private void onLevelLoaded(int level) { EffectManager.pool = new GameObjectPoolDictionary(); if (Dedicator.isDedicated) { return; } Asset[] array = Assets.find(EAssetType.EFFECT); for (int i = 0; i < array.Length; i++) { EffectAsset effectAsset = array[i] as EffectAsset; if (effectAsset != null && !(effectAsset.effect == null) && effectAsset.preload != 0) { EffectManager.pool.Instantiate(effectAsset.effect, Level.effects, effectAsset.id.ToString(), (int)effectAsset.preload); if (effectAsset.splatter > 0 && effectAsset.splatterPreload > 0) { for (int j = 0; j < effectAsset.splatters.Length; j++) { EffectManager.pool.Instantiate(effectAsset.splatters[j], Level.effects, "Splatter", (int)effectAsset.splatterPreload); } } } } }
// Token: 0x0600280E RID: 10254 RVA: 0x000F2934 File Offset: 0x000F0D34 public static Transform effect(ushort id, Vector3 point, Vector3 normal) { EffectAsset effectAsset = (EffectAsset)Assets.find(EAssetType.EFFECT, id); if (effectAsset == null) { return(null); } if (effectAsset.splatterTemperature != EPlayerTemperature.NONE) { Transform transform = new GameObject().transform; transform.name = "Temperature"; transform.parent = Level.effects; transform.position = point + Vector3.down * -2f; transform.localScale = Vector3.one * 6f; transform.gameObject.SetActive(false); transform.gameObject.AddComponent <TemperatureTrigger>().temperature = effectAsset.splatterTemperature; transform.gameObject.SetActive(true); UnityEngine.Object.Destroy(transform.gameObject, effectAsset.splatterLifetime - effectAsset.splatterLifetimeSpread); } if (Dedicator.isDedicated) { if (!effectAsset.spawnOnDedicatedServer) { return(null); } } else if (GraphicsSettings.effectQuality == EGraphicQuality.OFF && !effectAsset.splatterLiquid) { return(null); } Quaternion quaternion = Quaternion.LookRotation(normal); if (effectAsset.randomizeRotation) { quaternion *= Quaternion.Euler(0f, 0f, (float)UnityEngine.Random.Range(0, 360)); } Transform transform2 = EffectManager.pool.Instantiate(effectAsset.effect, point, quaternion).transform; transform2.name = id.ToString(); transform2.parent = Level.effects; if (effectAsset.splatter > 0 && (!effectAsset.gore || OptionsSettings.gore)) { for (int i = 0; i < (int)(effectAsset.splatter * ((effectAsset.splatterLiquid || !(Player.player != null) || Player.player.skills.boost != EPlayerBoost.SPLATTERIFIC) ? 1 : 8)); i++) { RaycastHit raycastHit; if (effectAsset.splatterLiquid) { float f = UnityEngine.Random.Range(0f, 6.28318548f); float num = UnityEngine.Random.Range(1f, 6f); Ray ray = new Ray(point + new Vector3(Mathf.Cos(f) * num, 0f, Mathf.Sin(f) * num), Vector3.down); int splatter = RayMasks.SPLATTER; LandscapeHoleUtility.raycastIgnoreLandscapeIfNecessary(ray, 8f, ref splatter); Physics.Raycast(ray, out raycastHit, 8f, splatter); } else { Ray ray2 = new Ray(point, -2f * normal + new Vector3(UnityEngine.Random.Range(-1f, 1f), UnityEngine.Random.Range(-1f, 1f), UnityEngine.Random.Range(-1f, 1f))); int splatter2 = RayMasks.SPLATTER; LandscapeHoleUtility.raycastIgnoreLandscapeIfNecessary(ray2, 8f, ref splatter2); Physics.Raycast(ray2, out raycastHit, 8f, splatter2); } if (raycastHit.transform != null) { EPhysicsMaterial material = DamageTool.getMaterial(raycastHit.point, raycastHit.transform, raycastHit.collider); if (!PhysicsTool.isMaterialDynamic(material)) { float num2 = UnityEngine.Random.Range(1f, 2f); Transform transform3 = EffectManager.pool.Instantiate(effectAsset.splatters[UnityEngine.Random.Range(0, effectAsset.splatters.Length)], raycastHit.point + raycastHit.normal * UnityEngine.Random.Range(0.04f, 0.06f), Quaternion.LookRotation(raycastHit.normal) * Quaternion.Euler(0f, 0f, (float)UnityEngine.Random.Range(0, 360))).transform; transform3.name = "Splatter"; transform3.parent = Level.effects; transform3.localScale = new Vector3(num2, num2, num2); transform3.gameObject.SetActive(true); if (effectAsset.splatterLifetime > 1.401298E-45f) { EffectManager.pool.Destroy(transform3.gameObject, effectAsset.splatterLifetime + UnityEngine.Random.Range(-effectAsset.splatterLifetimeSpread, effectAsset.splatterLifetimeSpread)); } else { EffectManager.pool.Destroy(transform3.gameObject, GraphicsSettings.effect); } } } } } if (effectAsset.gore) { transform2.GetComponent <ParticleSystem>().emission.enabled = OptionsSettings.gore; } if (!effectAsset.isStatic && transform2.GetComponent <AudioSource>() != null) { transform2.GetComponent <AudioSource>().pitch = UnityEngine.Random.Range(0.9f, 1.1f); } if (effectAsset.lifetime > 1.401298E-45f) { EffectManager.pool.Destroy(transform2.gameObject, effectAsset.lifetime + UnityEngine.Random.Range(-effectAsset.lifetimeSpread, effectAsset.lifetimeSpread)); } else { float num3 = 0f; MeshRenderer component = transform2.GetComponent <MeshRenderer>(); if (component == null) { ParticleSystem component2 = transform2.GetComponent <ParticleSystem>(); if (component2 != null) { if (component2.main.loop) { num3 = component2.main.startLifetime.constantMax; } else { num3 = component2.main.duration + component2.main.startLifetime.constantMax; } } AudioSource component3 = transform2.GetComponent <AudioSource>(); if (component3 != null && component3.clip != null && component3.clip.length > num3) { num3 = component3.clip.length; } } if (num3 < 1.401298E-45f) { num3 = GraphicsSettings.effect; } EffectManager.pool.Destroy(transform2.gameObject, num3); } if (effectAsset.blast > 0 && GraphicsSettings.blast && GraphicsSettings.renderMode == ERenderMode.DEFERRED) { EffectManager.effect(effectAsset.blast, point, new Vector3(UnityEngine.Random.Range(-0.1f, 0.1f), 1f, UnityEngine.Random.Range(-0.1f, 0.1f))); } return(transform2); }
public override void refreshDisplay() { base.refreshDisplay(); this.hasWeapon = false; this.attachments = null; this.sound = null; this.destroyEffects(); if (this.spotGameObject != null) { this.spotGameObject.SetActive(false); } if (this.displayAsset == null || this.displayAsset.type != EItemType.GUN || ((ItemGunAsset)this.displayAsset).action == EAction.String || ((ItemGunAsset)this.displayAsset).action == EAction.Rocket) { return; } this.hasWeapon = true; this.attachments = this.displayModel.gameObject.GetComponent <Attachments>(); this.interact = (this.displayItem.state[12] == 1); if (!Dedicator.isDedicated) { this.sound = this.displayModel.gameObject.AddComponent <AudioSource>(); this.sound.clip = null; this.sound.spatialBlend = 1f; this.sound.rolloffMode = 1; this.sound.volume = 1f; this.sound.minDistance = 8f; this.sound.maxDistance = 256f; this.sound.playOnAwake = false; } if (this.attachments.ejectHook != null && ((ItemGunAsset)this.displayAsset).action != EAction.String && ((ItemGunAsset)this.displayAsset).action != EAction.Rocket) { EffectAsset effectAsset = null; if (((ItemGunAsset)this.displayAsset).action == EAction.Pump || ((ItemGunAsset)this.displayAsset).action == EAction.Break) { effectAsset = (EffectAsset)Assets.find(EAssetType.EFFECT, 33); } else if (((ItemGunAsset)this.displayAsset).action != EAction.Rail) { effectAsset = (EffectAsset)Assets.find(EAssetType.EFFECT, 1); } if (effectAsset != null) { Transform transform = EffectManager.Instantiate(effectAsset.effect).transform; transform.name = "Emitter"; transform.parent = this.attachments.ejectHook; transform.localPosition = Vector3.zero; transform.localRotation = Quaternion.identity; this.shellEmitter = transform.GetComponent <ParticleSystem>(); } } if (this.attachments.barrelHook != null) { EffectAsset effectAsset2 = (EffectAsset)Assets.find(EAssetType.EFFECT, ((ItemGunAsset)this.displayAsset).muzzle); if (effectAsset2 != null) { Transform transform2 = EffectManager.Instantiate(effectAsset2.effect).transform; transform2.name = "Emitter"; transform2.parent = this.attachments.barrelHook; transform2.localPosition = Vector3.zero; transform2.localRotation = Quaternion.identity; this.muzzleEmitter = transform2.GetComponent <ParticleSystem>(); } } if (this.muzzleEmitter != null) { if (this.attachments.barrelModel != null) { this.muzzleEmitter.transform.localPosition = Vector3.up * 0.25f; } else { this.muzzleEmitter.transform.localPosition = Vector3.zero; } } if (this.attachments.magazineAsset != null) { EffectAsset effectAsset3 = (EffectAsset)Assets.find(EAssetType.EFFECT, this.attachments.magazineAsset.tracer); if (effectAsset3 != null) { Transform transform3 = EffectManager.Instantiate(effectAsset3.effect).transform; transform3.name = "Tracer"; transform3.parent = Level.effects; transform3.localPosition = Vector3.zero; transform3.localRotation = Quaternion.identity; this.tracerEmitter = transform3.GetComponent <ParticleSystem>(); } } if (!Dedicator.isDedicated) { if (this.attachments.tacticalAsset != null && (this.attachments.tacticalAsset.isLight || this.attachments.tacticalAsset.isLaser) && this.attachments.lightHook != null) { this.attachments.lightHook.gameObject.SetActive(this.interact); } if (this.spotGameObject != null) { this.spotGameObject.SetActive(this.attachments.tacticalAsset != null && this.attachments.tacticalAsset.isLight && this.interact); } } this.fireTime = (float)(((ItemGunAsset)this.displayAsset).firerate - ((this.attachments.tacticalAsset == null) ? 0 : this.attachments.tacticalAsset.firerate)); this.fireTime /= 50f; this.fireTime *= 3.33f; }