コード例 #1
0
ファイル: WasapiOut.cs プロジェクト: zouhunter/SAEA
 public void Dispose()
 {
     if (this.audioClient != null)
     {
         this.Stop();
         this.audioClient.Dispose();
         this.audioClient  = null;
         this.renderClient = null;
     }
 }
コード例 #2
0
ファイル: WasapiOut.cs プロジェクト: zouhunter/SAEA
 public WasapiOut(MMDevice device, AudioClientShareMode shareMode, bool useEventSync, int latency)
 {
     this.audioClient         = device.AudioClient;
     this.mmDevice            = device;
     this.shareMode           = shareMode;
     this.isUsingEventSync    = useEventSync;
     this.latencyMilliseconds = latency;
     this.syncContext         = SynchronizationContext.Current;
     this.outputFormat        = this.audioClient.MixFormat;
 }
コード例 #3
0
        private void CaptureThread(AudioClient client)
        {
            Exception exception = null;

            try
            {
                DoRecording(client);
            }
            catch (Exception e)
            {
                exception = e;
            }
            finally
            {
                client.Stop();
                // don't dispose - the AudioClient only gets disposed when WasapiCapture is disposed
            }
            captureThread = null;
            captureState  = CaptureState.Stopped;
            RaiseRecordingStopped(exception);
        }
コード例 #4
0
        private void DoRecording(AudioClient client)
        {
            //Debug.WriteLine(String.Format("Client buffer frame count: {0}", client.BufferSize));
            int bufferFrameCount = client.BufferSize;

            // Calculate the actual duration of the allocated buffer.
            long actualDuration = (long)((double)ReftimesPerSec *
                                         bufferFrameCount / waveFormat.SampleRate);
            int sleepMilliseconds = (int)(actualDuration / ReftimesPerMillisec / 2);
            int waitMilliseconds  = (int)(3 * actualDuration / ReftimesPerMillisec);

            var capture = client.AudioCaptureClient;

            client.Start();
            // avoid race condition where we stop immediately after starting
            if (captureState == CaptureState.Starting)
            {
                captureState = CaptureState.Capturing;
            }
            while (captureState == CaptureState.Capturing)
            {
                if (isUsingEventSync)
                {
                    frameEventWaitHandle.WaitOne(waitMilliseconds, false);
                }
                else
                {
                    Thread.Sleep(sleepMilliseconds);
                }
                if (captureState != CaptureState.Capturing)
                {
                    break;
                }

                // If still recording
                ReadNextPacket(capture);
            }
        }