector;
                                                    float   magnitude = vector2.magnitude;
                                                    Vector3 vector3   = vector2 / magnitude;
                                                    if (!(player2 != this.targetPlayer) || Vector3.Dot(vector3, this.aimTransform.forward) >= 0.5f)
                                                    {
                                                        if (magnitude > 0.025f)
                                                        {
                                                            RaycastHit raycastHit;
                                                            PhysicsUtility.raycast(new Ray(vector, vector3), out raycastHit, magnitude - 0.025f, RayMasks.BLOCK_SENTRY, 0);
                                                            if (raycastHit.transform != null && raycastHit.transform != base.transform)
                                                            {
                                                                goto IL_35F;
                                                            }
                                                            PhysicsUtility.raycast(new Ray(vector + vector3 * (magnitude - 0.025f), -vector3), out raycastHit, magnitude - 0.025f, RayMasks.DAMAGE_SERVER, 0);
                                                            if (raycastHit.transform != null && raycastHit.transform != base.transform)
                                                            {
                                                                goto IL_35F;
                                                            }
                                                        }
                                                        num3   = sqrMagnitude;
                                                        player = player2;
                                                    }
                                                }
                                            }
                                        }
                                    }
                                }
                            }
                            IL_35F :;
                        }
                    }
                    InteractableSentry.zombiesInRadius.Clear();
                    ZombieManager.getZombiesInRadius(vector, num2, InteractableSentry.zombiesInRadius);
                    for (int j = 0; j < InteractableSentry.zombiesInRadius.Count; j++)
                    {
                        Zombie zombie2 = InteractableSentry.zombiesInRadius[j];
                        if (!zombie2.isDead && zombie2.isHunting)
                        {
                            Vector3 vector4 = zombie2.transform.position;
                            switch (zombie2.speciality)
                            {
                            case EZombieSpeciality.NORMAL:
                                vector4 += new Vector3(0f, 1.75f, 0f);
                                break;

                            case EZombieSpeciality.MEGA:
                                vector4 += new Vector3(0f, 2.625f, 0f);
                                break;

                            case EZombieSpeciality.CRAWLER:
                                vector4 += new Vector3(0f, 0.25f, 0f);
                                break;

                            case EZombieSpeciality.SPRINTER:
                                vector4 += new Vector3(0f, 1f, 0f);
                                break;
                            }
                            float sqrMagnitude2 = (vector4 - vector).sqrMagnitude;
                            if (sqrMagnitude2 <= num3)
                            {
                                Vector3 vector5    = vector4 - vector;
                                float   magnitude2 = vector5.magnitude;
                                Vector3 vector6    = vector5 / magnitude2;
                                if (!(zombie2 != this.targetZombie) || Vector3.Dot(vector6, this.aimTransform.forward) >= 0.5f)
                                {
                                    if (magnitude2 > 0.025f)
                                    {
                                        RaycastHit raycastHit2;
                                        PhysicsUtility.raycast(new Ray(vector, vector6), out raycastHit2, magnitude2 - 0.025f, RayMasks.BLOCK_SENTRY, 0);
                                        if (raycastHit2.transform != null && raycastHit2.transform != base.transform)
                                        {
                                            goto IL_5B4;
                                        }
                                        PhysicsUtility.raycast(new Ray(vector + vector6 * (magnitude2 - 0.025f), -vector6), out raycastHit2, magnitude2 - 0.025f, RayMasks.DAMAGE_SERVER, 0);
                                        if (raycastHit2.transform != null && raycastHit2.transform != base.transform)
                                        {
                                            goto IL_5B4;
                                        }
                                    }
                                    num3   = sqrMagnitude2;
                                    player = null;
                                    zombie = zombie2;
                                }
                            }
                        }
                        IL_5B4 :;
                    }
                    if (player != this.targetPlayer || zombie != this.targetZombie)
                    {
                        this.targetPlayer = player;
                        this.targetZombie = zombie;
                        this.lastFire     = Time.realtimeSinceStartup + 0.1f;
                    }
                }
                if (this.targetPlayer != null)
                {
                    ESentryMode esentryMode = this.sentryMode;
                    if (esentryMode != ESentryMode.FRIENDLY && esentryMode != ESentryMode.NEUTRAL)
                    {
                        if (esentryMode == ESentryMode.HOSTILE)
                        {
                            this.isFiring = true;
                        }
                    }
                    else
                    {
                        this.isFiring = (this.targetPlayer.animator.gesture != EPlayerGesture.SURRENDER_START);
                    }
                    this.isAiming = true;
                }
                else if (this.targetZombie != null)
                {
                    this.isFiring = true;
                    this.isAiming = true;
                }
                else
                {
                    this.isFiring = false;
                    this.isAiming = false;
                }
                if (this.isAiming && Time.realtimeSinceStartup - this.lastAim > Provider.UPDATE_TIME)
                {
                    this.lastAim = Time.realtimeSinceStartup;
                    Transform transform = null;
                    Vector3   vector7   = Vector3.zero;
                    if (this.targetPlayer != null)
                    {
                        transform = this.targetPlayer.transform;
                        vector7   = this.targetPlayer.look.aim.position;
                    }
                    else if (this.targetZombie != null)
                    {
                        transform = this.targetZombie.transform;
                        vector7   = this.targetZombie.transform.position;
                        switch (this.targetZombie.speciality)
                        {
                        case EZombieSpeciality.NORMAL:
                            vector7 += new Vector3(0f, 1.75f, 0f);
                            break;

                        case EZombieSpeciality.MEGA:
                            vector7 += new Vector3(0f, 2.625f, 0f);
                            break;

                        case EZombieSpeciality.CRAWLER:
                            vector7 += new Vector3(0f, 0.25f, 0f);
                            break;

                        case EZombieSpeciality.SPRINTER:
                            vector7 += new Vector3(0f, 1f, 0f);
                            break;
                        }
                    }
                    if (transform != null)
                    {
                        float num4 = Mathf.Atan2(vector7.x - vector.x, vector7.z - vector.z) * 57.29578f;
                        float num5 = Mathf.Sin((vector7.y - vector.y) / (vector7 - vector).magnitude) * 57.29578f;
                        BarricadeManager.sendAlertSentry(base.transform, num4, num5);
                    }
                }
                if (this.isFiring && this.hasWeapon && this.displayItem.state[10] > 0 && !this.isOpen && Time.realtimeSinceStartup - this.lastFire > this.fireTime)
                {
                    this.lastFire += this.fireTime;
                    if (Time.realtimeSinceStartup - this.lastFire > this.fireTime)
                    {
                        this.lastFire = Time.realtimeSinceStartup;
                    }
                    float num6 = (float)this.displayItem.quality / 100f;
                    if (this.attachments.magazineAsset == null)
                    {
                        return;
                    }
                    byte[] state = this.displayItem.state;
                    int    num7  = 10;
                    state[num7] -= 1;
                    if (this.attachments.barrelAsset == null || !this.attachments.barrelAsset.isSilenced || this.displayItem.state[16] == 0)
                    {
                        AlertTool.alert(base.transform.position, 48f);
                    }
                    if (Provider.modeConfigData.Items.Has_Durability && this.displayItem.quality > 0 && Random.value < ((ItemWeaponAsset)this.displayAsset).durability)
                    {
                        if (this.displayItem.quality > ((ItemWeaponAsset)this.displayAsset).wear)
                        {
                            Item displayItem = this.displayItem;
                            displayItem.quality -= ((ItemWeaponAsset)this.displayAsset).wear;
                        }
                        else
                        {
                            this.displayItem.quality = 0;
                        }
                    }
                    float num8 = ((ItemGunAsset)this.displayAsset).spreadAim * ((num6 >= 0.5f) ? 1f : (1f + (1f - num6 * 2f)));
                    if (this.attachments.tacticalAsset != null && this.interact)
                    {
                        num8 *= this.attachments.tacticalAsset.spread;
                    }
                    if (this.attachments.gripAsset != null)
                    {
                        num8 *= this.attachments.gripAsset.spread;
                    }
                    if (this.attachments.barrelAsset != null)
                    {
                        num8 *= this.attachments.barrelAsset.spread;
                    }
                    if (this.attachments.magazineAsset != null)
                    {
                        num8 *= this.attachments.magazineAsset.spread;
                    }
                    if (((ItemGunAsset)this.displayAsset).projectile == null)
                    {
                        BarricadeManager.sendShootSentry(base.transform);
                        byte pellets = this.attachments.magazineAsset.pellets;
                        for (byte b = 0; b < pellets; b += 1)
                        {
                            EPlayerKill eplayerKill = EPlayerKill.NONE;
                            uint        num9        = 0u;
                            float       num10       = 1f;
                            num10 *= ((num6 >= 0.5f) ? 1f : (0.5f + num6));
                            Transform transform2;
                            float     magnitude3;
                            if (this.targetPlayer != null)
                            {
                                transform2 = this.targetPlayer.transform;
                                magnitude3 = (transform2.position - base.transform.position).magnitude;
                            }
                            else
                            {
                                transform2 = this.targetZombie.transform;
                                magnitude3 = (transform2.position - base.transform.position).magnitude;
                            }
                            float num11 = magnitude3 / ((ItemWeaponAsset)this.displayAsset).range;
                            num11  = 1f - num11;
                            num11 *= 1f - ((ItemGunAsset)this.displayAsset).spreadHip;
                            num11 *= 0.75f;
                            if (transform2 == null || Random.value > num11)
                            {
                                Vector3 vector8 = this.aimTransform.forward;
                                vector8 += this.aimTransform.right * Random.Range(-((ItemGunAsset)this.displayAsset).spreadHip, ((ItemGunAsset)this.displayAsset).spreadHip) * num8;
                                vector8 += this.aimTransform.up * Random.Range(-((ItemGunAsset)this.displayAsset).spreadHip, ((ItemGunAsset)this.displayAsset).spreadHip) * num8;
                                vector8.Normalize();
                                Ray ray;
                                ray..ctor(this.aimTransform.position, vector8);
                                RaycastInfo raycastInfo = DamageTool.raycast(ray, ((ItemWeaponAsset)this.displayAsset).range, RayMasks.DAMAGE_SERVER);
                                if (!(raycastInfo.transform == null))
                                {
                                    DamageTool.impact(raycastInfo.point, raycastInfo.normal, raycastInfo.material, raycastInfo.vehicle != null || raycastInfo.transform.CompareTag("Barricade") || raycastInfo.transform.CompareTag("Structure") || raycastInfo.transform.CompareTag("Resource"));
                                    if (raycastInfo.vehicle != null)
                                    {
                                        DamageTool.damage(raycastInfo.vehicle, false, Vector3.zero, false, ((ItemGunAsset)this.displayAsset).vehicleDamage, num10, true, out eplayerKill);
                                    }
                                    else if (raycastInfo.transform != null)
                                    {
                                        if (raycastInfo.transform.CompareTag("Barricade"))
                                        {
                                            ushort id;
                                            if (ushort.TryParse(raycastInfo.transform.name, out id))
                                            {
                                                ItemBarricadeAsset itemBarricadeAsset = (ItemBarricadeAsset)Assets.find(EAssetType.ITEM, id);
                                                if (itemBarricadeAsset != null && (itemBarricadeAsset.isVulnerable || ((ItemWeaponAsset)this.displayAsset).isInvulnerable))
                                                {
                                                    DamageTool.damage(raycastInfo.transform, false, ((ItemGunAsset)this.displayAsset).barricadeDamage, num10, out eplayerKill);
                                                }
                                            }
                                        }
                                        else if (raycastInfo.transform.CompareTag("Structure"))
                                        {
                                            ushort id2;
                                            if (ushort.TryParse(raycastInfo.transform.name, out id2))
                                            {
                                                ItemStructureAsset itemStructureAsset = (ItemStructureAsset)Assets.find(EAssetType.ITEM, id2);
                                                if (itemStructureAsset != null && (itemStructureAsset.isVulnerable || ((ItemWeaponAsset)this.displayAsset).isInvulnerable))
                                                {
                                                    DamageTool.damage(raycastInfo.transform, false, raycastInfo.direction * Mathf.Ceil((float)this.attachments.magazineAsset.pellets / 2f), ((ItemGunAsset)this.displayAsset).structureDamage, num10, out eplayerKill);
                                                }
                                            }
                                        }
                                        else if (raycastInfo.transform.CompareTag("Resource"))
                                        {
                                            byte   x;
                                            byte   y;
                                            ushort index;
                                            if (ResourceManager.tryGetRegion(raycastInfo.transform, out x, out y, out index))
                                            {
                                                ResourceSpawnpoint resourceSpawnpoint = ResourceManager.getResourceSpawnpoint(x, y, index);
                                                if (resourceSpawnpoint != null && !resourceSpawnpoint.isDead && resourceSpawnpoint.asset.bladeID == ((ItemWeaponAsset)this.displayAsset).bladeID)
                                                {
                                                    DamageTool.damage(raycastInfo.transform, raycastInfo.direction * Mathf.Ceil((float)this.attachments.magazineAsset.pellets / 2f), ((ItemGunAsset)this.displayAsset).resourceDamage, num10, 1f, out eplayerKill, out num9);
                                                }
                                            }
                                        }
                                        else if (raycastInfo.section < 255)
                                        {
                                            InteractableObjectRubble component = raycastInfo.transform.GetComponent <InteractableObjectRubble>();
                                            if (component != null && !component.isSectionDead(raycastInfo.section) && (component.asset.rubbleIsVulnerable || ((ItemWeaponAsset)this.displayAsset).isInvulnerable))
                                            {
                                                DamageTool.damage(raycastInfo.transform, raycastInfo.direction, raycastInfo.section, ((ItemGunAsset)this.displayAsset).objectDamage, num10, out eplayerKill, out num9);
                                            }
                                        }
                                    }
                                }
                            }
                            else
                            {
                                Vector3 vector9 = Vector3.zero;
                                if (this.targetPlayer != null)
                                {
                                    vector9 = this.targetPlayer.look.aim.position;
                                }
                                else if (this.targetZombie != null)
                                {
                                    vector9 = this.targetZombie.transform.position;
                                    switch (this.targetZombie.speciality)
                                    {
                                    case EZombieSpeciality.NORMAL:
                                        vector9 += new Vector3(0f, 1.75f, 0f);
                                        break;

                                    case EZombieSpeciality.MEGA:
                                        vector9 += new Vector3(0f, 2.625f, 0f);
                                        break;

                                    case EZombieSpeciality.CRAWLER:
                                        vector9 += new Vector3(0f, 0.25f, 0f);
                                        break;

                                    case EZombieSpeciality.SPRINTER:
                                        vector9 += new Vector3(0f, 1f, 0f);
                                        break;
                                    }
                                }
                                DamageTool.impact(vector9, -this.aimTransform.forward, EPhysicsMaterial.FLESH_DYNAMIC, true);
                                if (this.targetPlayer != null)
                                {
                                    DamageTool.damage(this.targetPlayer, EDeathCause.SENTRY, ELimb.SPINE, base.owner, this.aimTransform.forward * Mathf.Ceil((float)this.attachments.magazineAsset.pellets / 2f), ((ItemGunAsset)this.displayAsset).playerDamageMultiplier, num10, true, out eplayerKill);
                                }
                                else if (this.targetZombie != null)
                                {
                                    DamageTool.damage(this.targetZombie, ELimb.SPINE, this.aimTransform.forward * Mathf.Ceil((float)this.attachments.magazineAsset.pellets / 2f), ((ItemGunAsset)this.displayAsset).zombieDamageMultiplier, num10, true, out eplayerKill, out num9);
                                }
                            }
                        }
                    }
                    base.rebuildState();
                }
            }
            bool flag = Time.realtimeSinceStartup - this.lastAlert < 1f;

            if (flag != this.isAlert)
            {
                this.isAlert = flag;
                if (!Dedicator.isDedicated)
                {
                    if (this.isAlert)
                    {
                        EffectManager.effect(92, base.transform.position, Vector3.up);
                    }
                    else
                    {
                        EffectManager.effect(93, base.transform.position, Vector3.up);
                    }
                }
                if (!this.isAlert)
                {
                    this.targetYaw = base.transform.localRotation.eulerAngles.y;
                }
            }
            if (this.power != null)
            {
                if (this.power.isWired)
                {
                    if (this.isAlert)
                    {
                        this.lastDrift = Time.realtimeSinceStartup;
                        this.yaw       = Mathf.LerpAngle(this.yaw, this.targetYaw, 4f * Time.deltaTime);
                    }
                    else
                    {
                        this.yaw = Mathf.LerpAngle(this.yaw, this.targetYaw + Mathf.Sin(Time.realtimeSinceStartup - this.lastDrift) * 60f, 4f * Time.deltaTime);
                    }
                    this.pitch = Mathf.LerpAngle(this.pitch, this.targetPitch, 4f * Time.deltaTime);
                    this.yawTransform.rotation        = Quaternion.Euler(-90f, 0f, this.yaw);
                    this.pitchTransform.localRotation = Quaternion.Euler(0f, -90f, this.pitch);
                }
                if (!Dedicator.isDedicated)
                {
                    if (this.onGameObject != null)
                    {
                        this.onGameObject.SetActive(this.isAlert && this.power.isWired);
                    }
                    if (this.onModelGameObject != null)
                    {
                        this.onModelGameObject.SetActive(this.isAlert);
                        if (this.onMaterial != null)
                        {
                            this.onMaterial.SetColor("_EmissionColor", (!this.isAlert || !this.power.isWired) ? Color.black : this.onMaterial.color);
                        }
                    }
                    if (this.offGameObject != null)
                    {
                        this.offGameObject.SetActive(!this.isAlert && this.power.isWired);
                    }
                    if (this.offModelGameObject != null)
                    {
                        this.offModelGameObject.SetActive(!this.isAlert);
                        if (this.offMaterial != null)
                        {
                            this.offMaterial.SetColor("_EmissionColor", (this.isAlert || !this.power.isWired) ? Color.black : this.offMaterial.color);
                        }
                    }
                    if ((double)(Time.realtimeSinceStartup - this.lastShot) > 0.05 && this.muzzleEmitter != null)
                    {
                        this.muzzleEmitter.GetComponent <Light>().enabled = false;
                    }
                }
            }
        }
コード例 #7
0
        // Token: 0x060033E3 RID: 13283 RVA: 0x00151418 File Offset: 0x0014F818
        public static void explode(Vector3 point, float damageRadius, EDeathCause cause, CSteamID killer, float playerDamage, float zombieDamage, float animalDamage, float barricadeDamage, float structureDamage, float vehicleDamage, float resourceDamage, float objectDamage, out List <EPlayerKill> kills, EExplosionDamageType damageType = EExplosionDamageType.CONVENTIONAL, float alertRadius = 32f, bool playImpactEffect = true, bool penetrateBuildables = false)
        {
            DamageTool.explosionKills.Clear();
            kills = DamageTool.explosionKills;
            DamageTool.explosionRangeComparator.point = point;
            float num = damageRadius * damageRadius;

            DamageTool.regionsInRadius.Clear();
            Regions.getRegionsInRadius(point, damageRadius, DamageTool.regionsInRadius);
            int layerMask;

            if (penetrateBuildables)
            {
                layerMask = RayMasks.BLOCK_EXPLOSION_PENETRATE_BUILDABLES;
            }
            else
            {
                layerMask = RayMasks.BLOCK_EXPLOSION;
            }
            if (structureDamage > 0.5f)
            {
                DamageTool.structuresInRadius.Clear();
                StructureManager.getStructuresInRadius(point, num, DamageTool.regionsInRadius, DamageTool.structuresInRadius);
                DamageTool.structuresInRadius.Sort(DamageTool.explosionRangeComparator);
                for (int i = 0; i < DamageTool.structuresInRadius.Count; i++)
                {
                    Transform transform = DamageTool.structuresInRadius[i];
                    if (!(transform == null))
                    {
                        ushort id;
                        if (ushort.TryParse(transform.name, out id))
                        {
                            ItemStructureAsset itemStructureAsset = (ItemStructureAsset)Assets.find(EAssetType.ITEM, id);
                            if (itemStructureAsset != null && !itemStructureAsset.proofExplosion)
                            {
                                Vector3 a         = transform.transform.position - point;
                                float   magnitude = a.magnitude;
                                Vector3 direction = a / magnitude;
                                if (magnitude > 0.5f)
                                {
                                    RaycastHit raycastHit;
                                    PhysicsUtility.raycast(new Ray(point, direction), out raycastHit, magnitude - 0.5f, layerMask, QueryTriggerInteraction.UseGlobal);
                                    if (raycastHit.transform != null && raycastHit.transform != transform.transform)
                                    {
                                        goto IL_17D;
                                    }
                                }
                                StructureManager.damage(transform, a.normalized, structureDamage, 1f - magnitude / damageRadius, true);
                            }
                        }
                    }
                    IL_17D :;
                }
            }
            if (resourceDamage > 0.5f)
            {
                DamageTool.resourcesInRadius.Clear();
                ResourceManager.getResourcesInRadius(point, num, DamageTool.regionsInRadius, DamageTool.resourcesInRadius);
                DamageTool.resourcesInRadius.Sort(DamageTool.explosionRangeComparator);
                for (int j = 0; j < DamageTool.resourcesInRadius.Count; j++)
                {
                    Transform transform2 = DamageTool.resourcesInRadius[j];
                    if (!(transform2 == null))
                    {
                        Vector3 a2         = transform2.transform.position - point;
                        float   magnitude2 = a2.magnitude;
                        Vector3 direction2 = a2 / magnitude2;
                        if (magnitude2 > 0.5f)
                        {
                            RaycastHit raycastHit;
                            PhysicsUtility.raycast(new Ray(point, direction2), out raycastHit, magnitude2 - 0.5f, layerMask, QueryTriggerInteraction.UseGlobal);
                            if (raycastHit.transform != null && raycastHit.transform != transform2.transform)
                            {
                                goto IL_2A2;
                            }
                        }
                        EPlayerKill eplayerKill;
                        uint        num2;
                        ResourceManager.damage(transform2, a2.normalized, resourceDamage, 1f - magnitude2 / damageRadius, 1f, out eplayerKill, out num2);
                        if (eplayerKill != EPlayerKill.NONE)
                        {
                            kills.Add(eplayerKill);
                        }
                    }
                    IL_2A2 :;
                }
            }
            if (objectDamage > 0.5f)
            {
                DamageTool.objectsInRadius.Clear();
                ObjectManager.getObjectsInRadius(point, num, DamageTool.regionsInRadius, DamageTool.objectsInRadius);
                DamageTool.objectsInRadius.Sort(DamageTool.explosionRangeComparator);
                for (int k = 0; k < DamageTool.objectsInRadius.Count; k++)
                {
                    Transform transform3 = DamageTool.objectsInRadius[k];
                    if (!(transform3 == null))
                    {
                        InteractableObjectRubble component = transform3.GetComponent <InteractableObjectRubble>();
                        if (!(component == null))
                        {
                            if (!component.asset.rubbleProofExplosion)
                            {
                                for (byte b = 0; b < component.getSectionCount(); b += 1)
                                {
                                    Transform section = component.getSection(b);
                                    Vector3   a3      = section.position - point;
                                    if (a3.sqrMagnitude < num)
                                    {
                                        float   magnitude3 = a3.magnitude;
                                        Vector3 direction3 = a3 / magnitude3;
                                        if (magnitude3 > 0.5f)
                                        {
                                            RaycastHit raycastHit;
                                            PhysicsUtility.raycast(new Ray(point, direction3), out raycastHit, magnitude3 - 0.5f, layerMask, QueryTriggerInteraction.UseGlobal);
                                            if (raycastHit.transform != null && raycastHit.transform != transform3.transform)
                                            {
                                                goto IL_40B;
                                            }
                                        }
                                        EPlayerKill eplayerKill;
                                        uint        num2;
                                        ObjectManager.damage(transform3, a3.normalized, b, objectDamage, 1f - magnitude3 / damageRadius, out eplayerKill, out num2);
                                        if (eplayerKill != EPlayerKill.NONE)
                                        {
                                            kills.Add(eplayerKill);
                                        }
                                    }
                                    IL_40B :;
                                }
                            }
                        }
                    }
                }
            }
            if (barricadeDamage > 0.5f)
            {
                DamageTool.barricadesInRadius.Clear();
                BarricadeManager.getBarricadesInRadius(point, num, DamageTool.regionsInRadius, DamageTool.barricadesInRadius);
                BarricadeManager.getBarricadesInRadius(point, num, DamageTool.barricadesInRadius);
                DamageTool.barricadesInRadius.Sort(DamageTool.explosionRangeComparator);
                for (int l = 0; l < DamageTool.barricadesInRadius.Count; l++)
                {
                    Transform transform4 = DamageTool.barricadesInRadius[l];
                    if (!(transform4 == null))
                    {
                        Vector3 a4         = transform4.transform.position - point;
                        float   magnitude4 = a4.magnitude;
                        Vector3 direction4 = a4 / magnitude4;
                        if (magnitude4 > 0.5f)
                        {
                            RaycastHit raycastHit;
                            PhysicsUtility.raycast(new Ray(point, direction4), out raycastHit, magnitude4 - 0.5f, layerMask, QueryTriggerInteraction.UseGlobal);
                            if (raycastHit.transform != null && raycastHit.transform != transform4.transform)
                            {
                                goto IL_568;
                            }
                        }
                        ushort id2;
                        if (ushort.TryParse(transform4.name, out id2))
                        {
                            ItemBarricadeAsset itemBarricadeAsset = (ItemBarricadeAsset)Assets.find(EAssetType.ITEM, id2);
                            if (itemBarricadeAsset != null && !itemBarricadeAsset.proofExplosion)
                            {
                                BarricadeManager.damage(transform4, barricadeDamage, 1f - magnitude4 / damageRadius, true);
                            }
                        }
                    }
                    IL_568 :;
                }
            }
            if ((Provider.isPvP || damageType == EExplosionDamageType.ZOMBIE_ACID || damageType == EExplosionDamageType.ZOMBIE_FIRE || damageType == EExplosionDamageType.ZOMBIE_ELECTRIC) && playerDamage > 0.5f)
            {
                DamageTool.playersInRadius.Clear();
                PlayerTool.getPlayersInRadius(point, num, DamageTool.playersInRadius);
                for (int m = 0; m < DamageTool.playersInRadius.Count; m++)
                {
                    Player player = DamageTool.playersInRadius[m];
                    if (!(player == null) && !player.life.isDead)
                    {
                        if (damageType != EExplosionDamageType.ZOMBIE_FIRE || player.clothing.shirtAsset == null || !player.clothing.shirtAsset.proofFire || player.clothing.pantsAsset == null || !player.clothing.pantsAsset.proofFire)
                        {
                            Vector3 a5         = player.transform.position - point;
                            float   magnitude5 = a5.magnitude;
                            Vector3 vector     = a5 / magnitude5;
                            if (magnitude5 > 0.5f)
                            {
                                RaycastHit raycastHit;
                                PhysicsUtility.raycast(new Ray(point, vector), out raycastHit, magnitude5 - 0.5f, layerMask, QueryTriggerInteraction.UseGlobal);
                                if (raycastHit.transform != null && raycastHit.transform != player.transform)
                                {
                                    goto IL_7AA;
                                }
                            }
                            if (playImpactEffect)
                            {
                                EffectManager.sendEffect(5, EffectManager.SMALL, player.transform.position + Vector3.up, -vector);
                                EffectManager.sendEffect(5, EffectManager.SMALL, player.transform.position + Vector3.up, Vector3.up);
                            }
                            float num3 = 1f - Mathf.Pow(magnitude5 / damageRadius, 2f);
                            if (player.movement.getVehicle() != null && player.movement.getVehicle().asset != null)
                            {
                                num3 *= player.movement.getVehicle().asset.passengerExplosionArmor;
                            }
                            EPlayerKill eplayerKill;
                            DamageTool.damage(player, cause, ELimb.SPINE, killer, vector, playerDamage, num3, out eplayerKill);
                            if (eplayerKill != EPlayerKill.NONE)
                            {
                                kills.Add(eplayerKill);
                            }
                        }
                    }
                    IL_7AA :;
                }
            }
            if (damageType == EExplosionDamageType.ZOMBIE_FIRE || zombieDamage > 0.5f)
            {
                DamageTool.zombiesInRadius.Clear();
                ZombieManager.getZombiesInRadius(point, num, DamageTool.zombiesInRadius);
                for (int n = 0; n < DamageTool.zombiesInRadius.Count; n++)
                {
                    Zombie zombie = DamageTool.zombiesInRadius[n];
                    if (!(zombie == null) && !zombie.isDead)
                    {
                        if (damageType == EExplosionDamageType.ZOMBIE_FIRE)
                        {
                            if (zombie.speciality == EZombieSpeciality.NORMAL)
                            {
                                ZombieManager.sendZombieSpeciality(zombie, EZombieSpeciality.BURNER);
                            }
                        }
                        else
                        {
                            Vector3 a6         = zombie.transform.position - point;
                            float   magnitude6 = a6.magnitude;
                            Vector3 vector2    = a6 / magnitude6;
                            if (magnitude6 > 0.5f)
                            {
                                RaycastHit raycastHit;
                                PhysicsUtility.raycast(new Ray(point, vector2), out raycastHit, magnitude6 - 0.5f, layerMask, QueryTriggerInteraction.UseGlobal);
                                if (raycastHit.transform != null && raycastHit.transform != zombie.transform)
                                {
                                    goto IL_964;
                                }
                            }
                            if (playImpactEffect)
                            {
                                EffectManager.sendEffect((!zombie.isRadioactive) ? 5 : 95, EffectManager.SMALL, zombie.transform.position + Vector3.up, -vector2);
                                EffectManager.sendEffect((!zombie.isRadioactive) ? 5 : 95, EffectManager.SMALL, zombie.transform.position + Vector3.up, Vector3.up);
                            }
                            EPlayerKill eplayerKill;
                            uint        num2;
                            DamageTool.damage(zombie, vector2, zombieDamage, 1f - magnitude6 / damageRadius, out eplayerKill, out num2);
                            if (eplayerKill != EPlayerKill.NONE)
                            {
                                kills.Add(eplayerKill);
                            }
                        }
                    }
                    IL_964 :;
                }
            }
            if (animalDamage > 0.5f)
            {
                DamageTool.animalsInRadius.Clear();
                AnimalManager.getAnimalsInRadius(point, num, DamageTool.animalsInRadius);
                for (int num4 = 0; num4 < DamageTool.animalsInRadius.Count; num4++)
                {
                    Animal animal = DamageTool.animalsInRadius[num4];
                    if (!(animal == null) && !animal.isDead)
                    {
                        Vector3 a7         = animal.transform.position - point;
                        float   magnitude7 = a7.magnitude;
                        Vector3 vector3    = a7 / magnitude7;
                        if (magnitude7 > 0.5f)
                        {
                            RaycastHit raycastHit;
                            PhysicsUtility.raycast(new Ray(point, vector3), out raycastHit, magnitude7 - 0.5f, layerMask, QueryTriggerInteraction.UseGlobal);
                            if (raycastHit.transform != null && raycastHit.transform != animal.transform)
                            {
                                goto IL_ACC;
                            }
                        }
                        if (playImpactEffect)
                        {
                            EffectManager.sendEffect(5, EffectManager.SMALL, animal.transform.position + Vector3.up, -vector3);
                            EffectManager.sendEffect(5, EffectManager.SMALL, animal.transform.position + Vector3.up, Vector3.up);
                        }
                        EPlayerKill eplayerKill;
                        uint        num2;
                        DamageTool.damage(animal, vector3, animalDamage, 1f - magnitude7 / damageRadius, out eplayerKill, out num2);
                        if (eplayerKill != EPlayerKill.NONE)
                        {
                            kills.Add(eplayerKill);
                        }
                    }
                    IL_ACC :;
                }
            }
            if (vehicleDamage > 0.5f)
            {
                DamageTool.vehiclesInRadius.Clear();
                VehicleManager.getVehiclesInRadius(point, num, DamageTool.vehiclesInRadius);
                for (int num5 = 0; num5 < DamageTool.vehiclesInRadius.Count; num5++)
                {
                    InteractableVehicle interactableVehicle = DamageTool.vehiclesInRadius[num5];
                    if (!(interactableVehicle == null) && !interactableVehicle.isDead)
                    {
                        if (interactableVehicle.asset != null && interactableVehicle.asset.isVulnerableToExplosions)
                        {
                            Vector3 a8         = interactableVehicle.transform.position - point;
                            float   magnitude8 = a8.magnitude;
                            Vector3 direction5 = a8 / magnitude8;
                            if (magnitude8 > 0.5f)
                            {
                                RaycastHit raycastHit;
                                PhysicsUtility.raycast(new Ray(point, direction5), out raycastHit, magnitude8 - 0.5f, layerMask, QueryTriggerInteraction.UseGlobal);
                                if (raycastHit.transform != null && raycastHit.transform != interactableVehicle.transform)
                                {
                                    goto IL_BED;
                                }
                            }
                            VehicleManager.damage(interactableVehicle, vehicleDamage, 1f - magnitude8 / damageRadius, false);
                        }
                    }
                    IL_BED :;
                }
            }
            AlertTool.alert(point, alertRadius);
        }
コード例 #8
0
ファイル: DamageTool.cs プロジェクト: sky-xk-nge/Unturned
        public static void explode(Vector3 point, float damageRadius, EDeathCause cause, CSteamID killer, float playerDamage, float zombieDamage, float animalDamage, float barricadeDamage, float structureDamage, float vehicleDamage, float resourceDamage, float objectDamage, EExplosionDamageType damageType = EExplosionDamageType.CONVENTIONAL, float alertRadius = 32f, bool playImpactEffect = true)
        {
            DamageTool.explosionRangeComparator.point = point;
            float num = damageRadius * damageRadius;

            DamageTool.regionsInRadius.Clear();
            Regions.getRegionsInRadius(point, damageRadius, DamageTool.regionsInRadius);
            if (structureDamage > 0.5f)
            {
                DamageTool.structuresInRadius.Clear();
                StructureManager.getStructuresInRadius(point, num, DamageTool.regionsInRadius, DamageTool.structuresInRadius);
                DamageTool.structuresInRadius.Sort(DamageTool.explosionRangeComparator);
                for (int i = 0; i < DamageTool.structuresInRadius.Count; i++)
                {
                    Transform transform = DamageTool.structuresInRadius[i];
                    if (!(transform == null))
                    {
                        ushort id;
                        if (ushort.TryParse(transform.name, out id))
                        {
                            ItemStructureAsset itemStructureAsset = (ItemStructureAsset)Assets.find(EAssetType.ITEM, id);
                            if (itemStructureAsset != null && !itemStructureAsset.proofExplosion)
                            {
                                Vector3 vector    = transform.transform.position - point;
                                float   magnitude = vector.magnitude;
                                Vector3 vector2   = vector / magnitude;
                                if (magnitude > 0.5f)
                                {
                                    RaycastHit raycastHit;
                                    PhysicsUtility.raycast(new Ray(point, vector2), out raycastHit, magnitude - 0.5f, RayMasks.BLOCK_EXPLOSION, 0);
                                    if (raycastHit.transform != null && raycastHit.transform != transform.transform)
                                    {
                                        goto IL_154;
                                    }
                                }
                                StructureManager.damage(transform, vector.normalized, structureDamage, 1f - magnitude / damageRadius, true);
                            }
                        }
                    }
                    IL_154 :;
                }
            }
            if (resourceDamage > 0.5f)
            {
                DamageTool.resourcesInRadius.Clear();
                ResourceManager.getResourcesInRadius(point, num, DamageTool.regionsInRadius, DamageTool.resourcesInRadius);
                DamageTool.resourcesInRadius.Sort(DamageTool.explosionRangeComparator);
                for (int j = 0; j < DamageTool.resourcesInRadius.Count; j++)
                {
                    Transform transform2 = DamageTool.resourcesInRadius[j];
                    if (!(transform2 == null))
                    {
                        Vector3 vector3    = transform2.transform.position - point;
                        float   magnitude2 = vector3.magnitude;
                        Vector3 vector4    = vector3 / magnitude2;
                        if (magnitude2 > 0.5f)
                        {
                            RaycastHit raycastHit;
                            PhysicsUtility.raycast(new Ray(point, vector4), out raycastHit, magnitude2 - 0.5f, RayMasks.BLOCK_EXPLOSION, 0);
                            if (raycastHit.transform != null && raycastHit.transform != transform2.transform)
                            {
                                goto IL_26D;
                            }
                        }
                        EPlayerKill eplayerKill;
                        uint        num2;
                        ResourceManager.damage(transform2, vector3.normalized, resourceDamage, 1f - magnitude2 / damageRadius, 1f, out eplayerKill, out num2);
                    }
                    IL_26D :;
                }
            }
            if (objectDamage > 0.5f)
            {
                DamageTool.objectsInRadius.Clear();
                ObjectManager.getObjectsInRadius(point, num, DamageTool.regionsInRadius, DamageTool.objectsInRadius);
                DamageTool.objectsInRadius.Sort(DamageTool.explosionRangeComparator);
                for (int k = 0; k < DamageTool.objectsInRadius.Count; k++)
                {
                    Transform transform3 = DamageTool.objectsInRadius[k];
                    if (!(transform3 == null))
                    {
                        InteractableObjectRubble component = transform3.GetComponent <InteractableObjectRubble>();
                        if (!(component == null))
                        {
                            if (!component.asset.rubbleProofExplosion)
                            {
                                for (byte b = 0; b < component.getSectionCount(); b += 1)
                                {
                                    Transform section = component.getSection(b);
                                    Vector3   vector5 = section.position - point;
                                    if (vector5.sqrMagnitude < num)
                                    {
                                        float   magnitude3 = vector5.magnitude;
                                        Vector3 vector6    = vector5 / magnitude3;
                                        if (magnitude3 > 0.5f)
                                        {
                                            RaycastHit raycastHit;
                                            PhysicsUtility.raycast(new Ray(point, vector6), out raycastHit, magnitude3 - 0.5f, RayMasks.BLOCK_EXPLOSION, 0);
                                            if (raycastHit.transform != null && raycastHit.transform != transform3.transform)
                                            {
                                                goto IL_3CA;
                                            }
                                        }
                                        EPlayerKill eplayerKill;
                                        uint        num2;
                                        ObjectManager.damage(transform3, vector5.normalized, b, objectDamage, 1f - magnitude3 / damageRadius, out eplayerKill, out num2);
                                    }
                                    IL_3CA :;
                                }
                            }
                        }
                    }
                }
            }
            if (barricadeDamage > 0.5f)
            {
                DamageTool.barricadesInRadius.Clear();
                BarricadeManager.getBarricadesInRadius(point, num, DamageTool.regionsInRadius, DamageTool.barricadesInRadius);
                BarricadeManager.getBarricadesInRadius(point, num, DamageTool.barricadesInRadius);
                DamageTool.barricadesInRadius.Sort(DamageTool.explosionRangeComparator);
                for (int l = 0; l < DamageTool.barricadesInRadius.Count; l++)
                {
                    Transform transform4 = DamageTool.barricadesInRadius[l];
                    if (!(transform4 == null))
                    {
                        Vector3 vector7    = transform4.transform.position - point;
                        float   magnitude4 = vector7.magnitude;
                        Vector3 vector8    = vector7 / magnitude4;
                        if (magnitude4 > 0.5f)
                        {
                            RaycastHit raycastHit;
                            PhysicsUtility.raycast(new Ray(point, vector8), out raycastHit, magnitude4 - 0.5f, RayMasks.BLOCK_EXPLOSION, 0);
                            if (raycastHit.transform != null && raycastHit.transform != transform4.transform)
                            {
                                goto IL_52A;
                            }
                        }
                        ushort id2;
                        if (ushort.TryParse(transform4.name, out id2))
                        {
                            ItemBarricadeAsset itemBarricadeAsset = (ItemBarricadeAsset)Assets.find(EAssetType.ITEM, id2);
                            if (itemBarricadeAsset != null && !itemBarricadeAsset.proofExplosion)
                            {
                                BarricadeManager.damage(transform4, barricadeDamage, 1f - magnitude4 / damageRadius, true);
                            }
                        }
                    }
                    IL_52A :;
                }
            }
            if ((Provider.isPvP || damageType == EExplosionDamageType.ZOMBIE_ACID || damageType == EExplosionDamageType.ZOMBIE_FIRE || damageType == EExplosionDamageType.ZOMBIE_ELECTRIC) && playerDamage > 0.5f)
            {
                DamageTool.playersInRadius.Clear();
                PlayerTool.getPlayersInRadius(point, num, DamageTool.playersInRadius);
                for (int m = 0; m < DamageTool.playersInRadius.Count; m++)
                {
                    Player player = DamageTool.playersInRadius[m];
                    if (!(player == null) && !player.life.isDead)
                    {
                        if (damageType != EExplosionDamageType.ZOMBIE_FIRE || player.clothing.shirtAsset == null || !player.clothing.shirtAsset.proofFire || player.clothing.pantsAsset == null || !player.clothing.pantsAsset.proofFire)
                        {
                            Vector3 vector9    = player.transform.position - point;
                            float   magnitude5 = vector9.magnitude;
                            Vector3 vector10   = vector9 / magnitude5;
                            if (magnitude5 > 0.5f)
                            {
                                RaycastHit raycastHit;
                                PhysicsUtility.raycast(new Ray(point, vector10), out raycastHit, magnitude5 - 0.5f, RayMasks.BLOCK_EXPLOSION, 0);
                                if (raycastHit.transform != null && raycastHit.transform != player.transform)
                                {
                                    goto IL_760;
                                }
                            }
                            if (playImpactEffect)
                            {
                                EffectManager.sendEffect(5, EffectManager.SMALL, player.transform.position + Vector3.up, -vector10);
                                EffectManager.sendEffect(5, EffectManager.SMALL, player.transform.position + Vector3.up, Vector3.up);
                            }
                            float num3 = 1f - Mathf.Pow(magnitude5 / damageRadius, 2f);
                            if (player.movement.getVehicle() != null && player.movement.getVehicle().asset != null)
                            {
                                num3 *= player.movement.getVehicle().asset.passengerExplosionArmor;
                            }
                            EPlayerKill eplayerKill;
                            DamageTool.damage(player, cause, ELimb.SPINE, killer, vector10, playerDamage, num3, out eplayerKill);
                        }
                    }
                    IL_760 :;
                }
            }
            if (damageType == EExplosionDamageType.ZOMBIE_FIRE || zombieDamage > 0.5f)
            {
                DamageTool.zombiesInRadius.Clear();
                ZombieManager.getZombiesInRadius(point, num, DamageTool.zombiesInRadius);
                for (int n = 0; n < DamageTool.zombiesInRadius.Count; n++)
                {
                    Zombie zombie = DamageTool.zombiesInRadius[n];
                    if (!(zombie == null) && !zombie.isDead)
                    {
                        if (damageType == EExplosionDamageType.ZOMBIE_FIRE)
                        {
                            if (zombie.speciality == EZombieSpeciality.NORMAL)
                            {
                                ZombieManager.sendZombieSpeciality(zombie, EZombieSpeciality.BURNER);
                            }
                        }
                        else
                        {
                            Vector3 vector11   = zombie.transform.position - point;
                            float   magnitude6 = vector11.magnitude;
                            Vector3 vector12   = vector11 / magnitude6;
                            if (magnitude6 > 0.5f)
                            {
                                RaycastHit raycastHit;
                                PhysicsUtility.raycast(new Ray(point, vector12), out raycastHit, magnitude6 - 0.5f, RayMasks.BLOCK_EXPLOSION, 0);
                                if (raycastHit.transform != null && raycastHit.transform != zombie.transform)
                                {
                                    goto IL_90E;
                                }
                            }
                            if (playImpactEffect)
                            {
                                EffectManager.sendEffect((!zombie.isRadioactive) ? 5 : 95, EffectManager.SMALL, zombie.transform.position + Vector3.up, -vector12);
                                EffectManager.sendEffect((!zombie.isRadioactive) ? 5 : 95, EffectManager.SMALL, zombie.transform.position + Vector3.up, Vector3.up);
                            }
                            EPlayerKill eplayerKill;
                            uint        num2;
                            DamageTool.damage(zombie, vector12, zombieDamage, 1f - magnitude6 / damageRadius, out eplayerKill, out num2);
                        }
                    }
                    IL_90E :;
                }
            }
            if (animalDamage > 0.5f)
            {
                DamageTool.animalsInRadius.Clear();
                AnimalManager.getAnimalsInRadius(point, num, DamageTool.animalsInRadius);
                for (int num4 = 0; num4 < DamageTool.animalsInRadius.Count; num4++)
                {
                    Animal animal = DamageTool.animalsInRadius[num4];
                    if (!(animal == null) && !animal.isDead)
                    {
                        Vector3 vector13   = animal.transform.position - point;
                        float   magnitude7 = vector13.magnitude;
                        Vector3 vector14   = vector13 / magnitude7;
                        if (magnitude7 > 0.5f)
                        {
                            RaycastHit raycastHit;
                            PhysicsUtility.raycast(new Ray(point, vector14), out raycastHit, magnitude7 - 0.5f, RayMasks.BLOCK_EXPLOSION, 0);
                            if (raycastHit.transform != null && raycastHit.transform != animal.transform)
                            {
                                goto IL_A6A;
                            }
                        }
                        if (playImpactEffect)
                        {
                            EffectManager.sendEffect(5, EffectManager.SMALL, animal.transform.position + Vector3.up, -vector14);
                            EffectManager.sendEffect(5, EffectManager.SMALL, animal.transform.position + Vector3.up, Vector3.up);
                        }
                        EPlayerKill eplayerKill;
                        uint        num2;
                        DamageTool.damage(animal, vector14, animalDamage, 1f - magnitude7 / damageRadius, out eplayerKill, out num2);
                    }
                    IL_A6A :;
                }
            }
            if (vehicleDamage > 0.5f)
            {
                DamageTool.vehiclesInRadius.Clear();
                VehicleManager.getVehiclesInRadius(point, num, DamageTool.vehiclesInRadius);
                for (int num5 = 0; num5 < DamageTool.vehiclesInRadius.Count; num5++)
                {
                    InteractableVehicle interactableVehicle = DamageTool.vehiclesInRadius[num5];
                    if (!(interactableVehicle == null) && !interactableVehicle.isDead)
                    {
                        Vector3 vector15   = interactableVehicle.transform.position - point;
                        float   magnitude8 = vector15.magnitude;
                        Vector3 vector16   = vector15 / magnitude8;
                        if (magnitude8 > 0.5f)
                        {
                            RaycastHit raycastHit;
                            PhysicsUtility.raycast(new Ray(point, vector16), out raycastHit, magnitude8 - 0.5f, RayMasks.BLOCK_EXPLOSION, 0);
                            if (raycastHit.transform != null && raycastHit.transform != interactableVehicle.transform)
                            {
                                goto IL_B6C;
                            }
                        }
                        VehicleManager.damage(interactableVehicle, vehicleDamage, 1f - magnitude8 / damageRadius, false);
                    }
                    IL_B6C :;
                }
            }
            AlertTool.alert(point, alertRadius);
        }