private static void onClickedTypeButton(SleekButton button) { byte typeIndex = (byte)((button.positionOffset_X + -(PlayerDashboardCraftingUI.TYPES * -30 + 5)) / 60); PlayerDashboardCraftingUI.searchField.text = string.Empty; PlayerDashboardCraftingUI.updateSelection(null, typeIndex, PlayerDashboardCraftingUI.hideUncraftable, string.Empty); }
private static void onInventoryResized(byte page, byte newWidth, byte newHeight) { if (PlayerDashboardCraftingUI.active) { PlayerDashboardCraftingUI.updateSelection(); } }
private static void onCraftingUpdated() { if (PlayerDashboardCraftingUI.active) { PlayerDashboardCraftingUI.updateSelection(); } }
// Token: 0x0600387A RID: 14458 RVA: 0x00198E10 File Offset: 0x00197210 public static void close() { if (!PlayerDashboardUI.active) { return; } PlayerDashboardUI.active = false; if (PlayerDashboardInventoryUI.active) { PlayerDashboardInventoryUI.close(); PlayerDashboardInventoryUI.active = true; } else if (PlayerDashboardCraftingUI.active) { PlayerDashboardCraftingUI.close(); PlayerDashboardCraftingUI.active = true; } else if (PlayerDashboardSkillsUI.active) { PlayerDashboardSkillsUI.close(); PlayerDashboardSkillsUI.active = true; } else if (PlayerDashboardInformationUI.active) { PlayerDashboardInformationUI.close(); PlayerDashboardInformationUI.active = true; } PlayerDashboardUI.container.lerpPositionScale(0f, -1f, ESleekLerp.EXPONENTIAL, 20f); }
public static void open() { if (PlayerDashboardCraftingUI.active) { return; } PlayerDashboardCraftingUI.active = true; PlayerDashboardCraftingUI.updateSelection(PlayerDashboardCraftingUI.viewBlueprints, PlayerDashboardCraftingUI.selectedType, PlayerDashboardCraftingUI.hideUncraftable, PlayerDashboardCraftingUI.searchText); PlayerDashboardCraftingUI.container.lerpPositionScale(0f, 0f, ESleekLerp.EXPONENTIAL, 20f); }
// Token: 0x0600387E RID: 14462 RVA: 0x00198F38 File Offset: 0x00197338 private static void onClickedInformationButton(SleekButton button) { PlayerDashboardInventoryUI.close(); PlayerDashboardCraftingUI.close(); PlayerDashboardSkillsUI.close(); if (PlayerDashboardInformationUI.active) { PlayerDashboardUI.close(); PlayerLifeUI.open(); } else { PlayerDashboardInformationUI.open(); } }
private static void onClickedSearchButton(SleekButton button) { PlayerDashboardCraftingUI.updateSelection(null, PlayerDashboardCraftingUI.selectedType, PlayerDashboardCraftingUI.hideUncraftable, PlayerDashboardCraftingUI.searchField.text); }
private static void onEnteredSearchField(SleekField field) { PlayerDashboardCraftingUI.updateSelection(null, PlayerDashboardCraftingUI.selectedType, PlayerDashboardCraftingUI.hideUncraftable, PlayerDashboardCraftingUI.searchField.text); }
private static void onToggledHideUncraftableToggle(SleekToggle toggle, bool state) { PlayerDashboardCraftingUI.updateSelection(PlayerDashboardCraftingUI.viewBlueprints, PlayerDashboardCraftingUI.selectedType, state, PlayerDashboardCraftingUI.searchText); }
private static void updateSelection(Blueprint[] view, byte typeIndex, bool uncraftable, string search) { bool flag = PowerTool.checkFires(Player.player.transform.position, 16f); List <Blueprint> list; if (view == null) { list = new List <Blueprint>(); foreach (ItemAsset itemAsset in Assets.find(EAssetType.ITEM)) { if (itemAsset != null) { for (int j = 0; j < itemAsset.blueprints.Count; j++) { Blueprint blueprint = itemAsset.blueprints[j]; if ((search.Length <= 0) ? (blueprint.type == (EBlueprintType)typeIndex) : PlayerDashboardCraftingUI.searchBlueprintText(blueprint, search)) { list.Add(blueprint); } } } } } else { list = new List <Blueprint>(view); } List <Blueprint> list2 = new List <Blueprint>(); for (int k = 0; k < list.Count; k++) { Blueprint blueprint2 = list[k]; if (blueprint2.skill != EBlueprintSkill.REPAIR || (uint)blueprint2.level <= Provider.modeConfigData.Gameplay.Repair_Level_Max) { if (string.IsNullOrEmpty(blueprint2.map) || blueprint2.map.Equals(Level.info.name, StringComparison.InvariantCultureIgnoreCase)) { ItemAsset itemAsset2 = (ItemAsset)Assets.find(EAssetType.ITEM, blueprint2.source); ushort num = 0; bool flag2 = true; blueprint2.hasSupplies = true; blueprint2.hasSkills = (blueprint2.skill == EBlueprintSkill.NONE || (blueprint2.skill == EBlueprintSkill.CRAFT && Player.player.skills.skills[2][1].level >= blueprint2.level) || (blueprint2.skill == EBlueprintSkill.COOK && flag && Player.player.skills.skills[2][3].level >= blueprint2.level) || (blueprint2.skill == EBlueprintSkill.REPAIR && Player.player.skills.skills[2][7].level >= blueprint2.level)); List <InventorySearch>[] array2 = new List <InventorySearch> [blueprint2.supplies.Length]; byte b = 0; while ((int)b < blueprint2.supplies.Length) { BlueprintSupply blueprintSupply = blueprint2.supplies[(int)b]; List <InventorySearch> list3 = Player.player.inventory.search(blueprintSupply.id, false, true); ushort num2 = 0; byte b2 = 0; while ((int)b2 < list3.Count) { num2 += (ushort)list3[(int)b2].jar.item.amount; b2 += 1; } num += num2; blueprintSupply.hasAmount = num2; if (blueprint2.type == EBlueprintType.AMMO) { if (blueprintSupply.hasAmount == 0) { blueprint2.hasSupplies = false; } } else if (blueprintSupply.hasAmount < blueprintSupply.amount) { blueprint2.hasSupplies = false; } if (blueprintSupply.hasAmount < blueprintSupply.amount && blueprintSupply.isCritical) { flag2 = false; } array2[(int)b] = list3; b += 1; } if (blueprint2.tool != 0) { InventorySearch inventorySearch = Player.player.inventory.has(blueprint2.tool); blueprint2.tools = ((inventorySearch == null) ? 0 : 1); blueprint2.hasTool = (inventorySearch != null); if (inventorySearch == null && blueprint2.toolCritical) { flag2 = false; } } else { blueprint2.tools = 1; blueprint2.hasTool = true; } if (!flag2) { num = 0; } if (blueprint2.type == EBlueprintType.REPAIR) { List <InventorySearch> list4 = Player.player.inventory.search(itemAsset2.id, false, false); byte b3 = byte.MaxValue; byte b4 = byte.MaxValue; byte b5 = 0; while ((int)b5 < list4.Count) { if (list4[(int)b5].jar.item.quality < b3) { b3 = list4[(int)b5].jar.item.quality; b4 = b5; } b5 += 1; } if (b4 != 255) { blueprint2.items = (ushort)list4[(int)b4].jar.item.quality; num += 1; } else { blueprint2.items = 0; } blueprint2.hasItem = (b4 != byte.MaxValue); } else if (blueprint2.type == EBlueprintType.AMMO) { List <InventorySearch> list5 = Player.player.inventory.search(itemAsset2.id, true, true); int num3 = -1; byte b6 = byte.MaxValue; byte b7 = 0; while ((int)b7 < list5.Count) { if ((int)list5[(int)b7].jar.item.amount > num3 && list5[(int)b7].jar.item.amount < itemAsset2.amount) { num3 = (int)list5[(int)b7].jar.item.amount; b6 = b7; } b7 += 1; } if (b6 != 255) { if (list5[(int)b6].jar.item.id == blueprint2.supplies[0].id) { BlueprintSupply blueprintSupply2 = blueprint2.supplies[0]; blueprintSupply2.hasAmount -= (ushort)num3; } blueprint2.supplies[0].amount = (ushort)((byte)((int)itemAsset2.amount - num3)); blueprint2.items = (ushort)list5[(int)b6].jar.item.amount; num += 1; } else { blueprint2.supplies[0].amount = 0; blueprint2.items = 0; } blueprint2.hasItem = (b6 != byte.MaxValue); if (b6 == 255) { blueprint2.products = 0; } else if (blueprint2.items + blueprint2.supplies[0].hasAmount > (ushort)itemAsset2.amount) { blueprint2.products = (ushort)itemAsset2.amount; } else { blueprint2.products = blueprint2.items + blueprint2.supplies[0].hasAmount; } } else { blueprint2.hasItem = true; } if (uncraftable) { if (blueprint2.hasSupplies && blueprint2.hasTool && blueprint2.hasItem && blueprint2.hasSkills) { list2.Add(blueprint2); } } else if (view != null) { if (blueprint2.hasSupplies && blueprint2.hasTool && blueprint2.hasItem && blueprint2.hasSkills) { list2.Insert(0, blueprint2); } else { list2.Add(blueprint2); } } else if (blueprint2.hasSupplies && blueprint2.hasTool && blueprint2.hasItem && blueprint2.hasSkills) { list2.Insert(0, blueprint2); } else if ((blueprint2.type == EBlueprintType.AMMO || blueprint2.type == EBlueprintType.REPAIR || num != 0) && blueprint2.hasItem) { list2.Add(blueprint2); } } } } PlayerDashboardCraftingUI.viewBlueprints = view; PlayerDashboardCraftingUI.selectedType = typeIndex; PlayerDashboardCraftingUI.hideUncraftable = uncraftable; PlayerDashboardCraftingUI.searchText = search; PlayerDashboardCraftingUI.blueprints = list2.ToArray(); PlayerDashboardCraftingUI.blueprintsScrollBox.remove(); PlayerDashboardCraftingUI.blueprintsScrollBox.area = new Rect(0f, 0f, 5f, (float)(PlayerDashboardCraftingUI.blueprints.Length * 205 - 10)); for (int l = 0; l < PlayerDashboardCraftingUI.blueprints.Length; l++) { Blueprint newBlueprint = PlayerDashboardCraftingUI.blueprints[l]; SleekBlueprint sleekBlueprint = new SleekBlueprint(newBlueprint); sleekBlueprint.positionOffset_Y = l * 205; sleekBlueprint.sizeOffset_X = -30; sleekBlueprint.sizeOffset_Y = 195; sleekBlueprint.sizeScale_X = 1f; SleekButton sleekButton = sleekBlueprint; if (PlayerDashboardCraftingUI.< > f__mg$cache0 == null) { PlayerDashboardCraftingUI.< > f__mg$cache0 = new ClickedButton(PlayerDashboardCraftingUI.onClickedBlueprintButton); } sleekButton.onClickedButton = PlayerDashboardCraftingUI.< > f__mg$cache0; PlayerDashboardCraftingUI.blueprintsScrollBox.add(sleekBlueprint); } PlayerDashboardCraftingUI.infoBox.isVisible = (PlayerDashboardCraftingUI.blueprints.Length == 0); }
public static void updateSelection() { PlayerDashboardCraftingUI.updateSelection(PlayerDashboardCraftingUI.viewBlueprints, PlayerDashboardCraftingUI.selectedType, PlayerDashboardCraftingUI.hideUncraftable, PlayerDashboardCraftingUI.searchText); }