public ObjectAsset(Bundle bundle, Data data, Local localization, ushort id) : base(bundle, data, localization, id) { if (id < 2000 && !bundle.hasResource && !data.has("Bypass_ID_Limit")) { throw new NotSupportedException("ID < 2000"); } this._objectName = localization.format("Name"); this.type = (EObjectType)Enum.Parse(typeof(EObjectType), data.readString("Type"), true); if (this.type == EObjectType.NPC) { if (Dedicator.isDedicated) { this._modelGameObject = (GameObject)Resources.Load("Characters/NPC_Server"); } else { this._modelGameObject = (GameObject)Resources.Load("Characters/NPC_Client"); } this.useScale = true; this.interactability = EObjectInteractability.NPC; } else if (this.type == EObjectType.DECAL) { float num = data.readSingle("Decal_X"); float num2 = data.readSingle("Decal_Y"); float num3 = 1f; if (data.has("Decal_LOD_Bias")) { num3 = data.readSingle("Decal_LOD_Bias"); } Texture2D texture2D = (Texture2D)bundle.load("Decal"); this._modelGameObject = Object.Instantiate <GameObject>(Resources.Load <GameObject>("Materials/Decal_Template")); this._modelGameObject.hideFlags = 61; Object.DontDestroyOnLoad(this._modelGameObject); BoxCollider component = this.modelGameObject.GetComponent <BoxCollider>(); component.size = new Vector3(num2, num, 1f); Decal component2 = this.modelGameObject.transform.FindChild("Decal").GetComponent <Decal>(); Material material = Object.Instantiate <Material>(component2.material); material.name = "Decal_Deferred"; material.hideFlags = 52; material.SetTexture("_MainTex", texture2D); component2.material = material; component2.lodBias = num3; component2.transform.localScale = new Vector3(num, num2, 1f); MeshRenderer component3 = this.modelGameObject.transform.FindChild("Mesh").GetComponent <MeshRenderer>(); Material material2 = Object.Instantiate <Material>(component3.sharedMaterial); material2.name = "Decal_Forward"; material2.hideFlags = 52; material2.SetTexture("_MainTex", texture2D); component3.sharedMaterial = material2; component3.transform.localScale = new Vector3(num2, num, 1f); this.useScale = true; } else { if (Dedicator.isDedicated) { this._modelGameObject = (GameObject)bundle.load("Clip"); if (this.modelGameObject == null && this.type != EObjectType.SMALL) { Debug.LogError(this.objectName + " is missing collision data. Highly recommended to fix."); } } else { this._modelGameObject = (GameObject)bundle.load("Object"); if (this.modelGameObject == null) { throw new NotSupportedException("Missing object gameobject"); } this._skyboxGameObject = (GameObject)bundle.load("Skybox"); } if (this.modelGameObject != null) { if (Mathf.Abs(this.modelGameObject.transform.localScale.x - 1f) > 0.01f || Mathf.Abs(this.modelGameObject.transform.localScale.y - 1f) > 0.01f || Mathf.Abs(this.modelGameObject.transform.localScale.z - 1f) > 0.01f) { this.useScale = false; Assets.errors.Add(this.objectName + " should have a scale of one."); } else { this.useScale = true; } Transform transform = this.modelGameObject.transform.FindChild("Block"); if (transform != null && transform.GetComponent <Collider>() != null && transform.GetComponent <Collider>().sharedMaterial == null) { Assets.errors.Add(this.objectName + " has a clip object but no physics material."); } Transform transform2 = this.modelGameObject.transform.FindChild("Model_0"); if (this.type == EObjectType.SMALL) { if (!this.modelGameObject.CompareTag("Small")) { Assets.errors.Add(this.objectName + " is set up as small, but is not tagged as small."); } if (this.modelGameObject.layer != LayerMasks.SMALL) { Assets.errors.Add(this.objectName + " is set up as small, but is not layered as small."); } if (transform2 != null) { if (!transform2.CompareTag("Small")) { Assets.errors.Add(this.objectName + " is set up as small, but is not tagged as small."); } if (transform2.gameObject.layer != LayerMasks.SMALL) { Assets.errors.Add(this.objectName + " is set up as small, but is not layered as small."); } } } else if (this.type == EObjectType.MEDIUM) { if (!this.modelGameObject.CompareTag("Medium")) { Assets.errors.Add(this.objectName + " is set up as medium, but is not tagged as medium."); } if (this.modelGameObject.layer != LayerMasks.MEDIUM) { Assets.errors.Add(this.objectName + " is set up as medium, but is not layered as medium."); } if (transform2 != null) { if (!transform2.CompareTag("Medium")) { Assets.errors.Add(this.objectName + " is set up as medium, but is not tagged as medium."); } if (transform2.gameObject.layer != LayerMasks.MEDIUM) { Assets.errors.Add(this.objectName + " is set up as medium, but is not layered as medium."); } } } else if (this.type == EObjectType.LARGE) { if (!this.modelGameObject.CompareTag("Large")) { Assets.errors.Add(this.objectName + " is set up as large, but is not tagged as large."); } if (this.modelGameObject.layer != LayerMasks.LARGE) { Assets.errors.Add(this.objectName + " is set up as large, but is not layered as large."); } if (transform2 != null) { if (!transform2.CompareTag("Large")) { Assets.errors.Add(this.objectName + " is set up as large, but is not tagged as large."); } if (transform2.gameObject.layer != LayerMasks.LARGE) { Assets.errors.Add(this.objectName + " is set up as large, but is not layered as large."); } } } } this._navGameObject = (GameObject)bundle.load("Nav"); if (this.navGameObject == null && this.type == EObjectType.LARGE) { Assets.errors.Add(this.objectName + " is missing navigation data. Highly recommended to fix."); } if (this.navGameObject != null) { if (!this.navGameObject.CompareTag("Navmesh")) { Assets.errors.Add(this.objectName + " is set up as navmesh, but is not tagged as navmesh."); } if (this.navGameObject.layer != LayerMasks.NAVMESH) { Assets.errors.Add(this.objectName + " is set up as navmesh, but is not layered as navmesh."); } } this._slotsGameObject = (GameObject)bundle.load("Slots"); this._triggersGameObject = (GameObject)bundle.load("Triggers"); this.isSnowshoe = data.has("Snowshoe"); if (data.has("Chart")) { this.chart = (EObjectChart)Enum.Parse(typeof(EObjectChart), data.readString("Chart"), true); } else { this.chart = EObjectChart.NONE; } this.isFuel = data.has("Fuel"); this.isRefill = data.has("Refill"); this.isSoft = data.has("Soft"); this.isCollisionImportant = data.has("Collision_Important"); if (this.isFuel || this.isRefill) { Assets.errors.Add(this.objectName + " is using the legacy fuel/water system."); } if (data.has("LOD")) { this.lod = (EObjectLOD)Enum.Parse(typeof(EObjectLOD), data.readString("LOD"), true); this.lodBias = data.readSingle("LOD_Bias"); if (this.lodBias < 0.01f) { this.lodBias = 1f; } this.lodCenter = data.readVector3("LOD_Center"); this.lodSize = data.readVector3("LOD_Size"); } if (data.has("Interactability")) { this.interactability = (EObjectInteractability)Enum.Parse(typeof(EObjectInteractability), data.readString("Interactability"), true); this.interactabilityRemote = data.has("Interactability_Remote"); this.interactabilityDelay = data.readSingle("Interactability_Delay"); this.interactabilityReset = data.readSingle("Interactability_Reset"); if (data.has("Interactability_Hint")) { this.interactabilityHint = (EObjectInteractabilityHint)Enum.Parse(typeof(EObjectInteractabilityHint), data.readString("Interactability_Hint"), true); } this.interactabilityEmission = data.has("Interactability_Emission"); if (this.interactability == EObjectInteractability.NOTE) { ushort num4 = data.readUInt16("Interactability_Text_Lines"); StringBuilder stringBuilder = new StringBuilder(); for (ushort num5 = 0; num5 < num4; num5 += 1) { string value = localization.format("Interactability_Text_Line_" + num5); stringBuilder.AppendLine(value); } this.interactabilityText = stringBuilder.ToString(); } else { this.interactabilityText = localization.read("Interact"); } if (data.has("Interactability_Power")) { this.interactabilityPower = (EObjectInteractabilityPower)Enum.Parse(typeof(EObjectInteractabilityPower), data.readString("Interactability_Power"), true); } else { this.interactabilityPower = EObjectInteractabilityPower.NONE; } if (data.has("Interactability_Editor")) { this.interactabilityEditor = (EObjectInteractabilityEditor)Enum.Parse(typeof(EObjectInteractabilityEditor), data.readString("Interactability_Editor"), true); } else { this.interactabilityEditor = EObjectInteractabilityEditor.NONE; } if (data.has("Interactability_Nav")) { this.interactabilityNav = (EObjectInteractabilityNav)Enum.Parse(typeof(EObjectInteractabilityNav), data.readString("Interactability_Nav"), true); } else { this.interactabilityNav = EObjectInteractabilityNav.NONE; } this.interactabilityDrops = new ushort[(int)data.readByte("Interactability_Drops")]; byte b = 0; while ((int)b < this.interactabilityDrops.Length) { this.interactabilityDrops[(int)b] = data.readUInt16("Interactability_Drop_" + b); b += 1; } this.interactabilityRewardID = data.readUInt16("Interactability_Reward_ID"); this.interactabilityEffect = data.readUInt16("Interactability_Effect"); this.interactabilityConditions = new INPCCondition[(int)data.readByte("Interactability_Conditions")]; NPCTool.readConditions(data, localization, "Interactability_Condition_", this.interactabilityConditions); this.interactabilityRewards = new INPCReward[(int)data.readByte("Interactability_Rewards")]; NPCTool.readRewards(data, localization, "Interactability_Reward_", this.interactabilityRewards); this.interactabilityResource = data.readUInt16("Interactability_Resource"); this.interactabilityResourceState = BitConverter.GetBytes(this.interactabilityResource); } else { this.interactability = EObjectInteractability.NONE; this.interactabilityPower = EObjectInteractabilityPower.NONE; this.interactabilityEditor = EObjectInteractabilityEditor.NONE; } if (this.interactability == EObjectInteractability.RUBBLE) { this.rubble = EObjectRubble.DESTROY; this.rubbleReset = data.readSingle("Interactability_Reset"); this.rubbleHealth = data.readUInt16("Interactability_Health"); this.rubbleEffect = data.readUInt16("Interactability_Effect"); this.rubbleFinale = data.readUInt16("Interactability_Finale"); this.rubbleRewardID = data.readUInt16("Interactability_Reward_ID"); this.rubbleRewardXP = data.readUInt32("Interactability_Reward_XP"); this.rubbleIsVulnerable = !data.has("Interactability_Invulnerable"); this.rubbleProofExplosion = data.has("Interactability_Proof_Explosion"); } else if (data.has("Rubble")) { this.rubble = (EObjectRubble)Enum.Parse(typeof(EObjectRubble), data.readString("Rubble"), true); this.rubbleReset = data.readSingle("Rubble_Reset"); this.rubbleHealth = data.readUInt16("Rubble_Health"); this.rubbleEffect = data.readUInt16("Rubble_Effect"); this.rubbleFinale = data.readUInt16("Rubble_Finale"); this.rubbleRewardID = data.readUInt16("Rubble_Reward_ID"); this.rubbleRewardXP = data.readUInt32("Rubble_Reward_XP"); this.rubbleIsVulnerable = !data.has("Rubble_Invulnerable"); this.rubbleProofExplosion = data.has("Rubble_Proof_Explosion"); if (data.has("Rubble_Editor")) { this.rubbleEditor = (EObjectRubbleEditor)Enum.Parse(typeof(EObjectRubbleEditor), data.readString("Rubble_Editor"), true); } else { this.rubbleEditor = EObjectRubbleEditor.ALIVE; } } if (data.has("Foliage")) { this.foliage = new AssetReference <FoliageInfoCollectionAsset>(new Guid(data.readString("Foliage"))); } this.useWaterHeightTransparentSort = data.has("Use_Water_Height_Transparent_Sort"); if (data.has("Material_Palette")) { this.materialPalette = new AssetReference <MaterialPaletteAsset>(data.readGUID("Material_Palette")); } if (data.has("Landmark_Quality")) { this.landmarkQuality = (EGraphicQuality)Enum.Parse(typeof(EGraphicQuality), data.readString("Landmark_Quality"), true); } else { this.landmarkQuality = EGraphicQuality.LOW; } } this.conditions = new INPCCondition[(int)data.readByte("Conditions")]; NPCTool.readConditions(data, localization, "Condition_", this.conditions); bundle.unload(); }
// Token: 0x06003448 RID: 13384 RVA: 0x00155AC4 File Offset: 0x00153EC4 public static void readRewards(Data data, Local localization, string prefix, INPCReward[] rewards, string errorMessageSource) { for (int i = 0; i < rewards.Length; i++) { if (!data.has(prefix + i + "_Type")) { Assets.errors.Add(string.Concat(new object[] { "Missing ", prefix, i, " reward type" })); throw new NotSupportedException(string.Concat(new object[] { "Missing ", prefix, i, " reward type" })); } ENPCRewardType enpcrewardType = (ENPCRewardType)Enum.Parse(typeof(ENPCRewardType), data.readString(prefix + i + "_Type"), true); string text = localization.read(prefix + i); text = ItemTool.filterRarityRichText(text); switch (enpcrewardType) { case ENPCRewardType.EXPERIENCE: if (!data.has(prefix + i + "_Value")) { Assets.errors.Add(string.Concat(new object[] { "Experience reward ", prefix, i, " missing _Value in: ", errorMessageSource })); } rewards[i] = new NPCExperienceReward(data.readUInt32(prefix + i + "_Value"), text); break; case ENPCRewardType.REPUTATION: if (!data.has(prefix + i + "_Value")) { Assets.errors.Add(string.Concat(new object[] { "Reputation reward ", prefix, i, " missing _Value in: ", errorMessageSource })); } rewards[i] = new NPCReputationReward(data.readInt32(prefix + i + "_Value"), text); break; case ENPCRewardType.FLAG_BOOL: if (!data.has(prefix + i + "_ID")) { Assets.errors.Add(string.Concat(new object[] { "Bool flag reward ", prefix, i, " missing _ID in: ", errorMessageSource })); } if (!data.has(prefix + i + "_Value")) { Assets.errors.Add(string.Concat(new object[] { "Bool flag reward ", prefix, i, " missing _Value in: ", errorMessageSource })); } rewards[i] = new NPCBoolFlagReward(data.readUInt16(prefix + i + "_ID"), data.readBoolean(prefix + i + "_Value"), text); break; case ENPCRewardType.FLAG_SHORT: if (!data.has(prefix + i + "_ID")) { Assets.errors.Add(string.Concat(new object[] { "Short flag reward ", prefix, i, " missing _ID in: ", errorMessageSource })); } if (!data.has(prefix + i + "_Value")) { Assets.errors.Add(string.Concat(new object[] { "Short flag reward ", prefix, i, " missing _Value in: ", errorMessageSource })); } rewards[i] = new NPCShortFlagReward(data.readUInt16(prefix + i + "_ID"), data.readInt16(prefix + i + "_Value"), (ENPCModificationType)Enum.Parse(typeof(ENPCModificationType), data.readString(prefix + i + "_Modification"), true), text); break; case ENPCRewardType.FLAG_SHORT_RANDOM: if (!data.has(prefix + i + "_ID")) { Assets.errors.Add(string.Concat(new object[] { "Random short flag reward ", prefix, i, " missing _ID in: ", errorMessageSource })); } if (!data.has(prefix + i + "_Min_Value")) { Assets.errors.Add(string.Concat(new object[] { "Random short flag reward ", prefix, i, " missing _Min_Value in: ", errorMessageSource })); } if (!data.has(prefix + i + "_Max_Value")) { Assets.errors.Add(string.Concat(new object[] { "Random short flag reward ", prefix, i, " missing _Max_Value in: ", errorMessageSource })); } rewards[i] = new NPCRandomShortFlagReward(data.readUInt16(prefix + i + "_ID"), data.readInt16(prefix + i + "_Min_Value"), data.readInt16(prefix + i + "_Max_Value"), (ENPCModificationType)Enum.Parse(typeof(ENPCModificationType), data.readString(prefix + i + "_Modification"), true), text); break; case ENPCRewardType.QUEST: if (!data.has(prefix + i + "_ID")) { Assets.errors.Add(string.Concat(new object[] { "Quest reward ", prefix, i, " missing _ID in: ", errorMessageSource })); } rewards[i] = new NPCQuestReward(data.readUInt16(prefix + i + "_ID"), text); break; case ENPCRewardType.ITEM: if (!data.has(prefix + i + "_ID")) { Assets.errors.Add(string.Concat(new object[] { "Item reward ", prefix, i, " missing _ID in: ", errorMessageSource })); } if (!data.has(prefix + i + "_Amount")) { Assets.errors.Add(string.Concat(new object[] { "Item reward ", prefix, i, " missing _Amount in: ", errorMessageSource })); } rewards[i] = new NPCItemReward(data.readUInt16(prefix + i + "_ID"), data.readByte(prefix + i + "_Amount"), data.readUInt16(prefix + i + "_Sight"), data.readUInt16(prefix + i + "_Tactical"), data.readUInt16(prefix + i + "_Grip"), data.readUInt16(prefix + i + "_Barrel"), data.readUInt16(prefix + i + "_Magazine"), data.readByte(prefix + i + "_Ammo"), text); break; case ENPCRewardType.ITEM_RANDOM: if (!data.has(prefix + i + "_ID")) { Assets.errors.Add(string.Concat(new object[] { "Random item reward ", prefix, i, " missing _ID in: ", errorMessageSource })); } if (!data.has(prefix + i + "_Amount")) { Assets.errors.Add(string.Concat(new object[] { "Random item reward ", prefix, i, " missing _Amount in: ", errorMessageSource })); } rewards[i] = new NPCRandomItemReward(data.readUInt16(prefix + i + "_ID"), data.readByte(prefix + i + "_Amount"), text); break; case ENPCRewardType.ACHIEVEMENT: if (!data.has(prefix + i + "_ID")) { Assets.errors.Add(string.Concat(new object[] { "Achievement reward ", prefix, i, " missing _ID in: ", errorMessageSource })); } rewards[i] = new NPCAchievementReward(data.readString(prefix + i + "_ID"), text); break; case ENPCRewardType.VEHICLE: if (!data.has(prefix + i + "_ID")) { Assets.errors.Add(string.Concat(new object[] { "Vehicle reward ", prefix, i, " missing _ID in: ", errorMessageSource })); } if (!data.has(prefix + i + "_Spawnpoint")) { Assets.errors.Add(string.Concat(new object[] { "Vehicle reward ", prefix, i, " missing _Spawnpoint in: ", errorMessageSource })); } rewards[i] = new NPCVehicleReward(data.readUInt16(prefix + i + "_ID"), data.readString(prefix + i + "_Spawnpoint"), text); break; case ENPCRewardType.TELEPORT: if (!data.has(prefix + i + "_Spawnpoint")) { Assets.errors.Add(string.Concat(new object[] { "Teleport reward ", prefix, i, " missing _Spawnpoint in: ", errorMessageSource })); } rewards[i] = new NPCTeleportReward(data.readString(prefix + i + "_Spawnpoint"), text); break; case ENPCRewardType.EVENT: if (!data.has(prefix + i + "_ID")) { Assets.errors.Add(string.Concat(new object[] { "Event reward ", prefix, i, " missing _ID in: ", errorMessageSource })); } rewards[i] = new NPCEventReward(data.readString(prefix + i + "_ID"), text); break; case ENPCRewardType.FLAG_MATH: if (!data.has(prefix + i + "_A_ID")) { Assets.errors.Add(string.Concat(new object[] { "Math reward ", prefix, i, " missing _A_ID in: ", errorMessageSource })); } if (!data.has(prefix + i + "_B_ID")) { Assets.errors.Add(string.Concat(new object[] { "Math reward ", prefix, i, " missing _B_ID in: ", errorMessageSource })); } rewards[i] = new NPCFlagMathReward(data.readUInt16(prefix + i + "_A_ID"), data.readUInt16(prefix + i + "_B_ID"), (ENPCOperationType)Enum.Parse(typeof(ENPCOperationType), data.readString(prefix + i + "_Operation"), true), text); break; } } }
public static void readRewards(Data data, Local localization, string prefix, INPCReward[] rewards) { for (int i = 0; i < rewards.Length; i++) { if (!data.has(prefix + i + "_Type")) { throw new NotSupportedException("Missing reward type"); } ENPCRewardType enpcrewardType = (ENPCRewardType)Enum.Parse(typeof(ENPCRewardType), data.readString(prefix + i + "_Type"), true); string text = localization.read(prefix + i); text = ItemTool.filterRarityRichText(text); switch (enpcrewardType) { case ENPCRewardType.EXPERIENCE: rewards[i] = new NPCExperienceReward(data.readUInt32(prefix + i + "_Value"), text); break; case ENPCRewardType.REPUTATION: rewards[i] = new NPCReputationReward(data.readInt32(prefix + i + "_Value"), text); break; case ENPCRewardType.FLAG_BOOL: rewards[i] = new NPCBoolFlagReward(data.readUInt16(prefix + i + "_ID"), data.readBoolean(prefix + i + "_Value"), text); break; case ENPCRewardType.FLAG_SHORT: rewards[i] = new NPCShortFlagReward(data.readUInt16(prefix + i + "_ID"), data.readInt16(prefix + i + "_Value"), (ENPCModificationType)Enum.Parse(typeof(ENPCModificationType), data.readString(prefix + i + "_Modification"), true), text); break; case ENPCRewardType.FLAG_SHORT_RANDOM: rewards[i] = new NPCRandomShortFlagReward(data.readUInt16(prefix + i + "_ID"), data.readInt16(prefix + i + "_Min_Value"), data.readInt16(prefix + i + "_Max_Value"), (ENPCModificationType)Enum.Parse(typeof(ENPCModificationType), data.readString(prefix + i + "_Modification"), true), text); break; case ENPCRewardType.QUEST: rewards[i] = new NPCQuestReward(data.readUInt16(prefix + i + "_ID"), text); break; case ENPCRewardType.ITEM: rewards[i] = new NPCItemReward(data.readUInt16(prefix + i + "_ID"), data.readByte(prefix + i + "_Amount"), data.readUInt16(prefix + i + "_Sight"), data.readUInt16(prefix + i + "_Tactical"), data.readUInt16(prefix + i + "_Grip"), data.readUInt16(prefix + i + "_Barrel"), data.readUInt16(prefix + i + "_Magazine"), data.readByte(prefix + i + "_Ammo"), text); break; case ENPCRewardType.ITEM_RANDOM: rewards[i] = new NPCRandomItemReward(data.readUInt16(prefix + i + "_ID"), data.readByte(prefix + i + "_Amount"), text); break; case ENPCRewardType.ACHIEVEMENT: rewards[i] = new NPCAchievementReward(data.readString(prefix + i + "_ID"), text); break; case ENPCRewardType.VEHICLE: rewards[i] = new NPCVehicleReward(data.readUInt16(prefix + i + "_ID"), data.readString(prefix + i + "_Spawnpoint"), text); break; case ENPCRewardType.TELEPORT: rewards[i] = new NPCTeleportReward(data.readString(prefix + i + "_Spawnpoint"), text); break; case ENPCRewardType.EVENT: rewards[i] = new NPCEventReward(data.readString(prefix + i + "_ID"), text); break; } } }
// Token: 0x06003447 RID: 13383 RVA: 0x00154C10 File Offset: 0x00153010 public static void readConditions(Data data, Local localization, string prefix, INPCCondition[] conditions, string errorMessageSource) { for (int i = 0; i < conditions.Length; i++) { if (!data.has(prefix + i + "_Type")) { Assets.errors.Add(string.Concat(new object[] { "Missing condition ", prefix, i, " type" })); throw new NotSupportedException(string.Concat(new object[] { "Missing condition ", prefix, i, " type" })); } ENPCConditionType enpcconditionType = (ENPCConditionType)Enum.Parse(typeof(ENPCConditionType), data.readString(prefix + i + "_Type"), true); string text = localization.read(prefix + i); text = ItemTool.filterRarityRichText(text); bool newShouldReset = data.has(prefix + i + "_Reset"); ENPCLogicType newLogicType = ENPCLogicType.NONE; if (data.has(prefix + i + "_Logic")) { newLogicType = (ENPCLogicType)Enum.Parse(typeof(ENPCLogicType), data.readString(prefix + i + "_Logic"), true); } switch (enpcconditionType) { case ENPCConditionType.EXPERIENCE: if (!data.has(prefix + i + "_Value")) { Assets.errors.Add(string.Concat(new object[] { "Experience condition ", prefix, i, " missing _Value in: ", errorMessageSource })); } conditions[i] = new NPCExperienceCondition(data.readUInt32(prefix + i + "_Value"), newLogicType, text, newShouldReset); break; case ENPCConditionType.REPUTATION: if (!data.has(prefix + i + "_Value")) { Assets.errors.Add(string.Concat(new object[] { "Reputation condition ", prefix, i, " missing _Value in: ", errorMessageSource })); } conditions[i] = new NPCReputationCondition(data.readInt32(prefix + i + "_Value"), newLogicType, text); break; case ENPCConditionType.FLAG_BOOL: if (!data.has(prefix + i + "_ID")) { Assets.errors.Add(string.Concat(new object[] { "Bool flag condition ", prefix, i, " missing _ID in: ", errorMessageSource })); } if (!data.has(prefix + i + "_Value")) { Assets.errors.Add(string.Concat(new object[] { "Bool flag condition ", prefix, i, " missing _Value in: ", errorMessageSource })); } conditions[i] = new NPCBoolFlagCondition(data.readUInt16(prefix + i + "_ID"), data.readBoolean(prefix + i + "_Value"), data.has(prefix + i + "_Allow_Unset"), newLogicType, text, newShouldReset); break; case ENPCConditionType.FLAG_SHORT: if (!data.has(prefix + i + "_ID")) { Assets.errors.Add(string.Concat(new object[] { "Short flag condition ", prefix, i, " missing _ID in: ", errorMessageSource })); } if (!data.has(prefix + i + "_Value")) { Assets.errors.Add(string.Concat(new object[] { "Short flag condition ", prefix, i, " missing _Value in: ", errorMessageSource })); } conditions[i] = new NPCShortFlagCondition(data.readUInt16(prefix + i + "_ID"), data.readInt16(prefix + i + "_Value"), data.has(prefix + i + "_Allow_Unset"), newLogicType, text, newShouldReset); break; case ENPCConditionType.QUEST: if (!data.has(prefix + i + "_ID")) { Assets.errors.Add(string.Concat(new object[] { "Quest condition ", prefix, i, " missing _ID in: ", errorMessageSource })); } if (!data.has(prefix + i + "_Status")) { Assets.errors.Add(string.Concat(new object[] { "Quest condition ", prefix, i, " missing _Status in: ", errorMessageSource })); } conditions[i] = new NPCQuestCondition(data.readUInt16(prefix + i + "_ID"), (ENPCQuestStatus)Enum.Parse(typeof(ENPCQuestStatus), data.readString(prefix + i + "_Status"), true), data.has(prefix + i + "_Ignore_NPC"), newLogicType, text, newShouldReset); break; case ENPCConditionType.SKILLSET: if (!data.has(prefix + i + "_Value")) { Assets.errors.Add(string.Concat(new object[] { "Skillset condition ", prefix, i, " missing _Value in: ", errorMessageSource })); } conditions[i] = new NPCSkillsetCondition((EPlayerSkillset)Enum.Parse(typeof(EPlayerSkillset), data.readString(prefix + i + "_Value"), true), newLogicType, text); break; case ENPCConditionType.ITEM: if (!data.has(prefix + i + "_ID")) { Assets.errors.Add(string.Concat(new object[] { "Item condition ", prefix, i, " missing _ID in: ", errorMessageSource })); } if (!data.has(prefix + i + "_Amount")) { Assets.errors.Add(string.Concat(new object[] { "Item condition ", prefix, i, " missing _Amount in: ", errorMessageSource })); } conditions[i] = new NPCItemCondition(data.readUInt16(prefix + i + "_ID"), data.readUInt16(prefix + i + "_Amount"), text, newShouldReset); break; case ENPCConditionType.KILLS_ZOMBIE: { if (!data.has(prefix + i + "_ID")) { Assets.errors.Add(string.Concat(new object[] { "Zombie kills condition ", prefix, i, " missing _ID in: ", errorMessageSource })); } if (!data.has(prefix + i + "_Value")) { Assets.errors.Add(string.Concat(new object[] { "Zombie kills condition ", prefix, i, " missing _Value in: ", errorMessageSource })); } EZombieSpeciality newZombie = EZombieSpeciality.NONE; if (data.has(prefix + i + "_Zombie")) { newZombie = (EZombieSpeciality)Enum.Parse(typeof(EZombieSpeciality), data.readString(prefix + i + "_Zombie"), true); } else { Assets.errors.Add(string.Concat(new object[] { "Zombie kills condition ", prefix, i, " missing _Zombie in: ", errorMessageSource })); } conditions[i] = new NPCZombieKillsCondition(data.readUInt16(prefix + i + "_ID"), data.readInt16(prefix + i + "_Value"), newZombie, data.has(prefix + i + "_Spawn"), data.readByte(prefix + i + "_Nav"), text, newShouldReset); break; } case ENPCConditionType.KILLS_HORDE: if (!data.has(prefix + i + "_ID")) { Assets.errors.Add(string.Concat(new object[] { "Horde kills condition ", prefix, i, " missing _ID in: ", errorMessageSource })); } if (!data.has(prefix + i + "_Value")) { Assets.errors.Add(string.Concat(new object[] { "Horde kills condition ", prefix, i, " missing _Value in: ", errorMessageSource })); } if (!data.has(prefix + i + "_Nav")) { Assets.errors.Add(string.Concat(new object[] { "Horde kills condition ", prefix, i, " missing _Nav in: ", errorMessageSource })); } conditions[i] = new NPCHordeKillsCondition(data.readUInt16(prefix + i + "_ID"), data.readInt16(prefix + i + "_Value"), data.readByte(prefix + i + "_Nav"), text, newShouldReset); break; case ENPCConditionType.KILLS_ANIMAL: if (!data.has(prefix + i + "_ID")) { Assets.errors.Add(string.Concat(new object[] { "Animal kills condition ", prefix, i, " missing _ID in: ", errorMessageSource })); } if (!data.has(prefix + i + "_Value")) { Assets.errors.Add(string.Concat(new object[] { "Animal kills condition ", prefix, i, " missing _Value in: ", errorMessageSource })); } if (!data.has(prefix + i + "_Animal")) { Assets.errors.Add(string.Concat(new object[] { "Animal kills condition ", prefix, i, " missing _Animal in: ", errorMessageSource })); } conditions[i] = new NPCAnimalKillsCondition(data.readUInt16(prefix + i + "_ID"), data.readInt16(prefix + i + "_Value"), data.readUInt16(prefix + i + "_Animal"), text, newShouldReset); break; case ENPCConditionType.COMPARE_FLAGS: if (!data.has(prefix + i + "_A_ID")) { Assets.errors.Add(string.Concat(new object[] { "Compare flags condition ", prefix, i, " missing _A_ID in: ", errorMessageSource })); } if (!data.has(prefix + i + "_B_ID")) { Assets.errors.Add(string.Concat(new object[] { "Compare flags condition ", prefix, i, " missing _B_ID in: ", errorMessageSource })); } conditions[i] = new NPCCompareFlagsCondition(data.readUInt16(prefix + i + "_A_ID"), data.readUInt16(prefix + i + "_B_ID"), data.has(prefix + i + "_Allow_A_Unset"), data.has(prefix + i + "_Allow_B_Unset"), newLogicType, text, newShouldReset); break; case ENPCConditionType.TIME_OF_DAY: if (!data.has(prefix + i + "_Second")) { Assets.errors.Add(string.Concat(new object[] { "Time of day condition ", prefix, i, " missing _Second in: ", errorMessageSource })); } conditions[i] = new NPCTimeOfDayCondition(data.readInt32(prefix + i + "_Second"), newLogicType, text, newShouldReset); break; case ENPCConditionType.PLAYER_LIFE_HEALTH: if (!data.has(prefix + i + "_Value")) { Assets.errors.Add(string.Concat(new object[] { "Player life health condition ", prefix, i, " missing _Value in: ", errorMessageSource })); } conditions[i] = new NPCPlayerLifeHealthCondition(data.readInt32(prefix + i + "_Value"), newLogicType, text); break; case ENPCConditionType.PLAYER_LIFE_FOOD: if (!data.has(prefix + i + "_Value")) { Assets.errors.Add(string.Concat(new object[] { "Player life food condition ", prefix, i, " missing _Value in: ", errorMessageSource })); } conditions[i] = new NPCPlayerLifeFoodCondition(data.readInt32(prefix + i + "_Value"), newLogicType, text); break; case ENPCConditionType.PLAYER_LIFE_WATER: if (!data.has(prefix + i + "_Value")) { Assets.errors.Add(string.Concat(new object[] { "Player life water condition ", prefix, i, " missing _Value in: ", errorMessageSource })); } conditions[i] = new NPCPlayerLifeWaterCondition(data.readInt32(prefix + i + "_Value"), newLogicType, text); break; case ENPCConditionType.PLAYER_LIFE_VIRUS: if (!data.has(prefix + i + "_Value")) { Assets.errors.Add(string.Concat(new object[] { "Player life virus condition ", prefix, i, " missing _Value in: ", errorMessageSource })); } conditions[i] = new NPCPlayerLifeVirusCondition(data.readInt32(prefix + i + "_Value"), newLogicType, text); break; } } }
public static void readConditions(Data data, Local localization, string prefix, INPCCondition[] conditions) { for (int i = 0; i < conditions.Length; i++) { if (!data.has(prefix + i + "_Type")) { throw new NotSupportedException("Missing condition type"); } ENPCConditionType enpcconditionType = (ENPCConditionType)Enum.Parse(typeof(ENPCConditionType), data.readString(prefix + i + "_Type"), true); string text = localization.read(prefix + i); text = ItemTool.filterRarityRichText(text); bool newShouldReset = data.has(prefix + i + "_Reset"); ENPCLogicType newLogicType = ENPCLogicType.NONE; if (data.has(prefix + i + "_Logic")) { newLogicType = (ENPCLogicType)Enum.Parse(typeof(ENPCLogicType), data.readString(prefix + i + "_Logic"), true); } switch (enpcconditionType) { case ENPCConditionType.EXPERIENCE: conditions[i] = new NPCExperienceCondition(data.readUInt32(prefix + i + "_Value"), newLogicType, text, newShouldReset); break; case ENPCConditionType.REPUTATION: conditions[i] = new NPCReputationCondition(data.readInt32(prefix + i + "_Value"), newLogicType, text); break; case ENPCConditionType.FLAG_BOOL: conditions[i] = new NPCBoolFlagCondition(data.readUInt16(prefix + i + "_ID"), data.readBoolean(prefix + i + "_Value"), data.has(prefix + i + "_Allow_Unset"), newLogicType, text, newShouldReset); break; case ENPCConditionType.FLAG_SHORT: conditions[i] = new NPCShortFlagCondition(data.readUInt16(prefix + i + "_ID"), data.readInt16(prefix + i + "_Value"), data.has(prefix + i + "_Allow_Unset"), newLogicType, text, newShouldReset); break; case ENPCConditionType.QUEST: conditions[i] = new NPCQuestCondition(data.readUInt16(prefix + i + "_ID"), (ENPCQuestStatus)Enum.Parse(typeof(ENPCQuestStatus), data.readString(prefix + i + "_Status"), true), data.has(prefix + i + "_Ignore_NPC"), newLogicType, text, newShouldReset); break; case ENPCConditionType.SKILLSET: conditions[i] = new NPCSkillsetCondition((EPlayerSkillset)Enum.Parse(typeof(EPlayerSkillset), data.readString(prefix + i + "_Value"), true), newLogicType, text); break; case ENPCConditionType.ITEM: conditions[i] = new NPCItemCondition(data.readUInt16(prefix + i + "_ID"), data.readUInt16(prefix + i + "_Amount"), text, newShouldReset); break; case ENPCConditionType.KILLS_ZOMBIE: { EZombieSpeciality newZombie = EZombieSpeciality.NONE; if (data.has(prefix + i + "_Zombie")) { newZombie = (EZombieSpeciality)Enum.Parse(typeof(EZombieSpeciality), data.readString(prefix + i + "_Zombie"), true); } conditions[i] = new NPCZombieKillsCondition(data.readUInt16(prefix + i + "_ID"), data.readInt16(prefix + i + "_Value"), newZombie, data.has(prefix + i + "_Spawn"), data.readByte(prefix + i + "_Nav"), text, newShouldReset); break; } case ENPCConditionType.KILLS_HORDE: conditions[i] = new NPCHordeKillsCondition(data.readUInt16(prefix + i + "_ID"), data.readInt16(prefix + i + "_Value"), data.readByte(prefix + i + "_Nav"), text, newShouldReset); break; } } }