public InventoryPage(int x, int y, int width, int height) : base(x, y, width, height) { verticalToolBar = new VerticalToolBar( xPositionOnScreen - IClickableMenu.spaceToClearSideBorder - IClickableMenu.borderWidth * 2, yPositionOnScreen + IClickableMenu.spaceToClearTopBorder - IClickableMenu.borderWidth / 2 + 4, VerticalToolBar.NUM_BUTTONS, true); }
/// <summary>Raised after the player loads a save slot and the world is initialised.</summary> /// <param name="sender">The event sender.</param> /// <param name="e">The event data.</param> private void onSaveLoaded(object sender, SaveLoadedEventArgs e) { verticalToolbar = new VerticalToolBar(getToolbar().xPositionOnScreen - (VerticalToolBar.getInitialWidth() / 2), Game1.viewport.Height - VerticalToolBar.getInitialHeight()); Game1.onScreenMenus.Add(verticalToolbar); currentToolIndex = Game1.player.CurrentToolIndex; isInitiated = true; }
/// <summary>Raised after the player loads a save slot and the world is initialised.</summary> /// <param name="sender">The event sender.</param> /// <param name="e">The event data.</param> private void onSaveLoaded(object sender, SaveLoadedEventArgs e) { baseMaxItems = Game1.player.MaxItems; verticalToolbar = new VerticalToolBar(this.Orientation); Game1.onScreenMenus.Add(verticalToolbar); currentToolIndex = Game1.player.CurrentToolIndex; isInitiated = true; }