private static void BroadCastModUpdateRestartNotification(object sender, EventArgs e, ArkServerInfo Server) { int ticks = 0; System.Timers.Timer timer = (System.Timers.Timer)sender; ticks = Server.nOfTicks; int minutesTillRestart = GlobalVariables.presetTimeToRestart - ticks; if (minutesTillRestart == 10) { RCONCommands.GlobalNotification(Server, GlobalVariables.serverRestartNotification(minutesTillRestart)); } if (minutesTillRestart < 6 && minutesTillRestart > 0) { RCONCommands.GlobalNotification(Server, GlobalVariables.serverRestartNotification(minutesTillRestart)); } //if (minutesTillRestart == 1) // Methods.BackupServerFiles(Server); if (minutesTillRestart == 0) { RCONCommands.GlobalNotification(Server, GlobalVariables.serverRestartNotification(minutesTillRestart)); timer.Close(); Server.nOfTicks = 0; Methods.ModUpdateShutdownProcedure(Server); } if (minutesTillRestart != 0) { Server.nOfTicks++; } }
static void Main(string[] args) { Task startServer = Task.Factory.StartNew(() => Init()); startServer.Wait(); if (startServer.IsCompleted) { Console.WriteLine(DateTime.Now + ": Initialization process completed."); } //While readline doesn't equal exit, keep the application open. string response = ""; while (response != "Exit") { Console.Write(DateTime.Now + ": Ready for command: "); response = Console.ReadLine(); if (response == "stop global timer") { primaryTimer.Stop(); Console.WriteLine(DateTime.Now + ": Stopping global timer."); } if (response == "start global timer" && !primaryTimer.Enabled) { primaryTimer.Start(); Console.WriteLine(DateTime.Now + ": Starting global timer."); } if (response.Contains("check")) { if (response.Contains("timer")) { Console.Write(DateTime.Now + ": Timer is "); if (primaryTimer.Enabled == true) { Console.WriteLine("running."); } else { Console.WriteLine("stopped"); } } } if (response.Contains("restart")) { foreach (var Server in Servers) { if (response.Contains(Server.Name)) { Console.WriteLine(DateTime.Now + ": Restart triggered by admin for " + Server.Name); RestartProcedures.BroadCastModUpdateRestartTimer(Server, "Admin Triggered a restart"); } } } if (response.Contains("update")) { foreach (var Server in Servers) { if (response.Contains(Server.Name)) { Console.WriteLine(DateTime.Now + ": Update triggered by admin for " + Server.Name); RestartProcedures.BroadCastArkUpdateRestartTimer(Server, "Admin triggered restart to update server."); } } } if (response.ToLower().Contains("bm all:")) { try { string trimResponse = response.Substring(response.IndexOf(':') + 1); foreach (var Server in Servers) { Console.WriteLine(DateTime.Now + ": Message sent to " + Server.Name + " - " + trimResponse); RCONCommands.GlobalNotification(Server, trimResponse); } } catch (Exception ex) { Console.WriteLine("Does not contain : character. Exception: " + ex.Message); } } if (response == "Exit") { primaryTimer.Stop(); Environment.Exit(0); } } }
private static void CheckRoutine(object sender, EventArgs e) { //Run Server check foreach (var Server in Servers) { //Log that server is currently updating game files if (Server.CurrentlyUpdating) { //Console.WriteLine(DateTime.Now + ": " + Server.Name + " is currently updating."); Methods.Log(Server, DateTime.Now + ": " + Server.Name + " is currently updating."); } //If any event was triggered, or if the server is updating, do not run check routines. if (!Server.stopServerTimer && !Server.CurrentlyUpdating) { //Console.WriteLine(DateTime.Now + ": Entered " + Server.Name + "'s check method. RunningTimer = " + nRunningEventsTriggered); Methods.Log(Server, DateTime.Now + ": Entered " + Server.Name + "'s check method. RunningTimer = " + nRunningEventsTriggered); bool processOpen = GlobalVariables.IsProcessOpen(Server); bool ServerIsResponding = RCONCommands.IsServerResponding(Server); //Console.WriteLine("Server Response: " + ServerIsResponding); Methods.Log(Server, "Server Response: " + ServerIsResponding); Server.ModUpdateNeeded = GlobalVariables.NeedsModUpdate(Server); //Console.WriteLine("Mods are up to date: " + !Server.ModUpdateNeeded); Methods.Log(Server, DateTime.Now + ": Mods are up to date: " + !Server.ModUpdateNeeded); Server.GameUpdateNeeded = GlobalVariables.NeedsArkUpdate(Server); //Console.WriteLine("Game is up to date: " + !Server.GameUpdateNeeded); Methods.Log(Server, DateTime.Now + ": Game are up to date: " + !Server.GameUpdateNeeded); if (Server.ModUpdateNeeded && processOpen) { //Restart and Update the server if update is needed. RestartProcedures.BroadCastArkUpdateRestartTimer(Server, "Mod Update: " + Server.theModNeedingUpdate); Server.ModUpdateNeeded = false; Server.stopServerTimer = true; } //If process is open and game needs to be updated, trigger restart counter if (Server.GameUpdateNeeded && processOpen) { RestartProcedures.BroadCastArkUpdateRestartTimer(Server, "Ark Update"); Server.GameUpdateNeeded = false; Server.stopServerTimer = true; } if (processOpen && !ServerIsResponding) { if (Server.nEventsProcessOpenNotResponding == 10) { RestartUnresponsive(Server); } if (!Server.CurrentlyUpdating) { Server.nEventsProcessOpenNotResponding++; } } if (nRunningEventsTriggered % 60 == 0) { string message = "25 TC Reward points for recruiting players. See Dicord for more information."; Console.WriteLine(DateTime.Now + ": Message sent to " + Server.Name + " - " + message); RCONCommands.GlobalNotification(Server, message); } //Run Game Version Update every 20 minutes if (nRunningEventsTriggered % 20 == 0) { Processes.ModVersionUpdate(Server); } //If process is not running, AND timer is not stopped and server is not update then trigger the start routine. if (!processOpen) { Methods.StartServerProcedure(Server); } } //If the server has ran for 12 hours, trigger the routine maintenance restart. //if (nRagEventsTriggered % GlobalVariables.timeIntervalMaintenanceRestart == 0 && RagProcessOpen) //{ // ServerRestartForModORRoutineMaintenance(Ragnarok, "Routine Maintenance"); // RagnarokTimerTriggerStopped = true; //} //Backup the server every 2 hours. if (nRunningEventsTriggered % 30 == 0) { Methods.BackupServerFiles(Server); } } nRunningEventsTriggered++; }