// Token: 0x06000DFC RID: 3580 RVA: 0x00061E20 File Offset: 0x00060220 public static Vector3 getWorldPosition(LandscapeCoord tileCoord, SplatmapCoord splatmapCoord) { float num = (float)tileCoord.x * Landscape.TILE_SIZE + (float)splatmapCoord.y / (float)Landscape.SPLATMAP_RESOLUTION * Landscape.TILE_SIZE; num = (float)Mathf.RoundToInt(num) + Landscape.HALF_SPLATMAP_WORLD_UNIT; float num2 = (float)tileCoord.y * Landscape.TILE_SIZE + (float)splatmapCoord.x / (float)Landscape.SPLATMAP_RESOLUTION * Landscape.TILE_SIZE; num2 = (float)Mathf.RoundToInt(num2) + Landscape.HALF_SPLATMAP_WORLD_UNIT; Vector3 vector = new Vector3(num, 0f, num2); float y; Landscape.getWorldHeight(vector, out y); vector.y = y; return(vector); }