public void AddPlanet(string planetName) { //need a name if (planetName.Length == 0) { return; } graphPlanet planet = new graphPlanet(); planet.name = planetName; //clean scene ObjectFactory.Instance.resetScene(); NetworkHandler restapi = GetComponentInChildren <NetworkHandler>(); StartCoroutine(restapi.LoadStuff(restapi.methodforCall("POST"), NetworkHandler.CREATE + "/universe/multiverse", (data) => { // Debug.Log(data); graphPlanet nuplanet = JsonUtility.FromJson <graphPlanet>(data); currentPlanetid = nuplanet._id.Split('/')[1]; currentPlanet = nuplanet; planetNameinMenu.text = nuplanet.name; GetPlanets(); }, (data) => { Debug.Log(data); }, JsonUtility.ToJson(planet))); }
IEnumerator addNodeToGraph(graphPlanet v, float delay) { //This is a coroutine yield return(new WaitForSeconds(delay)); //mygraph.GenerateNode (v.name, v._id, v._rev); }