Card CreateCardMaster(string cardId) //Creating card after drawing { Card card = rm.GetCardInstance(cardId); card.instId = cardInstanceIDs; cardInstanceIDs++; return(card); }
void CreateStartingCards() { ResourcesManager rm = Settings.GetResourcesManager(); for (int i = 0; i < currentPlayer.startingCards.Length; zi++) { GameObject go = Instantiate(cardPrefab) as GameObject; CardViz v = go.GetComponent <CardViz>(); v.LoadCard(rm.GetCardInstance(currentPlayer.startingCards[i])); CardInstance inst = go.GetComponent <CardInstance>(); inst.currentLogic = currentPlayer.handLogic; Settings.SetParentForCard(go.transform, currentPlayer.handGrid.value); } }
public void PickNewCardFormDeck(PlayerHolder p) { if (p.allCards.Count == 0) { Debug.Log("Game Over"); return; } string cardID = p.allCards[0]; p.allCards.RemoveAt(0); ResourcesManager rm = Settings.GetResourcesManager(); GameObject go = Instantiate(cardPrefab) as GameObject; CardViz viz = go.GetComponent <CardViz>(); viz.Load(rm.GetCardInstance(cardID)); CardInstance inst = go.GetComponent <CardInstance>(); inst.currentLogic = p.handCardsLogic; inst.owner = p; Settings.SetParentForCard(go.transform, p.currentHolder.handCardsGrid.value); p.handCards.Add(inst); }