public void Setup(EcsWorld world, DataGame dataGame, Camera mainCamera, GamePool pool, Transform[] waitpoints) { this.world = world; dataTank = GetRandomEnemy(dataGame); weapon = dataGame.SimpleTankWeapon; this.mainCamera = mainCamera; this.pool = pool; this.waitpoints = waitpoints; }
public virtual void Setup(EcsWorld world, DataGame dataGame, Camera mainCamera, GamePool pool) { this.world = world; dataTank = dataGame.PlayerTank; weapon = dataGame.SimpleTankWeapon; this.mainCamera = mainCamera; this.pool = pool; }