コード例 #1
0
        void Start()
        {
            vehicle      = GetComponent <PlayerVehicle>();
            vehicleAudio = GetComponents <AudioSource>();

            vehicle.OnVehicleCollision    += CollideVehicle;
            vehicle.OnSteering            += UpdateSteeringAudio;
            vehicle.OnVehicleHealthChange += ProcessVehicleBreak;
            vehicle.OnVehicleStart        += StartEngineAudio;
            GameController.OnPlayerDeath  += ProcessPlayerDeath;

            StartEngineAudio();

            Debug.Assert(vehicleAudio.Length >= 3, "Must 3 audio sources", this);
        }
コード例 #2
0
        /// <summary>
        /// Init player, must be called before 'Start'
        /// </summary>
        public void Init()
        {
            MainCamera = GetComponentInChildren <Camera>();


            // player must be faced to world forward
            transform.forward = Vector3.forward;


            // init vehicle
            Vehicle = GetComponentInChildren <PlayerVehicle>(true);
            Debug.Assert(Vehicle != null, "There must be a 'PlayerVehicle' as child object", this);

            Vehicle.Init(this);
            steeringWheel = Vehicle.SteeringWheel;

            // init weapons
            weaponsController = GetComponentInChildren <WeaponsController>();
            weaponsController.SetOwner(this);

            SignToEvents();
        }
コード例 #3
0
 public void SetVehicle(PlayerVehicle vehicle)
 {
     this.vehicle = vehicle;
 }