public static Point2D FindPlacementProduction(Point2D reference, Point2D target, Point2D size, uint type) { Point2D result = null; float distance = 1000000; for (float x = reference.X - 28f; x <= reference.X + 28; x += 7f) { for (float y = reference.Y - 30f; y <= reference.Y + 30f; y += 3f) { float newDist = SC2Util.DistanceSq(target, SC2Util.Point(x, y)); if (newDist > distance) { continue; } if (!RectBuildable(x - 3.5f, y - 2.5f, x + 3.5f, y + 2.5f)) { continue; } bool blocked = false; foreach (Unit unit in Bot.Main.Observation.Observation.RawData.Units) { if (!BuildingPlacer.CheckDistClose(x - 2.5f, y - 1.5f, x + 2.5f, y + 1.5f, SC2Util.To2D(unit.Pos), unit.UnitType)) { blocked = true; break; } } foreach (ReservedBuilding building in Bot.Main.buildingPlacer.ReservedLocation) { if (!BuildingPlacer.CheckDistClose(x - 2.5f, y - 1.5f, x + 2.5f, y + 1.5f, building.Pos, building.Type)) { blocked = true; break; } } foreach (Base b in Bot.Main.BaseManager.Bases) { if (!BuildingPlacer.CheckDistClose(x - 2.5f, y - 1.5f, x + 2.5f, y + 1.5f, b.BaseLocation.Pos, UnitTypes.COMMAND_CENTER)) { blocked = true; break; } } if (blocked) { continue; } distance = newDist; result = SC2Util.Point(x - 1, y); } } return(result); }
public static Point2D FindPlacementSupplyDepot(Point2D reference, Point2D target, Point2D size, uint type) { Point2D result = null; float distance = 1000000; for (float x = reference.X - 31.5f; x <= reference.X + 28; x += 7) { for (float y = reference.Y - 30.5f; y <= reference.Y + 30; y += 2) { float newDist = SC2Util.DistanceSq(target, SC2Util.Point(x, y)); if (newDist > distance) { continue; } if (!RectBuildable(x - 0.5f, y - 0.5f, x + 0.5f, y + 0.5f)) { continue; } bool blocked = false; foreach (Unit unit in Bot.Main.Observation.Observation.RawData.Units) { if (!BuildingPlacer.CheckDistClose(x - 0.5f, y - 0.5f, x + 0.5f, y + 0.5f, SC2Util.To2D(unit.Pos), unit.UnitType)) { blocked = true; break; } } foreach (BuildRequest request in ConstructionTask.Task.UnassignedRequests) { if (!BuildingPlacer.CheckDistClose(x - 0.5f, y - 0.5f, x + 0.5f, y + 0.5f, request.Pos, request.Type)) { blocked = true; break; } } foreach (BuildRequest request in ConstructionTask.Task.BuildRequests) { if (!BuildingPlacer.CheckDistClose(x - 0.5f, y - 0.5f, x + 0.5f, y + 0.5f, request.Pos, request.Type)) { blocked = true; break; } } foreach (Base b in Bot.Main.BaseManager.Bases) { if (!BuildingPlacer.CheckDistClose(x - 0.5f, y - 0.5f, x + 0.5f, y + 0.5f, b.BaseLocation.Pos, UnitTypes.COMMAND_CENTER)) { blocked = true; break; } } if (blocked) { continue; } distance = newDist; result = SC2Util.Point(x, y); } } return(result); }
public static Point2D FindPlacementPylon(Point2D reference, Point2D target, Point2D size, uint type) { UpdatePylonList(); Point2D result = null; float score = 1000000; for (float x = reference.X - 34.5f; x <= reference.X + 28; x += 10) { for (float y = reference.Y - 30.5f; y <= reference.Y + 30; y += 2) { if (!RectBuildable(x - 1f, y - 1f, x + 1f, y + 1f)) { continue; } bool adjacentPylon = false; foreach (Agent pylon in Pylons) { // Pylons should not be placed corner to corner as this prevents units from walking between them. if (Math.Abs(pylon.Unit.Pos.X - x) == 2 && Math.Abs(pylon.Unit.Pos.Y - y) == 2) { adjacentPylon = true; break; } } if (adjacentPylon) { continue; } float newScore = 0; if (Pylons.Count == 0) { if (!Bot.Main.MapAnalyzer.StartArea[(int)x, (int)y]) { continue; } if (Bot.Main.MapAnalyzer.WallDistances[(int)x, (int)y] < 8 || SC2Util.DistanceSq(new Point2D() { X = x, Y = y }, Bot.Main.MapAnalyzer.StartLocation) <= 7 * 7) { newScore += 100000; } if (newScore > score) { continue; } } if (Bot.Main.MapAnalyzer.StartArea[(int)x, (int)y] && Bot.Main.MapAnalyzer.WallDistances[(int)x, (int)y] < 4) { newScore += 1000; } float closestPylonDist = 8 * 8; foreach (Agent pylon in Pylons) { closestPylonDist = Math.Min(closestPylonDist, SC2Util.DistanceSq(pylon.Unit.Pos, SC2Util.Point(x, y))); } newScore += SC2Util.DistanceSq(target, SC2Util.Point(x, y)) - closestPylonDist * 4; foreach (Unit gas in Bot.Main.Observation.Observation.RawData.Units) { if (!UnitTypes.GasGeysers.Contains(gas.UnitType)) { continue; } if (SC2Util.DistanceSq(gas.Pos, SC2Util.Point(x, y)) <= 5 * 5) { newScore += 10000; } } if (newScore > score) { continue; } bool blocked = false; foreach (Unit unit in Bot.Main.Observation.Observation.RawData.Units) { if (!BuildingPlacer.CheckDistClose(x - 1f, y - 1f, x + 1f, y + 1f, SC2Util.To2D(unit.Pos), unit.UnitType)) { blocked = true; break; } } foreach (BuildRequest request in ConstructionTask.Task.UnassignedRequests) { if (!BuildingPlacer.CheckDistClose(x - 1f, y - 1f, x + 1f, y + 1f, request.Pos, request.Type)) { blocked = true; break; } } foreach (BuildRequest request in ConstructionTask.Task.BuildRequests) { if (!BuildingPlacer.CheckDistClose(x - 1f, y - 1f, x + 1f, y + 1f, request.Pos, request.Type)) { blocked = true; break; } } foreach (Base b in Bot.Main.BaseManager.Bases) { if (!BuildingPlacer.CheckDistClose(x - 1f, y - 1f, x + 1f, y + 1f, b.BaseLocation.Pos, UnitTypes.NEXUS)) { blocked = true; break; } } if (blocked) { continue; } score = newScore; result = SC2Util.Point(x, y); } } return(result); }
public static Point2D FindPlacementProduction(Point2D reference, Point2D target, Point2D size, uint type) { UpdatePylonList(); Point2D result = null; float distance = 1000000; bool secondBuilding = false; for (float x = reference.X - 38f; x <= reference.X + 28; x += secondBuilding ? 7f : 3f) { for (float y = reference.Y - 30f; y <= reference.Y + 30f; y += 3f) { float newDist = SC2Util.DistanceSq(target, SC2Util.Point(x, y)); if (newDist > distance) { continue; } if (!RectBuildable(x - 2.5f, y - 2.5f, x + 2.5f, y + 2.5f)) { continue; } bool blocked = false; foreach (Unit unit in Bot.Main.Observation.Observation.RawData.Units) { if (!BuildingPlacer.CheckDistClose(x - 1.5f, y - 1.5f, x + 1.5f, y + 1.5f, SC2Util.To2D(unit.Pos), unit.UnitType)) { blocked = true; break; } } foreach (ReservedBuilding building in Bot.Main.buildingPlacer.ReservedLocation) { if (!BuildingPlacer.CheckDistClose(x - 1.5f, y - 1.5f, x + 1.5f, y + 1.5f, building.Pos, building.Type)) { blocked = true; break; } } foreach (Base b in Bot.Main.BaseManager.Bases) { if (!BuildingPlacer.CheckDistClose(x - 1.5f, y - 1.5f, x + 1.5f, y + 1.5f, b.BaseLocation.Pos, UnitTypes.NEXUS)) { blocked = true; break; } } if (blocked) { continue; } if (SC2Util.DistanceSq(new Point2D() { X = 41.5f, Y = 131.5f }, new Point2D() { X = x, Y = y }) <= 3 * 3) { BuildingPlacer.CheckDistDebug(x - 1.5f, y - 1.5f, x + 1.5f, y + 1.5f, new Point2D() { X = 39.5f, Y = 129.5f }, UnitTypes.GATEWAY); } bool hasPower = false; foreach (Agent pylon in Pylons) { if (pylon.Unit.BuildProgress < (Bot.Main.Build.Completed(UnitTypes.GATEWAY) == 0 ? 0.3 : 0.70)) { continue; } if (Bot.Main.MapAnalyzer.MapHeight((int)pylon.Unit.Pos.X, (int)pylon.Unit.Pos.Y) < Bot.Main.MapAnalyzer.MapHeight((int)x, (int)y)) { continue; } if (IsBuildingInPowerField(new Point2D() { X = x, Y = y }, size, SC2Util.To2D(pylon.Unit.Pos))) { hasPower = true; break; } } if (!hasPower) { continue; } distance = newDist; result = SC2Util.Point(x, y); } secondBuilding = !secondBuilding; } return(result); }