コード例 #1
0
        private void RenderLoop()
        {
            MakeCurrent();

            Stopwatch chrono = new Stopwatch();

            chrono.Start();

            long ticksPerFrame = Stopwatch.Frequency / TargetFps;

            long ticks = 0;

            while (Exists && !IsExiting)
            {
                if (_device.WaitFifo())
                {
                    _device.ProcessFrame();
                }

                _renderer.RunActions();

                if (_resizeEvent)
                {
                    _resizeEvent = false;

                    _renderer.RenderTarget.SetWindowSize(Width, Height);
                }

                ticks += chrono.ElapsedTicks;

                chrono.Restart();

                if (ticks >= ticksPerFrame)
                {
                    RenderFrame();

                    // Queue max. 1 vsync
                    ticks = Math.Min(ticks - ticksPerFrame, ticksPerFrame);
                }
            }
        }
コード例 #2
0
        private void RenderLoop()
        {
            MakeCurrent();

            Stopwatch Chrono = new Stopwatch();

            Chrono.Start();

            long TicksPerFrame = Stopwatch.Frequency / TargetFPS;

            long Ticks = 0;

            while (Exists && !IsExiting)
            {
                if (Ns.WaitFifo())
                {
                    Ns.ProcessFrame();
                }

                Renderer.RunActions();

                if (ResizeEvent)
                {
                    ResizeEvent = false;

                    Renderer.FrameBuffer.SetWindowSize(Width, Height);
                }

                Ticks += Chrono.ElapsedTicks;

                Chrono.Restart();

                if (Ticks >= TicksPerFrame)
                {
                    RenderFrame();

                    //Queue max. 1 vsync
                    Ticks = Math.Min(Ticks - TicksPerFrame, TicksPerFrame);
                }
            }
        }