void CarryOutThrowActions() { throwDirection = myTransform.parent.forward; myTransform.parent = null; itemMaster.CallEventObjectThrow(); HurlItem(); }
void CheckForDropInput() { if (Input.GetButtonDown(dropButtonName) && Time.timeScale > 0 && myTransform.root.CompareTag(GameManager_References._playerTag)) { myTransform.parent = null; itemMaster.CallEventObjectThrow(); } }