private void Start() { boidsController = FindObjectOfType <BoidsController>(); xMin = Camera.main.ScreenToWorldPoint(new Vector3(Screen.width * 0.0f, 0)).x; xMax = Camera.main.ScreenToWorldPoint(new Vector3(Screen.width * 1.0f, 0)).x; yMin = Camera.main.ScreenToWorldPoint(new Vector3(0, Screen.height * 0.0f)).y; yMax = Camera.main.ScreenToWorldPoint(new Vector3(0, Screen.height * 1.0f)).y; }
// Use this for initialization void Start() { boidsController = FindObjectOfType <BoidsController>(); levelController = FindObjectOfType <LevelController>(); scoreText.text = "Score: " + levelController.LevelScore.ToString(); boidsText.text = "Boids Alive: " + boidsController.numberOfBoids.ToString(); CallBacks.OnEnemyDied += UpdateUI; CallBacks.OnSurvived += UpdateUI; }