// Token: 0x06001403 RID: 5123 RVA: 0x0007FBC0 File Offset: 0x0007DFC0 public static void setupBundle(SkinCreatorOutput bundle, string patternID, out ushort skinID) { skinID = 0; ItemAsset itemAsset = Assets.find(EAssetType.ITEM, bundle.itemID) as ItemAsset; if (itemAsset == null) { return; } string text = string.Concat(new string[] { GameProject.PROJECT_PATH, "\\Builds\\Shared\\Bundles\\Skins\\", itemAsset.name, "/", patternID }); if (!Directory.Exists(text)) { Directory.CreateDirectory(text); } string path = text + "/" + patternID + ".dat"; string text2 = "Type Skin\nID " + skinID + "\n\nSight\nTactical\nGrip\nBarrel\nMagazine"; if (bundle.secondarySkins.Count > 0) { text2 = text2 + "\n\nSecondary_Skins " + bundle.secondarySkins.Count; for (int i = 0; i < bundle.secondarySkins.Count; i++) { SecondarySkinInfo secondarySkinInfo = bundle.secondarySkins[i]; string text3 = text2; text2 = string.Concat(new object[] { text3, "\nSecondary_", i, " ", secondarySkinInfo.itemID }); } } File.WriteAllText(path, text2); }