コード例 #1
0
        public static HeroSerialize GetHeroSerialize(string heroID)
        {
            BinaryFormatter formatter = new BinaryFormatter();
            FileStream      myFile    =
                new FileStream(ThereIsConstants.Path.Datas_Path +
                               ThereIsConstants.Path.DoubleSlash + FirstNameOfFile +
                               heroID + EndNameOfFile,
                               FileMode.Open, FileAccess.Read);
            HeroSerialize heroSerialize = (HeroSerialize)formatter.Deserialize(myFile);

            return(heroSerialize);
        }
コード例 #2
0
 /// <summary>
 /// Loading the ordinary Information of this hero from
 /// the file.
 /// loading <see cref="Name"/>,
 /// <see cref="HeroSkill"/> (by: <see cref="HeroSkill.GetHeroSkill(string, uint)"/>
 /// which string is <see cref="HeroSerialize.HeroSkillsString"/> and
 /// uint is <see cref="HeroSerialize.HeroSkillsCount"/>),
 /// <see cref="HeroType"/>.
 /// </summary>
 /// <param name="heroID"></param>
 protected virtual void LoadMe(StrongString heroID)
 {
     if (this.MyRes is null)
     {
         this.MyRes = new WotoRes(typeof(Hero));
     }
     //---------------------------------------------
     this.HeroSerialize =
         HeroSerialize.GetHeroSerialize(heroID.GetValue());
     this.Name      = this.HeroSerialize.HeroName;
     this.HeroSkill = HeroSkill.GetHeroSkill(this.HeroSerialize.HeroSkillsString,
                                             this.HeroSerialize.HeroSkillsCount, this);
     this.HeroType    = this.HeroSerialize.HeroType;
     this.HeroElement = this.HeroSerialize.HeroElement;
     //---------------------------------------------
 }
コード例 #3
0
        /// <summary>
        /// Create a new HeroSerialize.
        /// Use this method if and only if you wanna create a new hero
        /// in the game.
        /// </summary>
        /// <param name="heroID">
        /// the HeroID, we will save and load this hero's inforamation
        /// with this ID to the specified File name in the
        /// Data files.
        /// check here for more information: <see cref="Serialize()"/>
        /// </param>
        /// <param name="heroName"></param>
        /// <param name="heroSkillsString">
        /// HeroSkillsString, you should get is from
        /// <see cref="HeroSkill.GetForSerialize()"/>.
        /// </param>
        /// <param name="heroSkillsCount"></param>
        /// <param name="type"></param>
        /// <param name="heroElement"></param>
        /// <param name="hP_rate"></param>
        /// <param name="aTK_rate"></param>
        /// <param name="iNT_rate"></param>
        /// <param name="dEF_rate"></param>
        /// <param name="rES_rate"></param>
        /// <param name="sPD_rate"></param>
        /// <param name="pEN_rate"></param>
        /// <param name="bLock_rate"></param>
        /// <param name="imagePath">
        /// The path of the Image of this hero.
        /// </param>
        /// <returns></returns>
        public static HeroSerialize GenerateHeroSerialize(
            string heroID,
            string heroName,
            string heroSkillsString,
            uint heroSkillsCount,
            HeroType type,
            PlayerElement heroElement,
            Unit hP_rate,
            Unit aTK_rate,
            Unit iNT_rate,
            Unit dEF_rate,
            Unit rES_rate,
            Unit sPD_rate,
            Unit pEN_rate,
            Unit bLock_rate,
            string imagePath
            )
        {
            HeroSerialize heroSerialize = new HeroSerialize()
            {
                heroID           = heroID,
                heroName         = heroName,
                heroSkillsString = heroSkillsString,
                heroSkillsCount  = heroSkillsCount,
                heroType         = type,
                heroElement      = heroElement,
                //--------------------------
                HP_Rate    = hP_rate,
                ATK_Rate   = aTK_rate,
                INT_Rate   = iNT_rate,
                DEF_Rate   = dEF_rate,
                RES_Rate   = rES_rate,
                SPD_Rate   = sPD_rate,
                PEN_Rate   = pEN_rate,
                Block_Rate = bLock_rate,
            };

            File.Copy(imagePath, ThereIsConstants.Path.Datas_Path +
                      ThereIsConstants.Path.DoubleSlash +
                      FirstNameOfImage_580_500_File + heroID + EndNameOfFile, true);
            return(heroSerialize);
        }
コード例 #4
0
ファイル: Hero.cs プロジェクト: ArthuriaDX/SAO
 /// <summary>
 /// Create a new hero in the Game.
 /// This method will create a new hero just in the
 /// game data.
 /// </summary>
 public static void CreateHero(HeroSerialize heroSerialize)
 {
     heroSerialize.Serialize();
 }
コード例 #5
0
 //-------------------------------------------------
 public static void Serialize(HeroSerialize heroSerialize)
 {
     heroSerialize.Serialize();
 }