// Token: 0x060036B9 RID: 14009 RVA: 0x00177572 File Offset: 0x00175972 private static void onLevelsRefreshed() { MenuPlayMatchmakingUI.refreshLevels(); }
// Token: 0x060036AF RID: 13999 RVA: 0x00176B30 File Offset: 0x00174F30 public MenuPlayMatchmakingUI() { MenuPlayMatchmakingUI.localization = Localization.read("/Menu/Play/MenuPlayMatchmaking.dat"); Bundle bundle = Bundles.getBundle("/Bundles/Textures/Menu/Icons/Play/MenuPlayMatchmaking/MenuPlayMatchmaking.unity3d"); MenuPlayMatchmakingUI.container = new Sleek(); MenuPlayMatchmakingUI.container.positionOffset_X = 10; MenuPlayMatchmakingUI.container.positionOffset_Y = 10; MenuPlayMatchmakingUI.container.positionScale_Y = 1f; MenuPlayMatchmakingUI.container.sizeOffset_X = -20; MenuPlayMatchmakingUI.container.sizeOffset_Y = -20; MenuPlayMatchmakingUI.container.sizeScale_X = 1f; MenuPlayMatchmakingUI.container.sizeScale_Y = 1f; MenuUI.container.add(MenuPlayMatchmakingUI.container); MenuPlayMatchmakingUI.active = false; MenuPlayMatchmakingUI.levelScrollBox = new SleekScrollBox(); MenuPlayMatchmakingUI.levelScrollBox.positionOffset_X = -200; MenuPlayMatchmakingUI.levelScrollBox.positionOffset_Y = 280; MenuPlayMatchmakingUI.levelScrollBox.positionScale_X = 0.5f; MenuPlayMatchmakingUI.levelScrollBox.sizeOffset_X = 430; MenuPlayMatchmakingUI.levelScrollBox.sizeOffset_Y = -380; MenuPlayMatchmakingUI.levelScrollBox.sizeScale_Y = 1f; MenuPlayMatchmakingUI.levelScrollBox.area = new Rect(0f, 0f, 5f, 0f); MenuPlayMatchmakingUI.container.add(MenuPlayMatchmakingUI.levelScrollBox); MenuPlayMatchmakingUI.searchButton = new SleekButtonIcon((Texture2D)bundle.load("Search")); MenuPlayMatchmakingUI.searchButton.positionOffset_X = -200; MenuPlayMatchmakingUI.searchButton.positionOffset_Y = 100; MenuPlayMatchmakingUI.searchButton.positionScale_X = 0.5f; MenuPlayMatchmakingUI.searchButton.sizeOffset_X = 400; MenuPlayMatchmakingUI.searchButton.sizeOffset_Y = 30; MenuPlayMatchmakingUI.searchButton.text = MenuPlayMatchmakingUI.localization.format("Search_Button"); MenuPlayMatchmakingUI.searchButton.tooltip = MenuPlayMatchmakingUI.localization.format("Search_Button_Tooltip"); MenuPlayMatchmakingUI.searchButton.iconImage.backgroundTint = ESleekTint.FOREGROUND; SleekButton sleekButton = MenuPlayMatchmakingUI.searchButton; if (MenuPlayMatchmakingUI.< > f__mg$cache1 == null) { MenuPlayMatchmakingUI.< > f__mg$cache1 = new ClickedButton(MenuPlayMatchmakingUI.onClickedSearchButton); } sleekButton.onClickedButton = MenuPlayMatchmakingUI.< > f__mg$cache1; MenuPlayMatchmakingUI.container.add(MenuPlayMatchmakingUI.searchButton); MenuPlayMatchmakingUI.selectedBox = new SleekBox(); MenuPlayMatchmakingUI.selectedBox.positionOffset_X = -200; MenuPlayMatchmakingUI.selectedBox.positionOffset_Y = 250; MenuPlayMatchmakingUI.selectedBox.positionScale_X = 0.5f; MenuPlayMatchmakingUI.selectedBox.sizeOffset_X = 400; MenuPlayMatchmakingUI.selectedBox.sizeOffset_Y = 30; MenuPlayMatchmakingUI.container.add(MenuPlayMatchmakingUI.selectedBox); MenuPlayMatchmakingUI.progressBox = new SleekBox(); MenuPlayMatchmakingUI.progressBox.positionOffset_X = -200; MenuPlayMatchmakingUI.progressBox.positionOffset_Y = 130; MenuPlayMatchmakingUI.progressBox.positionScale_X = 0.5f; MenuPlayMatchmakingUI.progressBox.sizeOffset_X = 400; MenuPlayMatchmakingUI.progressBox.sizeOffset_Y = 50; MenuPlayMatchmakingUI.container.add(MenuPlayMatchmakingUI.progressBox); MenuPlayMatchmakingUI.infoButton = new SleekButtonIcon((Texture2D)bundle.load("Info")); MenuPlayMatchmakingUI.infoButton.positionOffset_X = -200; MenuPlayMatchmakingUI.infoButton.positionOffset_Y = 180; MenuPlayMatchmakingUI.infoButton.positionScale_X = 0.5f; MenuPlayMatchmakingUI.infoButton.sizeOffset_X = 195; MenuPlayMatchmakingUI.infoButton.sizeOffset_Y = 30; MenuPlayMatchmakingUI.infoButton.text = MenuPlayMatchmakingUI.localization.format("Info_Button"); MenuPlayMatchmakingUI.infoButton.tooltip = MenuPlayMatchmakingUI.localization.format("Info_Button_Tooltip"); MenuPlayMatchmakingUI.infoButton.iconImage.backgroundTint = ESleekTint.FOREGROUND; SleekButton sleekButton2 = MenuPlayMatchmakingUI.infoButton; if (MenuPlayMatchmakingUI.< > f__mg$cache2 == null) { MenuPlayMatchmakingUI.< > f__mg$cache2 = new ClickedButton(MenuPlayMatchmakingUI.onClickedInfoButton); } sleekButton2.onClickedButton = MenuPlayMatchmakingUI.< > f__mg$cache2; MenuPlayMatchmakingUI.container.add(MenuPlayMatchmakingUI.infoButton); MenuPlayMatchmakingUI.luckyButton = new SleekButtonIcon((Texture2D)bundle.load("Lucky")); MenuPlayMatchmakingUI.luckyButton.positionOffset_X = 5; MenuPlayMatchmakingUI.luckyButton.positionOffset_Y = 180; MenuPlayMatchmakingUI.luckyButton.positionScale_X = 0.5f; MenuPlayMatchmakingUI.luckyButton.sizeOffset_X = 195; MenuPlayMatchmakingUI.luckyButton.sizeOffset_Y = 30; MenuPlayMatchmakingUI.luckyButton.text = MenuPlayMatchmakingUI.localization.format("Lucky_Button"); MenuPlayMatchmakingUI.luckyButton.tooltip = MenuPlayMatchmakingUI.localization.format("Lucky_Button_Tooltip"); MenuPlayMatchmakingUI.luckyButton.iconImage.backgroundTint = ESleekTint.FOREGROUND; SleekButton sleekButton3 = MenuPlayMatchmakingUI.luckyButton; if (MenuPlayMatchmakingUI.< > f__mg$cache3 == null) { MenuPlayMatchmakingUI.< > f__mg$cache3 = new ClickedButton(MenuPlayMatchmakingUI.onClickedLuckyButton); } sleekButton3.onClickedButton = MenuPlayMatchmakingUI.< > f__mg$cache3; MenuPlayMatchmakingUI.container.add(MenuPlayMatchmakingUI.luckyButton); MenuPlayMatchmakingUI.updateProgressDisplay(); MenuPlayMatchmakingUI.updateMatchDisplay(); MenuPlayMatchmakingUI.modeButtonState = new SleekButtonState(new GUIContent[] { new GUIContent(MenuPlayMatchmakingUI.localization.format("Easy_Button"), (Texture)bundle.load("Easy")), new GUIContent(MenuPlayMatchmakingUI.localization.format("Normal_Button"), (Texture)bundle.load("Normal")), new GUIContent(MenuPlayMatchmakingUI.localization.format("Hard_Button"), (Texture)bundle.load("Hard")) }); MenuPlayMatchmakingUI.modeButtonState.positionOffset_X = -200; MenuPlayMatchmakingUI.modeButtonState.positionOffset_Y = 220; MenuPlayMatchmakingUI.modeButtonState.positionScale_X = 0.5f; MenuPlayMatchmakingUI.modeButtonState.sizeOffset_X = 400; MenuPlayMatchmakingUI.modeButtonState.sizeOffset_Y = 30; MenuPlayMatchmakingUI.modeButtonState.state = (int)PlaySettings.matchmakingMode; SleekButtonState sleekButtonState = MenuPlayMatchmakingUI.modeButtonState; if (MenuPlayMatchmakingUI.< > f__mg$cache4 == null) { MenuPlayMatchmakingUI.< > f__mg$cache4 = new SwappedState(MenuPlayMatchmakingUI.onSwappedModeState); } sleekButtonState.onSwappedState = MenuPlayMatchmakingUI.< > f__mg$cache4; MenuPlayMatchmakingUI.container.add(MenuPlayMatchmakingUI.modeButtonState); bundle.unload(); MenuPlayMatchmakingUI.refreshLevels(); Delegate onLevelsRefreshed = Level.onLevelsRefreshed; if (MenuPlayMatchmakingUI.< > f__mg$cache5 == null) { MenuPlayMatchmakingUI.< > f__mg$cache5 = new LevelsRefreshed(MenuPlayMatchmakingUI.onLevelsRefreshed); } Level.onLevelsRefreshed = (LevelsRefreshed)Delegate.Combine(onLevelsRefreshed, MenuPlayMatchmakingUI.< > f__mg$cache5); MenuPlayMatchmakingUI.backButton = new SleekButtonIcon((Texture2D)MenuDashboardUI.icons.load("Exit")); MenuPlayMatchmakingUI.backButton.positionOffset_Y = -50; MenuPlayMatchmakingUI.backButton.positionScale_Y = 1f; MenuPlayMatchmakingUI.backButton.sizeOffset_X = 200; MenuPlayMatchmakingUI.backButton.sizeOffset_Y = 50; MenuPlayMatchmakingUI.backButton.text = MenuDashboardUI.localization.format("BackButtonText"); MenuPlayMatchmakingUI.backButton.tooltip = MenuDashboardUI.localization.format("BackButtonTooltip"); SleekButton sleekButton4 = MenuPlayMatchmakingUI.backButton; if (MenuPlayMatchmakingUI.< > f__mg$cache6 == null) { MenuPlayMatchmakingUI.< > f__mg$cache6 = new ClickedButton(MenuPlayMatchmakingUI.onClickedBackButton); } sleekButton4.onClickedButton = MenuPlayMatchmakingUI.< > f__mg$cache6; MenuPlayMatchmakingUI.backButton.fontSize = 14; MenuPlayMatchmakingUI.backButton.iconImage.backgroundTint = ESleekTint.FOREGROUND; MenuPlayMatchmakingUI.container.add(MenuPlayMatchmakingUI.backButton); TempSteamworksMatchmaking matchmakingService = Provider.provider.matchmakingService; if (MenuPlayMatchmakingUI.< > f__mg$cache7 == null) { MenuPlayMatchmakingUI.< > f__mg$cache7 = new TempSteamworksMatchmaking.MatchmakingProgressedHandler(MenuPlayMatchmakingUI.handleMatchmakingProgressed); } matchmakingService.matchmakingProgressed = MenuPlayMatchmakingUI.< > f__mg$cache7; TempSteamworksMatchmaking matchmakingService2 = Provider.provider.matchmakingService; if (MenuPlayMatchmakingUI.< > f__mg$cache8 == null) { MenuPlayMatchmakingUI.< > f__mg$cache8 = new TempSteamworksMatchmaking.MatchmakingFinishedHandler(MenuPlayMatchmakingUI.handleMatchmakingFinished); } matchmakingService2.matchmakingFinished = MenuPlayMatchmakingUI.< > f__mg$cache8; }